Refactor: rename Is*Ready() to Is*Valid()
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1 changed files with 122 additions and 122 deletions
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@ -1003,8 +1003,8 @@ Function 003: WindowShouldClose() (0 input parameters)
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Return type: bool
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Description: Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
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No input parameters
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Function 004: IsWindowReady() (0 input parameters)
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Name: IsWindowReady
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Function 004: IsWindowValid() (0 input parameters)
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Name: IsWindowValid
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Return type: bool
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Description: Check if window has been initialized successfully
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No input parameters
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@ -1373,8 +1373,8 @@ Function 075: LoadShaderFromMemory() (2 input parameters)
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Description: Load shader from code strings and bind default locations
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Param[1]: vsCode (type: const char *)
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Param[2]: fsCode (type: const char *)
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Function 076: IsShaderReady() (1 input parameters)
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Name: IsShaderReady
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Function 076: IsShaderValid() (1 input parameters)
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Name: IsShaderValid
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Return type: bool
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Description: Check if a shader is ready
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Param[1]: shader (type: Shader)
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@ -2646,8 +2646,8 @@ Function 275: LoadImageFromScreen() (0 input parameters)
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Return type: Image
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Description: Load image from screen buffer and (screenshot)
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No input parameters
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Function 276: IsImageReady() (1 input parameters)
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Name: IsImageReady
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Function 276: IsImageValid() (1 input parameters)
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Name: IsImageValid
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Return type: bool
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Description: Check if an image is ready
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Param[1]: image (type: Image)
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@ -3123,8 +3123,8 @@ Function 344: LoadRenderTexture() (2 input parameters)
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Description: Load texture for rendering (framebuffer)
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Param[1]: width (type: int)
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Param[2]: height (type: int)
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Function 345: IsTextureReady() (1 input parameters)
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Name: IsTextureReady
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Function 345: IsTextureValid() (1 input parameters)
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Name: IsTextureValid
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Return type: bool
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Description: Check if a texture is ready
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Param[1]: texture (type: Texture2D)
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@ -3133,8 +3133,8 @@ Function 346: UnloadTexture() (1 input parameters)
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Return type: void
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Description: Unload texture from GPU memory (VRAM)
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Param[1]: texture (type: Texture2D)
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Function 347: IsRenderTextureReady() (1 input parameters)
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Name: IsRenderTextureReady
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Function 347: IsRenderTextureValid() (1 input parameters)
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Name: IsRenderTextureValid
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Return type: bool
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Description: Check if a render texture is ready
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Param[1]: target (type: RenderTexture2D)
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@ -3355,8 +3355,8 @@ Function 380: LoadFontFromMemory() (6 input parameters)
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Param[4]: fontSize (type: int)
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Param[5]: codepoints (type: int *)
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Param[6]: codepointCount (type: int)
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Function 381: IsFontReady() (1 input parameters)
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Name: IsFontReady
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Function 381: IsFontValid() (1 input parameters)
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Name: IsFontValid
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Return type: bool
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Description: Check if a font is ready
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Param[1]: font (type: Font)
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@ -3821,8 +3821,8 @@ Function 446: LoadModelFromMesh() (1 input parameters)
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Return type: Model
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Description: Load model from generated mesh (default material)
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Param[1]: mesh (type: Mesh)
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Function 447: IsModelReady() (1 input parameters)
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Name: IsModelReady
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Function 447: IsModelValid() (1 input parameters)
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Name: IsModelValid
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Return type: bool
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Description: Check if a model is ready
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Param[1]: model (type: Model)
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@ -4055,8 +4055,8 @@ Function 479: LoadMaterialDefault() (0 input parameters)
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Return type: Material
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Description: Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
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No input parameters
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Function 480: IsMaterialReady() (1 input parameters)
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Name: IsMaterialReady
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Function 480: IsMaterialValid() (1 input parameters)
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Name: IsMaterialValid
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Return type: bool
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Description: Check if a material is ready
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Param[1]: material (type: Material)
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@ -4177,8 +4177,8 @@ Function 498: CloseAudioDevice() (0 input parameters)
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Return type: void
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Description: Close the audio device and context
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No input parameters
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Function 499: IsAudioDeviceReady() (0 input parameters)
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Name: IsAudioDeviceReady
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Function 499: IsAudioDeviceValid() (0 input parameters)
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Name: IsAudioDeviceValid
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Return type: bool
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Description: Check if audio device has been initialized successfully
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No input parameters
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@ -4204,8 +4204,8 @@ Function 503: LoadWaveFromMemory() (3 input parameters)
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Param[1]: fileType (type: const char *)
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Param[2]: fileData (type: const unsigned char *)
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Param[3]: dataSize (type: int)
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Function 504: IsWaveReady() (1 input parameters)
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Name: IsWaveReady
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Function 504: IsWaveValid() (1 input parameters)
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Name: IsWaveValid
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Return type: bool
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Description: Checks if wave data is ready
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Param[1]: wave (type: Wave)
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@ -4224,8 +4224,8 @@ Function 507: LoadSoundAlias() (1 input parameters)
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Return type: Sound
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Description: Create a new sound that shares the same sample data as the source sound, does not own the sound data
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Param[1]: source (type: Sound)
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Function 508: IsSoundReady() (1 input parameters)
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Name: IsSoundReady
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Function 508: IsSoundValid() (1 input parameters)
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Name: IsSoundValid
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Return type: bool
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Description: Checks if a sound is ready
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Param[1]: sound (type: Sound)
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@ -4348,8 +4348,8 @@ Function 529: LoadMusicStreamFromMemory() (3 input parameters)
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Param[1]: fileType (type: const char *)
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Param[2]: data (type: const unsigned char *)
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Param[3]: dataSize (type: int)
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Function 530: IsMusicReady() (1 input parameters)
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Name: IsMusicReady
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Function 530: IsMusicValid() (1 input parameters)
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Name: IsMusicValid
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Return type: bool
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Description: Checks if a music stream is ready
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Param[1]: music (type: Music)
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@ -4429,8 +4429,8 @@ Function 544: LoadAudioStream() (3 input parameters)
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Param[1]: sampleRate (type: unsigned int)
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Param[2]: sampleSize (type: unsigned int)
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Param[3]: channels (type: unsigned int)
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Function 545: IsAudioStreamReady() (1 input parameters)
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Name: IsAudioStreamReady
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Function 545: IsAudioStreamValid() (1 input parameters)
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Name: IsAudioStreamValid
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Return type: bool
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Description: Checks if an audio stream is ready
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Param[1]: stream (type: AudioStream)
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