Updated shaders with comments
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1 changed files with 295 additions and 159 deletions
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@ -21,7 +21,7 @@ float angle = 0.8;
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uniform vec2 center = vec2(200.0, 200.0);
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void main (void)
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void main()
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{
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vec2 texSize = vec2(renderWidth, renderHeight);
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vec2 tc = fragTexCoord*texSize;
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