Added first version of OS X compilation support

This commit is contained in:
ratalaika 2014-11-22 00:13:09 +01:00
commit ab05ace3ce

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@ -21,7 +21,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
Texture2D texture = LoadTexture("./resources/raylib_logo.png"); // Texture loading
//---------------------------------------------------------------------------------------
// Main game loop