Refactor: rename Is*Ready() to Is*Valid()

This commit is contained in:
RenzoRomeo 2024-04-28 18:49:48 -03:00
commit c14082d6da

View file

@ -2,7 +2,7 @@
InitWindow|void|(int width, int height, const char *title);|
WindowShouldClose|bool|(void);|
CloseWindow|void|(void);|
IsWindowReady|bool|(void);|
IsWindowValid|bool|(void);|
IsWindowMinimized|bool|(void);|
IsWindowResized|bool|(void);|
IsWindowHidden|bool|(void);|
@ -342,13 +342,13 @@ InitVrSimulator|void|(void);|
CloseVrSimulator|void|(void);|
UpdateVrTracking|void|(Camera *camera);|
SetVrConfiguration|void|(VrDeviceInfo info, Shader distortion);|
IsVrSimulatorReady|bool|(void);|
IsVrSimulatorValid|bool|(void);|
ToggleVrMode|void|(void);|
BeginVrDrawing|void|(void);|
EndVrDrawing|void|(void);|
InitAudioDevice|void|(void);|
CloseAudioDevice|void|(void);|
IsAudioDeviceReady|bool|(void);|
IsAudioDeviceValid|bool|(void);|
SetMasterVolume|void|(float volume);|
LoadWave|Wave|(const char *fileName);|
LoadWaveEx|Wave|(void *data, int sampleCount, int sampleRate, int sampleSize, int channels);|