Example resize fixes using IsWindowResized()
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1 changed files with 325 additions and 177 deletions
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@ -24,8 +24,8 @@ int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings ball anim");
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@ -45,6 +45,15 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsWindowResized())
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{
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screenWidth = GetScreenWidth();
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screenHeight = GetScreenHeight();
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if(state > 0)
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ballPositionX = (int)EaseElasticOut((float)120, -100, screenWidth/2.0f + 100, 120);
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if(state > 1)
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ballRadius = (int)EaseElasticIn((float)200, 20, screenWidth/2.0f + 100, 200);
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}
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if (state == 0) // Move ball position X with easing
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{
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framesCounter++;
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@ -59,7 +68,7 @@ int main(void)
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else if (state == 1) // Increase ball radius with easing
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{
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framesCounter++;
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ballRadius = (int)EaseElasticIn((float)framesCounter, 20, 500, 200);
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ballRadius = (int)EaseElasticIn((float)framesCounter, 20, screenWidth/2.0f + 100, 200);
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if (framesCounter >= 200)
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{
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@ -100,9 +109,9 @@ int main(void)
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ClearBackground(RAYWHITE);
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if (state >= 2) DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
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DrawCircle(ballPositionX, 200, (float)ballRadius, Fade(RED, 1.0f - ballAlpha));
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DrawCircle(ballPositionX, screenHeight / 2, (float)ballRadius, Fade(RED, 1.0f - ballAlpha));
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if (state == 3) DrawText("PRESS [ENTER] TO PLAY AGAIN!", 240, 200, 20, BLACK);
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if (state == 3) DrawText("PRESS [ENTER] TO PLAY AGAIN!", screenWidth/2 - 140, (screenHeight/2 - 10), 20, BLACK);
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EndDrawing();
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//----------------------------------------------------------------------------------
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@ -114,4 +123,4 @@ int main(void)
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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