Small tweaks

This commit is contained in:
raysan5 2014-12-31 19:25:39 +01:00
commit b482e26925

View file

@ -168,10 +168,6 @@ static Vector3 *tempBuffer;
static int tempBufferCount = 0;
static bool useTempBuffer = false;
// White texture useful for plain color polys (required by shader)
// NOTE: It's required in shapes and models modules!
extern unsigned int whiteTexture;
// Support for VAOs (OpenGL ES2 could not support VAO extensions)
static bool vaoSupported = false;
#endif
@ -185,6 +181,10 @@ static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays;
static PFNGLISVERTEXARRAYOESPROC glIsVertexArray;
#endif
// White texture useful for plain color polys (required by shader)
// NOTE: It's required in shapes and models modules!
unsigned int whiteTexture;
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------