Example resize fixes using IsWindowResized()
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1 changed files with 325 additions and 177 deletions
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@ -35,8 +35,8 @@ int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - models loading");
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@ -69,6 +69,11 @@ int main(void)
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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if (IsWindowResized())
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{
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screenWidth = GetScreenWidth();
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screenHeight = GetScreenHeight();
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}
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera, CAMERA_FIRST_PERSON);
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@ -132,8 +137,8 @@ int main(void)
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EndMode3D();
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DrawText("Drag & drop model to load mesh/texture.", 10, GetScreenHeight() - 20, 10, DARKGRAY);
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if (selected) DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, GREEN);
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DrawText("Drag & drop model to load mesh/texture.", 10, screenHeight - 20, 10, DARKGRAY);
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if (selected) DrawText("MODEL SELECTED", screenWidth - 110, 10, 10, GREEN);
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DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
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@ -152,4 +157,4 @@ int main(void)
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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