rename FLAG_CHECK() to FLAG_IS_SET()

This commit is contained in:
JohnnyCena123 2025-10-08 15:20:06 +03:00
commit c10e3075bd

View file

@ -324,7 +324,7 @@ void ToggleFullscreen(void)
// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
// NOTE: V-Sync can be enabled by graphic driver configuration
if (FLAG_CHECK(CORE.Window.flags, FLAG_VSYNC_HINT) > 0) RGFW_window_swapInterval(platform.window, 1);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_VSYNC_HINT)) RGFW_window_swapInterval(platform.window, 1);
}
// Toggle borderless windowed mode
@ -366,7 +366,7 @@ void MinimizeWindow(void)
// Restore window from being minimized/maximized
void RestoreWindow(void)
{
if (!FLAG_CHECK(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window);
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window);
RGFW_window_restore(platform.window);
}
@ -378,66 +378,66 @@ void SetWindowState(unsigned int flags)
FLAG_SET(CORE.Window.flags, flags);
if (FLAG_CHECK(flags, FLAG_VSYNC_HINT))
if (FLAG_IS_SET(flags, FLAG_VSYNC_HINT))
{
RGFW_window_swapInterval(platform.window, 1);
}
if (FLAG_CHECK(flags, FLAG_FULLSCREEN_MODE))
if (FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE))
{
if (!CORE.Window.fullscreen) ToggleFullscreen();
}
if (FLAG_CHECK(flags, FLAG_WINDOW_RESIZABLE))
if (FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE))
{
RGFW_window_setMaxSize(platform.window, RGFW_AREA(0, 0));
RGFW_window_setMinSize(platform.window, RGFW_AREA(0, 0));
}
if (FLAG_CHECK(flags, FLAG_WINDOW_UNDECORATED))
if (FLAG_IS_SET(flags, FLAG_WINDOW_UNDECORATED))
{
RGFW_window_setBorder(platform.window, 0);
}
if (FLAG_CHECK(flags, FLAG_WINDOW_HIDDEN))
if (FLAG_IS_SET(flags, FLAG_WINDOW_HIDDEN))
{
RGFW_window_hide(platform.window);
}
if (FLAG_CHECK(flags, FLAG_WINDOW_MINIMIZED))
if (FLAG_IS_SET(flags, FLAG_WINDOW_MINIMIZED))
{
RGFW_window_minimize(platform.window);
}
if (FLAG_CHECK(flags, FLAG_WINDOW_MAXIMIZED))
if (FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED))
{
RGFW_window_maximize(platform.window);
}
if (FLAG_CHECK(flags, FLAG_WINDOW_UNFOCUSED))
if (FLAG_IS_SET(flags, FLAG_WINDOW_UNFOCUSED))
{
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED);
FLAG_CLEAR(platform.window->_flags, RGFW_windowFocusOnShow);
RGFW_window_setFlags(platform.window, platform.window->_flags);
}
if (FLAG_CHECK(flags, FLAG_WINDOW_TOPMOST))
if (FLAG_IS_SET(flags, FLAG_WINDOW_TOPMOST))
{
RGFW_window_setFloating(platform.window, RGFW_TRUE);
}
if (FLAG_CHECK(flags, FLAG_WINDOW_TRANSPARENT))
if (FLAG_IS_SET(flags, FLAG_WINDOW_TRANSPARENT))
{
TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization");
}
if (FLAG_CHECK(flags, FLAG_WINDOW_HIGHDPI))
if (FLAG_IS_SET(flags, FLAG_WINDOW_HIGHDPI))
{
TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization");
}
if (FLAG_CHECK(flags, FLAG_WINDOW_MOUSE_PASSTHROUGH))
if (FLAG_IS_SET(flags, FLAG_WINDOW_MOUSE_PASSTHROUGH))
{
RGFW_window_setMousePassthrough(platform.window, 1);
}
if (FLAG_CHECK(flags, FLAG_BORDERLESS_WINDOWED_MODE))
if (FLAG_IS_SET(flags, FLAG_BORDERLESS_WINDOWED_MODE))
{
ToggleBorderlessWindowed();
}
if (FLAG_CHECK(flags, FLAG_MSAA_4X_HINT))
if (FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT))
{
RGFW_setGLHint(RGFW_glSamples, 4);
}
if (FLAG_CHECK(flags, FLAG_INTERLACED_HINT))
if (FLAG_IS_SET(flags, FLAG_INTERLACED_HINT))
{
TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization");
}
@ -448,70 +448,70 @@ void ClearWindowState(unsigned int flags)
{
FLAG_CLEAR(CORE.Window.flags, flags);
if (FLAG_CHECK(flags, FLAG_VSYNC_HINT))
if (FLAG_IS_SET(flags, FLAG_VSYNC_HINT))
{
RGFW_window_swapInterval(platform.window, 0);
}
if (FLAG_CHECK(flags, FLAG_FULLSCREEN_MODE))
if (FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE))
{
if (CORE.Window.fullscreen) ToggleFullscreen();
}
if (FLAG_CHECK(flags, FLAG_WINDOW_RESIZABLE))
if (FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE))
{
RGFW_window_setMaxSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h));
RGFW_window_setMinSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h));
}
if (FLAG_CHECK(flags, FLAG_WINDOW_UNDECORATED))
if (FLAG_IS_SET(flags, FLAG_WINDOW_UNDECORATED))
{
RGFW_window_setBorder(platform.window, 1);
}
if (FLAG_CHECK(flags, FLAG_WINDOW_HIDDEN))
if (FLAG_IS_SET(flags, FLAG_WINDOW_HIDDEN))
{
if (!FLAG_CHECK(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window);
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window);
RGFW_window_show(platform.window);
}
if (FLAG_CHECK(flags, FLAG_WINDOW_MINIMIZED))
if (FLAG_IS_SET(flags, FLAG_WINDOW_MINIMIZED))
{
if (!FLAG_CHECK(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window);
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window);
RGFW_window_restore(platform.window);
}
if (FLAG_CHECK(flags, FLAG_WINDOW_MAXIMIZED))
if (FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED))
{
if (!FLAG_CHECK(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window);
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window);
RGFW_window_restore(platform.window);
}
if (FLAG_CHECK(flags, FLAG_WINDOW_UNFOCUSED))
if (FLAG_IS_SET(flags, FLAG_WINDOW_UNFOCUSED))
{
RGFW_window_setFlags(platform.window, platform.window->_flags | RGFW_windowFocusOnShow);
}
if (FLAG_CHECK(flags, FLAG_WINDOW_TOPMOST))
if (FLAG_IS_SET(flags, FLAG_WINDOW_TOPMOST))
{
RGFW_window_setFloating(platform.window, RGFW_FALSE);
}
if (FLAG_CHECK(flags, FLAG_WINDOW_TRANSPARENT))
if (FLAG_IS_SET(flags, FLAG_WINDOW_TRANSPARENT))
{
TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization");
}
if (FLAG_CHECK(flags, FLAG_WINDOW_HIGHDPI))
if (FLAG_IS_SET(flags, FLAG_WINDOW_HIGHDPI))
{
TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization");
}
if (FLAG_CHECK(flags, FLAG_WINDOW_MOUSE_PASSTHROUGH))
if (FLAG_IS_SET(flags, FLAG_WINDOW_MOUSE_PASSTHROUGH))
{
RGFW_window_setMousePassthrough(platform.window, 0);
}
if (FLAG_CHECK(flags, FLAG_BORDERLESS_WINDOWED_MODE))
if (FLAG_IS_SET(flags, FLAG_BORDERLESS_WINDOWED_MODE))
{
if (CORE.Window.fullscreen) ToggleBorderlessWindowed();
}
if (FLAG_CHECK(flags, FLAG_MSAA_4X_HINT))
if (FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT))
{
RGFW_setGLHint(RGFW_glSamples, 0);
}
if (FLAG_CHECK(flags, FLAG_INTERLACED_HINT))
if (FLAG_IS_SET(flags, FLAG_INTERLACED_HINT))
{
TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization");
}
@ -968,7 +968,7 @@ void PollInputEvents(void)
CORE.Window.resizedLastFrame = false;
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
if (FLAG_CHECK(platform.window->_flags, RGFW_HOLD_MOUSE))
if (FLAG_IS_SET(platform.window->_flags, RGFW_HOLD_MOUSE))
{
CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f };
CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f };
@ -1144,7 +1144,7 @@ void PollInputEvents(void)
} break;
case RGFW_mousePosChanged:
{
if (FLAG_CHECK(platform.window->_flags, RGFW_HOLD_MOUSE))
if (FLAG_IS_SET(platform.window->_flags, RGFW_HOLD_MOUSE))
{
CORE.Input.Mouse.currentPosition.x += (float)event->vector.x;
CORE.Input.Mouse.currentPosition.y += (float)event->vector.y;
@ -1268,24 +1268,24 @@ int InitPlatform(void)
unsigned int flags = RGFW_windowCenter | RGFW_windowAllowDND;
// Check window creation flags
if ((FLAG_CHECK(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) > 0)
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
{
CORE.Window.fullscreen = true;
FLAG_SET(flags, RGFW_windowFullscreen);
}
if (FLAG_CHECK(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE) > 0)
if (FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE))
{
CORE.Window.fullscreen = true;
FLAG_SET(flags, RGFW_windowedFullscreen);
}
if (FLAG_CHECK(CORE.Window.flags, FLAG_WINDOW_UNDECORATED) > 0) FLAG_SET(flags, RGFW_windowNoBorder);
if (FLAG_CHECK(CORE.Window.flags, FLAG_WINDOW_RESIZABLE) == 0) FLAG_SET(flags, RGFW_windowNoResize);
if (FLAG_CHECK(CORE.Window.flags, FLAG_WINDOW_TRANSPARENT) > 0) FLAG_SET(flags, RGFW_windowTransparent);
if (FLAG_CHECK(CORE.Window.flags, FLAG_FULLSCREEN_MODE) > 0) FLAG_SET(flags, RGFW_windowFullscreen);
if (FLAG_CHECK(CORE.Window.flags, FLAG_WINDOW_HIDDEN) > 0) FLAG_SET(flags, RGFW_windowHide);
if (FLAG_CHECK(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED) > 0) FLAG_SET(flags, RGFW_windowMaximize);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED)) FLAG_SET(flags, RGFW_windowNoBorder);
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE)) FLAG_SET(flags, RGFW_windowNoResize);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TRANSPARENT)) FLAG_SET(flags, RGFW_windowTransparent);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) FLAG_SET(flags, RGFW_windowFullscreen);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN)) FLAG_SET(flags, RGFW_windowHide);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) FLAG_SET(flags, RGFW_windowMaximize);
// NOTE: Some OpenGL context attributes must be set before window creation
// Check selection OpenGL version
@ -1305,9 +1305,9 @@ int InitPlatform(void)
RGFW_setGLHint(RGFW_glMinor, 3);
}
if (FLAG_CHECK(CORE.Window.flags, FLAG_MSAA_4X_HINT) > 0) RGFW_setGLHint(RGFW_glSamples, 4);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) RGFW_setGLHint(RGFW_glSamples, 4);
if (!FLAG_CHECK(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) FLAG_SET(flags, RGFW_windowFocusOnShow | RGFW_windowFocus);
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) FLAG_SET(flags, RGFW_windowFocusOnShow | RGFW_windowFocus);
platform.window = RGFW_createWindow(CORE.Window.title, RGFW_RECT(0, 0, CORE.Window.screen.width, CORE.Window.screen.height), flags);
platform.mon.mode.area.w = 0;
@ -1331,7 +1331,7 @@ int InitPlatform(void)
// If so, rcore_desktop_sdl should be updated too
//SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
if (FLAG_CHECK(CORE.Window.flags, FLAG_VSYNC_HINT)) RGFW_window_swapInterval(platform.window, 1);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_VSYNC_HINT)) RGFW_window_swapInterval(platform.window, 1);
RGFW_window_makeCurrent(platform.window);
// Check surface and context activation