updated example versions

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CrackedPixel 2024-08-07 19:28:11 -05:00
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26 changed files with 152 additions and 148 deletions

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*
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
*
* Example originally created with raylib 3.0, last time updated with raylib 4.2
* Example originally created with raylib 3.0, last time updated with raylib 5.5
*
* Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5)
*

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*
* raylib [shaders] example - Basic PBR
*
* Example originally created with raylib 5.0, last time updated with raylib 5.1-dev
* Example originally created with raylib 5.0, last time updated with raylib 5.5
*
* Example contributed by Afan OLOVCIC (@_DevDad) and reviewed by Ramon Santamaria (@raysan5)
*

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* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
*
* Example originally created with raylib 1.3, last time updated with raylib 4.0
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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*
* NOTE: This example requires raylib OpenGL 3.3 or OpenGL ES 3.0
*
* Example originally created with raylib 4.5, last time updated with raylib 4.5
* Example originally created with raylib 4.5, last time updated with raylib 5.5
*
* Example contributed by Justin Andreas Lacoste (@27justin) and reviewed by Ramon Santamaria (@raysan5)
*

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*
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
*
* Example originally created with raylib 2.5, last time updated with raylib 4.0
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by ProfJski and reviewed by Ramon Santamaria (@raysan5)
*

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*
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
*
* Example originally created with raylib 2.5, last time updated with raylib 3.7
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
*

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* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
*
* Example originally created with raylib 3.0, last time updated with raylib 3.5
* Example originally created with raylib 3.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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*
* raylib [shaders] example - Hybrid Rendering
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
* Example originally created with raylib 4.2, last time updated with raylib 5.5
*
* Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5)
*

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*
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
*
* Example originally created with raylib 2.5, last time updated with raylib 4.0
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by Josh Colclough (@joshcol9232) and reviewed by Ramon Santamaria (@raysan5)
*

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*
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
*
* Example last time updated with raylib 5.5
*
* Example contributed by Jussi Viitala (@nullstare) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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*
* raylib [shaders] example - Mesh instancing
*
* Example originally created with raylib 3.7, last time updated with raylib 4.2
* Example originally created with raylib 3.7, last time updated with raylib 5.5
*
* Example contributed by @seanpringle and reviewed by Max (@moliad) and Ramon Santamaria (@raysan5)
*

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* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
*
* Example originally created with raylib 1.3, last time updated with raylib 3.7
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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@ -9,7 +9,7 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
*
* Example originally created with raylib 3.5, last time updated with raylib 3.5
* Example originally created with raylib 3.5, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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@ -9,7 +9,7 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
*
* Example originally created with raylib 2.5, last time updated with raylib 3.7
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by Marco Lizza (@MarcoLizza) and reviewed by Ramon Santamaria (@raysan5)
*

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@ -9,7 +9,7 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
*
* Example originally created with raylib 1.3, last time updated with raylib 4.0
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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@ -5,7 +5,7 @@
* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
*
* Example originally created with raylib 2.0, last time updated with raylib 4.2
* Example originally created with raylib 2.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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*
* raylib [shaders] example - Shadowmap
*
* Example originally created with raylib 5.0, last time updated with raylib 5.0
* Example originally created with raylib 5.0, last time updated with raylib 5.5
*
* Example contributed by @TheManTheMythTheGameDev and reviewed by Ramon Santamaria (@raysan5)
*

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* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
*
* Example originally created with raylib 1.7, last time updated with raylib 3.7
* Example originally created with raylib 1.7, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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*
* raylib [shaders] example - Simple shader mask
*
* Example originally created with raylib 2.5, last time updated with raylib 3.7
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
*

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*
* raylib [shaders] example - Simple shader mask
*
* Example originally created with raylib 2.5, last time updated with raylib 3.7
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
*

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