updated example versions

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*
* raylib [core] example - 2D Camera system
*
* Example originally created with raylib 1.5, last time updated with raylib 3.0
* Example originally created with raylib 1.5, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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*
* raylib [core] example - 2d camera mouse zoom
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
* Example originally created with raylib 4.2, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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*
* raylib [core] example - 2D Camera platformer
*
* Example originally created with raylib 2.5, last time updated with raylib 3.0
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by arvyy (@arvyy) and reviewed by Ramon Santamaria (@raysan5)
*

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* Addapted from the core_3d_camera_split_screen example:
* https://github.com/raysan5/raylib/blob/master/examples/core/core_3d_camera_split_screen.c
*
* Example originally created with raylib 4.5, last time updated with raylib 4.5
* Example originally created with raylib 4.5, last time updated with raylib 5.5
*
* Example contributed by Gabriel dos Santos Sanches (@gabrielssanches) and reviewed by Ramon Santamaria (@raysan5)
*

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*
* raylib [core] example - 3d camera first person
*
* Example originally created with raylib 1.3, last time updated with raylib 1.3
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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*
* raylib [core] example - Initialize 3d camera free
*
* Example originally created with raylib 1.3, last time updated with raylib 1.3
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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*
* raylib [core] example - Initialize 3d camera mode
*
* Example originally created with raylib 1.0, last time updated with raylib 1.0
* Example originally created with raylib 1.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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*
* raylib [core] example - 3d cmaera split screen
*
* Example originally created with raylib 3.7, last time updated with raylib 4.0
* Example originally created with raylib 3.7, last time updated with raylib 5.5
*
* Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)
*

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*
* raylib [core] example - Picking in 3d mode
*
* Example originally created with raylib 1.3, last time updated with raylib 4.0
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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*
* raylib [core] example - automation events
*
* Example originally created with raylib 5.0, last time updated with raylib 5.0
* Example originally created with raylib 5.0, last time updated with raylib 5.5
*
* Example based on 2d_camera_platformer example by arvyy (@arvyy)
*

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*
* NOTE: This example illustrates a very simple screen manager based on a states machines
*
* Example originally created with raylib 4.0, last time updated with raylib 4.0
* Example originally created with raylib 4.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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*
* Enjoy using raylib. :)
*
* Example originally created with raylib 1.0, last time updated with raylib 1.0
* Example originally created with raylib 1.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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* As you will notice, code structure is slightly diferent to the other examples...
* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
*
* Example originally created with raylib 1.3, last time updated with raylib 1.3
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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* - SetTargetFPS()
* - GetFPS()
*
* Example originally created with raylib 4.0, last time updated with raylib 4.0
* Example originally created with raylib 4.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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*
* raylib [core] example - Custom logging
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
* Example originally created with raylib 2.5, last time updated with raylib 5.5
*
* Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5)
*

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*
* NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
*
* Example originally created with raylib 1.3, last time updated with raylib 4.2
* Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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* - PLAYSTATION(R)3 Controller
* Check raylib.h for buttons configuration
*
* Example originally created with raylib 1.1, last time updated with raylib 4.2
* Example originally created with raylib 1.1, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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* NOTE: This example requires a Gamepad connected to the system
* Check raylib.h for buttons configuration
*
* Example originally created with raylib 4.6, last time updated with raylib 4.6
* Example originally created with raylib 4.6, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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*
* raylib [core] example - Input Gestures Detection
*
* Example originally created with raylib 1.4, last time updated with raylib 4.2
* Example originally created with raylib 1.4, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

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*
* raylib [core] example - Input Gestures for Web
*
* Example originally created with raylib 4.6-dev, last time updated with raylib 4.6-dev
* Example originally created with raylib 4.6-dev, last time updated with raylib 5.5
*
* Example contributed by ubkp (@ubkp) and reviewed by Ramon Santamaria (@raysan5)
*

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