refactor int to float parse
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1 changed files with 92 additions and 92 deletions
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@ -39,8 +39,8 @@ int main(void)
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Texture2D explosion = LoadTexture("resources/explosion.png");
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// Init variables for animation
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float frameWidth = (float)(explosion.width/NUM_FRAMES_PER_LINE); // Sprite one frame rectangle width
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float frameHeight = (float)(explosion.height/NUM_LINES); // Sprite one frame rectangle height
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float frameWidth = (float)explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width
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float frameHeight = (float)explosion.height/NUM_LINES; // Sprite one frame rectangle height
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int currentFrame = 0;
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int currentLine = 0;
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