updated example versions

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CrackedPixel 2024-08-07 19:28:11 -05:00
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* raylib [textures] example - Background scrolling
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* Example originally created with raylib 2.0, last time updated with raylib 2.5
* Example originally created with raylib 2.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
* Example originally created with raylib 3.5, last time updated with raylib 3.5
* Example originally created with raylib 3.5, last time updated with raylib 5.5
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* Example contributed by Karlo Licudine (@accidentalrebel) and reviewed by Ramon Santamaria (@raysan5)
*

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* raylib [textures] example - Bunnymark
*
* Example originally created with raylib 1.6, last time updated with raylib 2.5
* Example originally created with raylib 1.6, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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* raylib [textures] example - Draw part of the texture tiled
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* Example originally created with raylib 3.0, last time updated with raylib 4.2
* Example originally created with raylib 3.0, last time updated with raylib 5.5
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* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
*

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* raylib [textures] example - Fog of war
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* Example originally created with raylib 4.2, last time updated with raylib 4.2
* Example originally created with raylib 4.2, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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* raylib [textures] example - gif playing
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* Example originally created with raylib 4.2, last time updated with raylib 4.2
* Example originally created with raylib 4.2, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
* Example originally created with raylib 5.1-dev, last time updated with raylib 5.1-dev
* Example originally created with raylib 5.1-dev, last time updated with raylib 5.5
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* Example contributed by Bruno Cabral (github.com/brccabral) and reviewed by Ramon Santamaria (@raysan5)
*

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*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
* Example originally created with raylib 1.4, last time updated with raylib 1.4
* Example originally created with raylib 1.4, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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*
* raylib [textures] example - Procedural images generation
*
* Example originally created with raylib 1.8, last time updated with raylib 1.8
* Example originally created with raylib 1.8, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
* Example originally created with raylib 1.3, last time updated with raylib 1.3
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
* Example originally created with raylib 1.3, last time updated with raylib 1.3
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
* Example originally created with raylib 1.4, last time updated with raylib 3.5
* Example originally created with raylib 1.4, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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* raylib [textures] example - Image Rotation
*
* Example originally created with raylib 1.0, last time updated with raylib 1.0
* Example originally created with raylib 1.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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* raylib [texture] example - Image text drawing using TTF generated font
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* Example originally created with raylib 1.8, last time updated with raylib 4.0
* Example originally created with raylib 1.8, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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* raylib [textures] example - Texture loading and drawing
*
* Example originally created with raylib 1.0, last time updated with raylib 1.0
* Example originally created with raylib 1.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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* raylib [textures] example - Mouse painting
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* Example originally created with raylib 3.0, last time updated with raylib 3.0
* Example originally created with raylib 3.0, last time updated with raylib 5.5
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* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
*

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*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
* Example originally created with raylib 2.0, last time updated with raylib 2.5
* Example originally created with raylib 2.0, last time updated with raylib 5.5
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* Example contributed by Jorge A. Gomes (@overdev) and reviewed by Ramon Santamaria (@raysan5)
*

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* raylib example - particles blending
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* Example originally created with raylib 1.7, last time updated with raylib 3.5
* Example originally created with raylib 1.7, last time updated with raylib 5.5
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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* raylib [shapes] example - Draw Textured Polygon
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* Example originally created with raylib 3.7, last time updated with raylib 3.7
* Example originally created with raylib 3.7, last time updated with raylib 5.5
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* Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5)
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*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
* Example originally created with raylib 1.3, last time updated with raylib 3.5
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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