REVIEWED: long long usage in all raylib, minimize
REVIEWED: Using `long long` format instead of `long long int`, more consistent with the `short` alternative for smaller `int`, instead of `short int`
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11 changed files with 64 additions and 60 deletions
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@ -364,14 +364,16 @@ double GetTime(void)
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{
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double time = 0.0;
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#if defined(_WIN32)
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LARGE_INTEGER now = { 0 };
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QueryPerformanceCounter(&now);
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return (double)(now.QuadPart - CORE.Time.base)/(double)platform.timerFrequency.QuadPart;
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LARGE_INTEGER currentTicks = { 0 };
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QueryPerformanceCounter(¤tTicks);
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time = (double)(currentTicks.QuadPart - CORE.Time.base)/(double)platform.timerFrequency.QuadPart;
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#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__EMSCRIPTEN__)
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struct timespec ts = { 0 };
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clock_gettime(CLOCK_MONOTONIC, &ts);
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unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
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time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
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unsigned long long nanoSeconds = (unsigned long long)ts.tv_sec*1000000000LLU + (unsigned long long)ts.tv_nsec;
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time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
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#endif
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return time;
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}
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