REVIEWED: Code sections description for consistency
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8 changed files with 15 additions and 16 deletions
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@ -109,7 +109,7 @@ void UpdateLightValues(Shader shader, Light light); // Send light proper
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static int lightsCount = 0; // Current amount of created lights
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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// Module Internal Functions Declaration
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//----------------------------------------------------------------------------------
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// ...
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@ -109,7 +109,7 @@ void UpdateLightValues(Shader shader, Light light); // Send light proper
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static int lightsCount = 0; // Current amount of created lights
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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// Module Internal Functions Declaration
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//----------------------------------------------------------------------------------
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// ...
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@ -1480,7 +1480,7 @@ static void DrawRectangleGradientV(int posX, int posY, int width, int height, Co
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#endif // RAYGUI_STANDALONE
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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// Module Internal Functions Declaration
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//----------------------------------------------------------------------------------
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static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize); // Load style from memory (binary only)
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@ -4479,7 +4479,7 @@ void GuiSetIconScale(int scale)
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#endif // !RAYGUI_NO_ICONS
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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// Module Internal Functions Definition
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//----------------------------------------------------------------------------------
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// Load style from memory
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