WARNING: REDESIGN: InitPlatform() to initialize all platform data #3313
`InitGraphicsDevice()` could be confusing because the function actually initialized many things: window, graphics, inputs, callbacks, timming, storage... restructured it.
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1 changed files with 505 additions and 547 deletions
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@ -73,7 +73,8 @@ static PlatformData platform = { 0 }; // Platform specific data
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//----------------------------------------------------------------------------------
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// Module Internal Functions Declaration
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//----------------------------------------------------------------------------------
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static bool InitGraphicsDevice(int width, int height); // Initialize graphics device
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static int InitPlatform(void); // Initialize platform (graphics, inputs and more)
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static bool InitGraphicsDevice(void); // Initialize graphics device
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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@ -142,19 +143,15 @@ void InitWindow(int width, int height, const char *title)
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// NOTE: returns true if window and graphic device has been initialized successfully
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CORE.Window.ready = InitGraphicsDevice(width, height);
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// If graphic device is no properly initialized, we end program
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if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return; }
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// Initialize hi-res timer
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InitTimer();
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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//--------------------------------------------------------------
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// Initialize OpenGL context (states and resources)
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// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
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rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
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// Initialize random seed
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SetRandomSeed((unsigned int)time(NULL));
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// Setup default viewport
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// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height
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SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
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#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
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// Load default font
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@ -198,6 +195,9 @@ void InitWindow(int width, int height, const char *title)
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CORE.Time.frameCounter = 0;
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#endif
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// Initialize random seed
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SetRandomSeed((unsigned int)time(NULL));
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TRACELOG(LOG_INFO, "PLATFORM: CUSTOM: Application initialized successfully");
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}
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@ -597,25 +597,9 @@ void PollInputEvents(void)
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// Module Internal Functions Definition
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//----------------------------------------------------------------------------------
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// Initialize display device and framebuffer
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// NOTE: width and height represent the screen (framebuffer) desired size, not actual display size
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// If width or height are 0, default display size will be used for framebuffer size
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// NOTE: returns false in case graphic device could not be created
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static bool InitGraphicsDevice(int width, int height)
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// Initialize platform: graphics, inputs and more
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static int InitPlatform(void)
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{
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CORE.Window.screen.width = width; // User desired width
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CORE.Window.screen.height = height; // User desired height
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CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
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// Set the screen minimum and maximum default values to 0
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CORE.Window.screenMin.width = 0;
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CORE.Window.screenMin.height = 0;
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CORE.Window.screenMax.width = 0;
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CORE.Window.screenMax.height = 0;
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// NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars...
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// ...in top-down or left-right to match display aspect ratio (no weird scaling)
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CORE.Window.fullscreen = true;
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CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
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@ -677,7 +661,7 @@ static bool InitGraphicsDevice(int width, int height)
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if (platform.context == EGL_NO_CONTEXT)
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{
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context");
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return false;
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return -1;
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}
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// Create an EGL window surface
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@ -706,7 +690,7 @@ static bool InitGraphicsDevice(int width, int height)
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if (eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context) == EGL_FALSE)
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{
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface");
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return false;
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return -1;
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}
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else
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{
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@ -726,19 +710,24 @@ static bool InitGraphicsDevice(int width, int height)
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// NOTE: GL procedures address loader is required to load extensions
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rlLoadExtensions(eglGetProcAddress);
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// Initialize OpenGL context (states and resources)
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// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
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rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
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// Setup default viewport
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// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height
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SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
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CORE.Window.ready = true;
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// If graphic device is no properly initialized, we end program
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if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
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if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
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// Initialize hi-res timer
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InitTimer();
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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return true;
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return 0;
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}
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// Close platform
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static void ClosePlatform(void)
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{
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// TODO: De-initialize graphics, inputs and more
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}
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// EOF
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