Example resize fixes using IsWindowResized()
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a36905607c
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b16313a2d3
1 changed files with 325 additions and 177 deletions
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@ -34,8 +34,8 @@ int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - hot reloading");
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@ -51,9 +51,6 @@ int main(void)
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int mouseLoc = GetShaderLocation(shader, "mouse");
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int timeLoc = GetShaderLocation(shader, "time");
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float resolution[2] = { (float)screenWidth, (float)screenHeight };
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SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2);
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float totalTime = 0.0f;
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bool shaderAutoReloading = false;
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@ -65,6 +62,14 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsWindowResized())
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{
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screenWidth = GetScreenWidth();
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screenHeight = GetScreenHeight();
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}
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float resolution[2] = { (float)screenWidth, (float)screenHeight };
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SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2);
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totalTime += GetFrameTime();
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Vector2 mouse = GetMousePosition();
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float mousePos[2] = { mouse.x, mouse.y };
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@ -120,7 +125,7 @@ int main(void)
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shaderAutoReloading? "AUTO" : "MANUAL"), 10, 10, 10, shaderAutoReloading? RED : BLACK);
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if (!shaderAutoReloading) DrawText("MOUSE CLICK to SHADER RE-LOADING", 10, 30, 10, BLACK);
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DrawText(TextFormat("Shader last modification: %s", asctime(localtime(&fragShaderFileModTime))), 10, 430, 10, BLACK);
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DrawText(TextFormat("Shader last modification: %s", asctime(localtime(&fragShaderFileModTime))), 10, screenHeight - 20, 10, BLACK);
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EndDrawing();
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//----------------------------------------------------------------------------------
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