Add QuartzCore when building for macOS to other build files
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10 changed files with 12 additions and 7 deletions
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@ -139,6 +139,7 @@ pub fn linkMacOS(b: *std.Build, mod: *std.Build.Module) void {
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mod.linkFramework("CoreGraphics", .{});
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mod.linkFramework("AppKit", .{});
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mod.linkFramework("IOKit", .{});
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mod.linkFramework("QuartzCore", .{});
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}
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fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode, options: Options) !*std.Build.Step.Compile {
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