REVIEWED: Added new examples to VS2022 solution
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*
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* raylib [shaders] example - Apply a postprocessing shader and connect a custom uniform variable
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* raylib [shaders] example - Postprocessing with custom uniform variable
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*
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* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
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* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
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