refactor int to float parse

This commit is contained in:
Maicon 2026-01-19 16:24:15 +00:00
commit ae7c4a7889

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@ -49,8 +49,8 @@ int main(void)
float totalM = m1 + m2;
Vector2 previousPosition = CalculateDoublePendulumEndPoint(l1, theta1, l2, theta2);
previousPosition.x += (screenWidth/2);
previousPosition.y += (screenHeight/2 - 100);
previousPosition.x += ((float)screenWidth/2);
previousPosition.y += ((float)screenHeight/2 - 100);
// Scale length
float L1 = l1*lengthScaler;
@ -105,8 +105,8 @@ int main(void)
// Calculate position
Vector2 currentPosition = CalculateDoublePendulumEndPoint(l1, theta1, l2, theta2);
currentPosition.x += screenWidth/2;
currentPosition.y += screenHeight/2 - 100;
currentPosition.x += (float)screenWidth/2;
currentPosition.y += (float)screenHeight/2 - 100;
// Draw to render texture
BeginTextureMode(target);