Refactor: rename Is*Ready() to Is*Valid()

This commit is contained in:
RenzoRomeo 2024-04-28 18:49:48 -03:00
commit c14082d6da

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@ -1003,8 +1003,8 @@ Function 003: WindowShouldClose() (0 input parameters)
Return type: bool
Description: Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
No input parameters
Function 004: IsWindowReady() (0 input parameters)
Name: IsWindowReady
Function 004: IsWindowValid() (0 input parameters)
Name: IsWindowValid
Return type: bool
Description: Check if window has been initialized successfully
No input parameters
@ -1373,8 +1373,8 @@ Function 075: LoadShaderFromMemory() (2 input parameters)
Description: Load shader from code strings and bind default locations
Param[1]: vsCode (type: const char *)
Param[2]: fsCode (type: const char *)
Function 076: IsShaderReady() (1 input parameters)
Name: IsShaderReady
Function 076: IsShaderValid() (1 input parameters)
Name: IsShaderValid
Return type: bool
Description: Check if a shader is ready
Param[1]: shader (type: Shader)
@ -2646,8 +2646,8 @@ Function 275: LoadImageFromScreen() (0 input parameters)
Return type: Image
Description: Load image from screen buffer and (screenshot)
No input parameters
Function 276: IsImageReady() (1 input parameters)
Name: IsImageReady
Function 276: IsImageValid() (1 input parameters)
Name: IsImageValid
Return type: bool
Description: Check if an image is ready
Param[1]: image (type: Image)
@ -3123,8 +3123,8 @@ Function 344: LoadRenderTexture() (2 input parameters)
Description: Load texture for rendering (framebuffer)
Param[1]: width (type: int)
Param[2]: height (type: int)
Function 345: IsTextureReady() (1 input parameters)
Name: IsTextureReady
Function 345: IsTextureValid() (1 input parameters)
Name: IsTextureValid
Return type: bool
Description: Check if a texture is ready
Param[1]: texture (type: Texture2D)
@ -3133,8 +3133,8 @@ Function 346: UnloadTexture() (1 input parameters)
Return type: void
Description: Unload texture from GPU memory (VRAM)
Param[1]: texture (type: Texture2D)
Function 347: IsRenderTextureReady() (1 input parameters)
Name: IsRenderTextureReady
Function 347: IsRenderTextureValid() (1 input parameters)
Name: IsRenderTextureValid
Return type: bool
Description: Check if a render texture is ready
Param[1]: target (type: RenderTexture2D)
@ -3355,8 +3355,8 @@ Function 380: LoadFontFromMemory() (6 input parameters)
Param[4]: fontSize (type: int)
Param[5]: codepoints (type: int *)
Param[6]: codepointCount (type: int)
Function 381: IsFontReady() (1 input parameters)
Name: IsFontReady
Function 381: IsFontValid() (1 input parameters)
Name: IsFontValid
Return type: bool
Description: Check if a font is ready
Param[1]: font (type: Font)
@ -3821,8 +3821,8 @@ Function 446: LoadModelFromMesh() (1 input parameters)
Return type: Model
Description: Load model from generated mesh (default material)
Param[1]: mesh (type: Mesh)
Function 447: IsModelReady() (1 input parameters)
Name: IsModelReady
Function 447: IsModelValid() (1 input parameters)
Name: IsModelValid
Return type: bool
Description: Check if a model is ready
Param[1]: model (type: Model)
@ -4055,8 +4055,8 @@ Function 479: LoadMaterialDefault() (0 input parameters)
Return type: Material
Description: Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
No input parameters
Function 480: IsMaterialReady() (1 input parameters)
Name: IsMaterialReady
Function 480: IsMaterialValid() (1 input parameters)
Name: IsMaterialValid
Return type: bool
Description: Check if a material is ready
Param[1]: material (type: Material)
@ -4177,8 +4177,8 @@ Function 498: CloseAudioDevice() (0 input parameters)
Return type: void
Description: Close the audio device and context
No input parameters
Function 499: IsAudioDeviceReady() (0 input parameters)
Name: IsAudioDeviceReady
Function 499: IsAudioDeviceValid() (0 input parameters)
Name: IsAudioDeviceValid
Return type: bool
Description: Check if audio device has been initialized successfully
No input parameters
@ -4204,8 +4204,8 @@ Function 503: LoadWaveFromMemory() (3 input parameters)
Param[1]: fileType (type: const char *)
Param[2]: fileData (type: const unsigned char *)
Param[3]: dataSize (type: int)
Function 504: IsWaveReady() (1 input parameters)
Name: IsWaveReady
Function 504: IsWaveValid() (1 input parameters)
Name: IsWaveValid
Return type: bool
Description: Checks if wave data is ready
Param[1]: wave (type: Wave)
@ -4224,8 +4224,8 @@ Function 507: LoadSoundAlias() (1 input parameters)
Return type: Sound
Description: Create a new sound that shares the same sample data as the source sound, does not own the sound data
Param[1]: source (type: Sound)
Function 508: IsSoundReady() (1 input parameters)
Name: IsSoundReady
Function 508: IsSoundValid() (1 input parameters)
Name: IsSoundValid
Return type: bool
Description: Checks if a sound is ready
Param[1]: sound (type: Sound)
@ -4348,8 +4348,8 @@ Function 529: LoadMusicStreamFromMemory() (3 input parameters)
Param[1]: fileType (type: const char *)
Param[2]: data (type: const unsigned char *)
Param[3]: dataSize (type: int)
Function 530: IsMusicReady() (1 input parameters)
Name: IsMusicReady
Function 530: IsMusicValid() (1 input parameters)
Name: IsMusicValid
Return type: bool
Description: Checks if a music stream is ready
Param[1]: music (type: Music)
@ -4429,8 +4429,8 @@ Function 544: LoadAudioStream() (3 input parameters)
Param[1]: sampleRate (type: unsigned int)
Param[2]: sampleSize (type: unsigned int)
Param[3]: channels (type: unsigned int)
Function 545: IsAudioStreamReady() (1 input parameters)
Name: IsAudioStreamReady
Function 545: IsAudioStreamValid() (1 input parameters)
Name: IsAudioStreamValid
Return type: bool
Description: Checks if an audio stream is ready
Param[1]: stream (type: AudioStream)