Fix MSVC warnings.

This commit is contained in:
Jeffery Myers 2026-03-03 19:06:25 -08:00
commit bd24074629

View file

@ -115,7 +115,7 @@ int main(void)
.tapbackPos = 0.01f
};
int wavCursor = 0;
unsigned int wavCursor = 0;
const short *wavPCM16 = wav.data;
short chunkSamples[AUDIO_STREAM_RING_BUFFER_SIZE] = { 0 };
@ -274,8 +274,8 @@ static void CaptureFrame(FFTData *fftData, const float *audioSamples)
static void RenderFrame(const FFTData *fftData, Image *fftImage)
{
double framesSinceTapback = floor(fftData->tapbackPos/WINDOW_TIME);
framesSinceTapback = Clamp(framesSinceTapback, 0.0, fftData->fftHistoryLen - 1);
float framesSinceTapback = floorf((float)(fftData->tapbackPos/WINDOW_TIME));
framesSinceTapback = Clamp(framesSinceTapback, 0.0f, (float)(fftData->fftHistoryLen - 1));
int historyPosition = (fftData->historyPos - 1 - (int)framesSinceTapback)%fftData->fftHistoryLen;
if (historyPosition < 0) historyPosition += fftData->fftHistoryLen;