Example resize fixes using IsWindowResized()
This commit is contained in:
parent
a36905607c
commit
b16313a2d3
1 changed files with 325 additions and 177 deletions
|
|
@ -22,13 +22,13 @@ int main(void)
|
|||
{
|
||||
// Initialization
|
||||
//---------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
SetConfigFlags(FLAG_MSAA_4X_HINT);
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - bouncing ball");
|
||||
|
||||
Vector2 ballPosition = { GetScreenWidth()/2.0f, GetScreenHeight()/2.0f };
|
||||
Vector2 ballPosition = { screenWidth/2.0f, screenHeight/2.0f };
|
||||
Vector2 ballSpeed = { 5.0f, 4.0f };
|
||||
int ballRadius = 20;
|
||||
|
||||
|
|
@ -51,8 +51,8 @@ int main(void)
|
|||
ballPosition.y += ballSpeed.y;
|
||||
|
||||
// Check walls collision for bouncing
|
||||
if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f;
|
||||
if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f;
|
||||
if ((ballPosition.x >= (screenWidth - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f;
|
||||
if ((ballPosition.y >= (screenHeight - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f;
|
||||
}
|
||||
else framesCounter++;
|
||||
//-----------------------------------------------------
|
||||
|
|
@ -64,10 +64,10 @@ int main(void)
|
|||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawCircleV(ballPosition, (float)ballRadius, MAROON);
|
||||
DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY);
|
||||
DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, screenHeight - 25, 20, LIGHTGRAY);
|
||||
|
||||
// On pause, we draw a blinking message
|
||||
if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", 350, 200, 30, GRAY);
|
||||
if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", (screenWidth - 100)/2, (screenHeight- 50)/2, 30, GRAY);
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
|
|
@ -81,4 +81,4 @@ int main(void)
|
|||
//----------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue