refactor int to float parse

This commit is contained in:
Maicon 2026-01-19 16:24:15 +00:00
commit ae7c4a7889

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@ -258,8 +258,8 @@ int main(void)
UnloadImage(pattern);
mode = MODE_PAUSE;
offsetX = worldWidth*presetPatterns[preset].position.x - windowWidth/zoom/2.0f;
offsetY = worldHeight*presetPatterns[preset].position.y - windowHeight/zoom/2.0f;
offsetX = worldWidth*presetPatterns[preset].position.x - (float)windowWidth/zoom/2.0f;
offsetY = worldHeight*presetPatterns[preset].position.y - (float)windowHeight/zoom/2.0f;
}
// Check window draw inside world limits