REXM: RENAME: example: shaders_write_depth --> shaders_depth_writing
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9 changed files with 632 additions and 601 deletions
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@ -656,7 +656,7 @@ SHADERS = \
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shaders/shaders_texture_tiling \
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shaders/shaders_texture_waves \
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shaders/shaders_vertex_displacement \
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shaders/shaders_write_depth
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shaders/shaders_depth_writing
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AUDIO = \
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audio/audio_mixed_processor \
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@ -1298,7 +1298,7 @@ shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c
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--preload-file shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \
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--preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs
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shaders/shaders_write_depth: shaders/shaders_write_depth.c
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shaders/shaders_depth_writing: shaders/shaders_depth_writing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs
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