REVIEWED: long long usage in all raylib, minimize
REVIEWED: Using `long long` format instead of `long long int`, more consistent with the `short` alternative for smaller `int`, instead of `short int`
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1 changed files with 64 additions and 60 deletions
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@ -1054,12 +1054,13 @@ Image GetClipboardImage(void)
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#if SUPPORT_CLIPBOARD_IMAGE && SUPPORT_MODULE_RTEXTURES
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#if defined(_WIN32)
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unsigned long long int dataSize = 0;
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unsigned int dataSize = 0;
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void *bmpData = NULL;
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int width = 0;
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int height = 0;
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bmpData = (void *)Win32GetClipboardImageData(&width, &height, &dataSize);
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bmpData = (void *)Win32GetClipboardImageData(&width, &height, &dataSize);
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if (bmpData == NULL) TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data.");
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else image = LoadImageFromMemory(".bmp", (const unsigned char *)bmpData, (int)dataSize);
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@ -1112,7 +1113,7 @@ Image GetClipboardImage(void)
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XCloseDisplay(dpy);
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#else
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TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
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#endif // defined(_WIN32)
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#endif // _WIN32
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#else
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TRACELOG(LOG_WARNING, "Clipboard image: SUPPORT_CLIPBOARD_IMAGE requires SUPPORT_MODULE_RTEXTURES to work properly");
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#endif // SUPPORT_CLIPBOARD_IMAGE
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