New feature: support MOUSE_PASSTHROUGH #2516
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@ -4036,6 +4036,10 @@ static bool InitGraphicsDevice(int width, int height)
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#endif
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}
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else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE);
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// Mouse passthrough
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if ((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE);
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else glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE);
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#endif
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if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
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