Reviewed gestures module
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1 changed files with 94 additions and 56 deletions
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@ -600,9 +600,9 @@ bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad b
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bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed
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#endif
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int GetTouchX(void); // Returns touch position X (relative to screen size)
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int GetTouchY(void); // Returns touch position Y (relative to screen size)
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Vector2 GetTouchPosition(void); // Returns touch position XY (relative to screen size)
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int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
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int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
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Vector2 GetTouchPosition(int index) // Returns touch position XY for a touch point index (relative to screen size)
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#if defined(PLATFORM_ANDROID)
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bool IsButtonPressed(int button); // Detect if an android physic button has been pressed
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@ -622,9 +622,10 @@ void ProcessGestureEvent(GestureEvent event); // Process gesture event
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float GetGestureDragIntensity(void); // Get gesture drag intensity
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float GetGestureDragAngle(void); // Get gesture drag angle
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Vector2 GetGestureDragVector(void); // Get gesture drag vector
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int GetGestureHoldDuration(void); // Get gesture hold time in frames
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float GetGestureHoldDuration(void); // Get gesture hold time in ms
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float GetGesturePinchDelta(void); // Get gesture pinch delta
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float GetGesturePinchAngle(void); // Get gesture pinch angle
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int GetTouchPointsCount(void); // Get touch points count
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//------------------------------------------------------------------------------------
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// Camera System Functions (Module: camera)
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