updated example versions
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* raylib [core] example - 2D Camera system
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*
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* Example originally created with raylib 1.5, last time updated with raylib 3.0
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* Example originally created with raylib 1.5, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - 2d camera mouse zoom
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* Example originally created with raylib 4.2, last time updated with raylib 4.2
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* Example originally created with raylib 4.2, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - 2D Camera platformer
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* Example originally created with raylib 2.5, last time updated with raylib 3.0
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* Example originally created with raylib 2.5, last time updated with raylib 5.5
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*
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* Example contributed by arvyy (@arvyy) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Addapted from the core_3d_camera_split_screen example:
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* https://github.com/raysan5/raylib/blob/master/examples/core/core_3d_camera_split_screen.c
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*
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* Example originally created with raylib 4.5, last time updated with raylib 4.5
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* Example originally created with raylib 4.5, last time updated with raylib 5.5
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*
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* Example contributed by Gabriel dos Santos Sanches (@gabrielssanches) and reviewed by Ramon Santamaria (@raysan5)
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*
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*
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* raylib [core] example - 3d camera first person
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*
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* Example originally created with raylib 1.3, last time updated with raylib 1.3
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* Example originally created with raylib 1.3, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - Initialize 3d camera free
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*
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* Example originally created with raylib 1.3, last time updated with raylib 1.3
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* Example originally created with raylib 1.3, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - Initialize 3d camera mode
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*
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* Example originally created with raylib 1.0, last time updated with raylib 1.0
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* Example originally created with raylib 1.0, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - 3d cmaera split screen
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*
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* Example originally created with raylib 3.7, last time updated with raylib 4.0
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* Example originally created with raylib 3.7, last time updated with raylib 5.5
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*
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* Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)
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*
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*
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* raylib [core] example - Picking in 3d mode
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*
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* Example originally created with raylib 1.3, last time updated with raylib 4.0
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* Example originally created with raylib 1.3, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - automation events
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*
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* Example originally created with raylib 5.0, last time updated with raylib 5.0
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* Example originally created with raylib 5.0, last time updated with raylib 5.5
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*
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* Example based on 2d_camera_platformer example by arvyy (@arvyy)
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*
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*
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* NOTE: This example illustrates a very simple screen manager based on a states machines
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*
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* Example originally created with raylib 4.0, last time updated with raylib 4.0
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* Example originally created with raylib 4.0, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Enjoy using raylib. :)
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*
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* Example originally created with raylib 1.0, last time updated with raylib 1.0
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* Example originally created with raylib 1.0, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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* As you will notice, code structure is slightly diferent to the other examples...
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* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
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*
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* Example originally created with raylib 1.3, last time updated with raylib 1.3
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* Example originally created with raylib 1.3, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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* - SetTargetFPS()
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* - GetFPS()
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*
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* Example originally created with raylib 4.0, last time updated with raylib 4.0
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* Example originally created with raylib 4.0, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - Custom logging
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*
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* Example originally created with raylib 2.5, last time updated with raylib 2.5
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* Example originally created with raylib 2.5, last time updated with raylib 5.5
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*
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* Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5)
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*
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*
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* NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
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*
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* Example originally created with raylib 1.3, last time updated with raylib 4.2
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* Example originally created with raylib 1.3, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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* - PLAYSTATION(R)3 Controller
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* Check raylib.h for buttons configuration
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*
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* Example originally created with raylib 1.1, last time updated with raylib 4.2
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* Example originally created with raylib 1.1, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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* NOTE: This example requires a Gamepad connected to the system
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* Check raylib.h for buttons configuration
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*
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* Example originally created with raylib 4.6, last time updated with raylib 4.6
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* Example originally created with raylib 4.6, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - Input Gestures Detection
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*
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* Example originally created with raylib 1.4, last time updated with raylib 4.2
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* Example originally created with raylib 1.4, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* raylib [core] example - Input Gestures for Web
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*
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* Example originally created with raylib 4.6-dev, last time updated with raylib 4.6-dev
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* Example originally created with raylib 4.6-dev, last time updated with raylib 5.5
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*
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* Example contributed by ubkp (@ubkp) and reviewed by Ramon Santamaria (@raysan5)
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*
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