Updated shaders with comments

This commit is contained in:
raysan5 2016-05-18 12:04:27 +02:00
commit bc08271da3

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@ -20,7 +20,7 @@ float angle = 0.8;
uniform vec2 center = vec2(200.0, 200.0);
void main (void)
void main()
{
vec2 texSize = vec2(renderWidth, renderHeight);
vec2 tc = fragTexCoord*texSize;