Updated shaders with comments
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1 changed files with 295 additions and 159 deletions
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@ -33,5 +33,5 @@ void main()
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else if (texelColor.r < 0.5) tc = sum*sum*0.009 + texelColor;
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else tc = sum*sum*0.0075 + texelColor;
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finalColor = tc;
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gl_FragColor = tc;
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}
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