updated example versions
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*
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* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
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*
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* Example originally created with raylib 3.0, last time updated with raylib 4.2
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* Example originally created with raylib 3.0, last time updated with raylib 5.5
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*
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* Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5)
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*
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*
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* raylib [shaders] example - Basic PBR
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*
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* Example originally created with raylib 5.0, last time updated with raylib 5.1-dev
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* Example originally created with raylib 5.0, last time updated with raylib 5.5
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*
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* Example contributed by Afan OLOVCIC (@_DevDad) and reviewed by Ramon Santamaria (@raysan5)
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*
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* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
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* raylib comes with shaders ready for both versions, check raylib/shaders install folder
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*
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* Example originally created with raylib 1.3, last time updated with raylib 4.0
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* Example originally created with raylib 1.3, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* NOTE: This example requires raylib OpenGL 3.3 or OpenGL ES 3.0
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*
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* Example originally created with raylib 4.5, last time updated with raylib 4.5
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* Example originally created with raylib 4.5, last time updated with raylib 5.5
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*
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* Example contributed by Justin Andreas Lacoste (@27justin) and reviewed by Ramon Santamaria (@raysan5)
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*
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*
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* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
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*
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* Example originally created with raylib 2.5, last time updated with raylib 4.0
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* Example originally created with raylib 2.5, last time updated with raylib 5.5
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*
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* Example contributed by ProfJski and reviewed by Ramon Santamaria (@raysan5)
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*
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*
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* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
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*
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* Example originally created with raylib 2.5, last time updated with raylib 3.7
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* Example originally created with raylib 2.5, last time updated with raylib 5.5
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*
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* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
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*
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@ -5,7 +5,7 @@
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* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
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* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
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*
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* Example originally created with raylib 3.0, last time updated with raylib 3.5
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* Example originally created with raylib 3.0, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [shaders] example - Hybrid Rendering
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*
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* Example originally created with raylib 4.2, last time updated with raylib 4.2
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* Example originally created with raylib 4.2, last time updated with raylib 5.5
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*
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* Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5)
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*
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@ -7,7 +7,7 @@
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*
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* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
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*
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* Example originally created with raylib 2.5, last time updated with raylib 4.0
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* Example originally created with raylib 2.5, last time updated with raylib 5.5
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*
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* Example contributed by Josh Colclough (@joshcol9232) and reviewed by Ramon Santamaria (@raysan5)
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*
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@ -7,6 +7,8 @@
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*
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* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
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*
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* Example last time updated with raylib 5.5
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*
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* Example contributed by Jussi Viitala (@nullstare) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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*
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* raylib [shaders] example - Mesh instancing
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*
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* Example originally created with raylib 3.7, last time updated with raylib 4.2
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* Example originally created with raylib 3.7, last time updated with raylib 5.5
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*
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* Example contributed by @seanpringle and reviewed by Max (@moliad) and Ramon Santamaria (@raysan5)
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*
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@ -9,7 +9,7 @@
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* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
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* raylib comes with shaders ready for both versions, check raylib/shaders install folder
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*
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* Example originally created with raylib 1.3, last time updated with raylib 3.7
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* Example originally created with raylib 1.3, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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@ -9,7 +9,7 @@
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* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
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* raylib comes with shaders ready for both versions, check raylib/shaders install folder
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*
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* Example originally created with raylib 3.5, last time updated with raylib 3.5
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* Example originally created with raylib 3.5, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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@ -9,7 +9,7 @@
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* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
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* raylib comes with shaders ready for both versions, check raylib/shaders install folder
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*
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* Example originally created with raylib 2.5, last time updated with raylib 3.7
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* Example originally created with raylib 2.5, last time updated with raylib 5.5
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*
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* Example contributed by Marco Lizza (@MarcoLizza) and reviewed by Ramon Santamaria (@raysan5)
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*
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@ -9,7 +9,7 @@
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* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
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* raylib comes with shaders ready for both versions, check raylib/shaders install folder
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*
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* Example originally created with raylib 1.3, last time updated with raylib 4.0
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* Example originally created with raylib 1.3, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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@ -5,7 +5,7 @@
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* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
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* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
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*
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* Example originally created with raylib 2.0, last time updated with raylib 4.2
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* Example originally created with raylib 2.0, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [shaders] example - Shadowmap
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*
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* Example originally created with raylib 5.0, last time updated with raylib 5.0
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* Example originally created with raylib 5.0, last time updated with raylib 5.5
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*
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* Example contributed by @TheManTheMythTheGameDev and reviewed by Ramon Santamaria (@raysan5)
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*
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@ -9,7 +9,7 @@
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* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
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* raylib comes with shaders ready for both versions, check raylib/shaders install folder
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*
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* Example originally created with raylib 1.7, last time updated with raylib 3.7
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* Example originally created with raylib 1.7, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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@ -2,7 +2,7 @@
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*
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* raylib [shaders] example - Simple shader mask
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*
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* Example originally created with raylib 2.5, last time updated with raylib 3.7
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* Example originally created with raylib 2.5, last time updated with raylib 5.5
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*
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* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
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*
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@ -2,7 +2,7 @@
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*
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* raylib [shaders] example - Simple shader mask
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*
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* Example originally created with raylib 2.5, last time updated with raylib 3.7
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* Example originally created with raylib 2.5, last time updated with raylib 5.5
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*
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* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
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*
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