Fix macOS build of new rglfw.c approach
There have been two problems: * GLFW itself was compiled with the definitions for compiling _against_ GLFW (fixed by removing requirement for external glfw) * rglfw.c was being compiled as C code, although it includes Objective C files. This _might_ break the Windows build, needs to be checked. Fixes #391, but as noted I'd prefer though a separate source directory and build script for GLFW.
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1 changed files with 8 additions and 16 deletions
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@ -86,5 +86,5 @@
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#include "external/glfw/src/posix_thread.c"
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#include "external/glfw/src/nsgl_context.m"
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#include "external/glfw/src/egl_context.c"
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#include "external/glfw/src/osmesa_context.c.m"
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#include "external/glfw/src/osmesa_context.c"
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#endif
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