Merge branch 'master' into master
This commit is contained in:
commit
a81828e910
184 changed files with 35143 additions and 8199 deletions
|
|
@ -30,7 +30,7 @@
|
|||
# > PLATFORM_ANDROID:
|
||||
# - Android (ARM, ARM64)
|
||||
#
|
||||
# Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
|
||||
# Copyright (c) 2013-2026 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
|
|
@ -77,7 +77,7 @@ RAYLIB_SRC_PATH ?= ../src
|
|||
|
||||
# Locations of raylib.h and libraylib.a/libraylib.so
|
||||
# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
|
||||
DESTDIR ?= /usr/local
|
||||
DESTDIR ?= /usr/local
|
||||
RAYLIB_INCLUDE_PATH ?= $(DESTDIR)/include
|
||||
RAYLIB_LIB_PATH ?= $(DESTDIR)/lib
|
||||
|
||||
|
|
@ -205,15 +205,17 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
|||
endif
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
|
||||
MAKE = mingw32-make
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
MAKE = mingw32-make
|
||||
endif
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
|
||||
ifeq ($(OS),Windows_NT)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
MAKE = mingw32-make
|
||||
else
|
||||
EMMAKE != type emmake
|
||||
EMMAKE := $(shell command -v emmake)
|
||||
ifneq (, $(EMMAKE))
|
||||
MAKE = emmake make
|
||||
MAKE = $(EMMAKE) make
|
||||
else
|
||||
MAKE = mingw32-make
|
||||
endif
|
||||
|
|
@ -231,7 +233,7 @@ endif
|
|||
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
|
||||
# -Wno-unused-value ignore unused return values of some functions (i.e. fread())
|
||||
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
|
||||
CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result
|
||||
CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wno-unused-result
|
||||
|
||||
ifeq ($(BUILD_MODE),DEBUG)
|
||||
CFLAGS += -g -D_DEBUG
|
||||
|
|
@ -486,7 +488,19 @@ endif
|
|||
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
||||
# Libraries for DRM compiling
|
||||
# NOTE: Required packages: libasound2-dev (ALSA)
|
||||
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic
|
||||
LDLIBS = -lraylib -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl -latomic
|
||||
# TODO: Examples compilation does not define GRAPHICS, is it required?
|
||||
#ifeq ($(GRAPHICS),GRAPHICS_API_OPENGL_ES2)
|
||||
# LDLIBS += -lGLESv2 -lEGL
|
||||
#endif
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_WIN32)
|
||||
# Libraries for Windows desktop compilation
|
||||
LDFLAGS += -L..\src
|
||||
LDLIBS = -lraylib -lgdi32 -lwinmm -lshcore
|
||||
ifneq ($(GRAPHICS),GRAPHICS_API_OPENGL_11_SOFTWARE)
|
||||
LDLIBS += -lopengl32
|
||||
endif
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
|
||||
# Libraries for web (HTML5) compiling
|
||||
|
|
@ -513,12 +527,13 @@ CORE = \
|
|||
core/core_basic_screen_manager \
|
||||
core/core_basic_window \
|
||||
core/core_clipboard_text \
|
||||
core/core_compute_hash \
|
||||
core/core_custom_frame_control \
|
||||
core/core_custom_logging \
|
||||
core/core_delta_time \
|
||||
core/core_directory_files \
|
||||
core/core_drop_files \
|
||||
core/core_high_dpi \
|
||||
core/core_highdpi_demo \
|
||||
core/core_highdpi_testbed \
|
||||
core/core_input_actions \
|
||||
core/core_input_gamepad \
|
||||
|
|
@ -529,6 +544,7 @@ CORE = \
|
|||
core/core_input_mouse_wheel \
|
||||
core/core_input_multitouch \
|
||||
core/core_input_virtual_controls \
|
||||
core/core_keyboard_testbed \
|
||||
core/core_monitor_detector \
|
||||
core/core_random_sequence \
|
||||
core/core_random_values \
|
||||
|
|
@ -539,6 +555,7 @@ CORE = \
|
|||
core/core_storage_values \
|
||||
core/core_text_file_loading \
|
||||
core/core_undo_redo \
|
||||
core/core_viewport_scaling \
|
||||
core/core_vr_simulator \
|
||||
core/core_window_flags \
|
||||
core/core_window_letterbox \
|
||||
|
|
@ -546,6 +563,7 @@ CORE = \
|
|||
core/core_world_screen
|
||||
|
||||
SHAPES = \
|
||||
shapes/shapes_ball_physics \
|
||||
shapes/shapes_basic_shapes \
|
||||
shapes/shapes_bouncing_ball \
|
||||
shapes/shapes_bullet_hell \
|
||||
|
|
@ -560,17 +578,23 @@ SHAPES = \
|
|||
shapes/shapes_easings_box \
|
||||
shapes/shapes_easings_rectangles \
|
||||
shapes/shapes_following_eyes \
|
||||
shapes/shapes_hilbert_curve \
|
||||
shapes/shapes_kaleidoscope \
|
||||
shapes/shapes_lines_bezier \
|
||||
shapes/shapes_lines_drawing \
|
||||
shapes/shapes_logo_raylib \
|
||||
shapes/shapes_logo_raylib_anim \
|
||||
shapes/shapes_math_angle_rotation \
|
||||
shapes/shapes_math_sine_cosine \
|
||||
shapes/shapes_mouse_trail \
|
||||
shapes/shapes_penrose_tile \
|
||||
shapes/shapes_pie_chart \
|
||||
shapes/shapes_rectangle_advanced \
|
||||
shapes/shapes_rectangle_scaling \
|
||||
shapes/shapes_recursive_tree \
|
||||
shapes/shapes_ring_drawing \
|
||||
shapes/shapes_rlgl_color_wheel \
|
||||
shapes/shapes_rlgl_triangle \
|
||||
shapes/shapes_rounded_rectangle_drawing \
|
||||
shapes/shapes_simple_particles \
|
||||
shapes/shapes_splines_drawing \
|
||||
|
|
@ -583,7 +607,9 @@ TEXTURES = \
|
|||
textures/textures_background_scrolling \
|
||||
textures/textures_blend_modes \
|
||||
textures/textures_bunnymark \
|
||||
textures/textures_cellular_automata \
|
||||
textures/textures_fog_of_war \
|
||||
textures/textures_framebuffer_rendering \
|
||||
textures/textures_gif_player \
|
||||
textures/textures_image_channel \
|
||||
textures/textures_image_drawing \
|
||||
|
|
@ -599,9 +625,11 @@ TEXTURES = \
|
|||
textures/textures_particles_blending \
|
||||
textures/textures_polygon_drawing \
|
||||
textures/textures_raw_data \
|
||||
textures/textures_screen_buffer \
|
||||
textures/textures_sprite_animation \
|
||||
textures/textures_sprite_button \
|
||||
textures/textures_sprite_explosion \
|
||||
textures/textures_sprite_stacking \
|
||||
textures/textures_srcrec_dstrec \
|
||||
textures/textures_textured_curve \
|
||||
textures/textures_tiled_drawing \
|
||||
|
|
@ -619,6 +647,7 @@ TEXT = \
|
|||
text/text_input_box \
|
||||
text/text_rectangle_bounds \
|
||||
text/text_sprite_fonts \
|
||||
text/text_strings_management \
|
||||
text/text_unicode_emojis \
|
||||
text/text_unicode_ranges \
|
||||
text/text_words_alignment \
|
||||
|
|
@ -632,6 +661,8 @@ MODELS = \
|
|||
models/models_bone_socket \
|
||||
models/models_box_collisions \
|
||||
models/models_cubicmap_rendering \
|
||||
models/models_decals \
|
||||
models/models_directional_billboard \
|
||||
models/models_first_person_maze \
|
||||
models/models_geometric_shapes \
|
||||
models/models_heightmap_rendering \
|
||||
|
|
@ -655,12 +686,14 @@ SHADERS = \
|
|||
shaders/shaders_ascii_rendering \
|
||||
shaders/shaders_basic_lighting \
|
||||
shaders/shaders_basic_pbr \
|
||||
shaders/shaders_color_correction \
|
||||
shaders/shaders_custom_uniform \
|
||||
shaders/shaders_deferred_rendering \
|
||||
shaders/shaders_depth_rendering \
|
||||
shaders/shaders_depth_writing \
|
||||
shaders/shaders_eratosthenes_sieve \
|
||||
shaders/shaders_fog_rendering \
|
||||
shaders/shaders_game_of_life \
|
||||
shaders/shaders_hot_reloading \
|
||||
shaders/shaders_hybrid_rendering \
|
||||
shaders/shaders_julia_set \
|
||||
|
|
@ -692,6 +725,7 @@ AUDIO = \
|
|||
audio/audio_sound_loading \
|
||||
audio/audio_sound_multi \
|
||||
audio/audio_sound_positioning \
|
||||
audio/audio_spectrum_visualizer \
|
||||
audio/audio_stream_effects
|
||||
|
||||
OTHERS = \
|
||||
|
|
|
|||
|
|
@ -130,7 +130,7 @@ ifeq ($(ANDROID_ARCH),ARM)
|
|||
CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
|
||||
endif
|
||||
ifeq ($(ANDROID_ARCH),ARM64)
|
||||
CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
|
||||
CFLAGS = -std=c99 -mfix-cortex-a53-835769
|
||||
endif
|
||||
# Compilation functions attributes options
|
||||
CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@
|
|||
# > PLATFORM_ANDROID:
|
||||
# - Android (ARM, ARM64)
|
||||
#
|
||||
# Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
|
||||
# Copyright (c) 2013-2026 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
|
|
@ -208,12 +208,12 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
|
|||
MAKE = mingw32-make
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
|
||||
ifeq ($(OS),Windows_NT)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
MAKE = mingw32-make
|
||||
else
|
||||
EMMAKE != type emmake
|
||||
EMMAKE := $(shell command -v emmake)
|
||||
ifneq (, $(EMMAKE))
|
||||
MAKE = emmake make
|
||||
MAKE = $(EMMAKE) make
|
||||
else
|
||||
MAKE = mingw32-make
|
||||
endif
|
||||
|
|
@ -513,12 +513,13 @@ CORE = \
|
|||
core/core_basic_screen_manager \
|
||||
core/core_basic_window \
|
||||
core/core_clipboard_text \
|
||||
core/core_compute_hash \
|
||||
core/core_custom_frame_control \
|
||||
core/core_custom_logging \
|
||||
core/core_delta_time \
|
||||
core/core_directory_files \
|
||||
core/core_drop_files \
|
||||
core/core_high_dpi \
|
||||
core/core_highdpi_demo \
|
||||
core/core_highdpi_testbed \
|
||||
core/core_input_actions \
|
||||
core/core_input_gamepad \
|
||||
|
|
@ -529,6 +530,7 @@ CORE = \
|
|||
core/core_input_mouse_wheel \
|
||||
core/core_input_multitouch \
|
||||
core/core_input_virtual_controls \
|
||||
core/core_keyboard_testbed \
|
||||
core/core_monitor_detector \
|
||||
core/core_random_sequence \
|
||||
core/core_random_values \
|
||||
|
|
@ -539,6 +541,7 @@ CORE = \
|
|||
core/core_storage_values \
|
||||
core/core_text_file_loading \
|
||||
core/core_undo_redo \
|
||||
core/core_viewport_scaling \
|
||||
core/core_vr_simulator \
|
||||
core/core_window_flags \
|
||||
core/core_window_letterbox \
|
||||
|
|
@ -546,6 +549,7 @@ CORE = \
|
|||
core/core_world_screen
|
||||
|
||||
SHAPES = \
|
||||
shapes/shapes_ball_physics \
|
||||
shapes/shapes_basic_shapes \
|
||||
shapes/shapes_bouncing_ball \
|
||||
shapes/shapes_bullet_hell \
|
||||
|
|
@ -560,17 +564,23 @@ SHAPES = \
|
|||
shapes/shapes_easings_box \
|
||||
shapes/shapes_easings_rectangles \
|
||||
shapes/shapes_following_eyes \
|
||||
shapes/shapes_hilbert_curve \
|
||||
shapes/shapes_kaleidoscope \
|
||||
shapes/shapes_lines_bezier \
|
||||
shapes/shapes_lines_drawing \
|
||||
shapes/shapes_logo_raylib \
|
||||
shapes/shapes_logo_raylib_anim \
|
||||
shapes/shapes_math_angle_rotation \
|
||||
shapes/shapes_math_sine_cosine \
|
||||
shapes/shapes_mouse_trail \
|
||||
shapes/shapes_penrose_tile \
|
||||
shapes/shapes_pie_chart \
|
||||
shapes/shapes_rectangle_advanced \
|
||||
shapes/shapes_rectangle_scaling \
|
||||
shapes/shapes_recursive_tree \
|
||||
shapes/shapes_ring_drawing \
|
||||
shapes/shapes_rlgl_color_wheel \
|
||||
shapes/shapes_rlgl_triangle \
|
||||
shapes/shapes_rounded_rectangle_drawing \
|
||||
shapes/shapes_simple_particles \
|
||||
shapes/shapes_splines_drawing \
|
||||
|
|
@ -583,7 +593,9 @@ TEXTURES = \
|
|||
textures/textures_background_scrolling \
|
||||
textures/textures_blend_modes \
|
||||
textures/textures_bunnymark \
|
||||
textures/textures_cellular_automata \
|
||||
textures/textures_fog_of_war \
|
||||
textures/textures_framebuffer_rendering \
|
||||
textures/textures_gif_player \
|
||||
textures/textures_image_channel \
|
||||
textures/textures_image_drawing \
|
||||
|
|
@ -599,9 +611,11 @@ TEXTURES = \
|
|||
textures/textures_particles_blending \
|
||||
textures/textures_polygon_drawing \
|
||||
textures/textures_raw_data \
|
||||
textures/textures_screen_buffer \
|
||||
textures/textures_sprite_animation \
|
||||
textures/textures_sprite_button \
|
||||
textures/textures_sprite_explosion \
|
||||
textures/textures_sprite_stacking \
|
||||
textures/textures_srcrec_dstrec \
|
||||
textures/textures_textured_curve \
|
||||
textures/textures_tiled_drawing \
|
||||
|
|
@ -619,6 +633,7 @@ TEXT = \
|
|||
text/text_input_box \
|
||||
text/text_rectangle_bounds \
|
||||
text/text_sprite_fonts \
|
||||
text/text_strings_management \
|
||||
text/text_unicode_emojis \
|
||||
text/text_unicode_ranges \
|
||||
text/text_words_alignment \
|
||||
|
|
@ -632,6 +647,8 @@ MODELS = \
|
|||
models/models_bone_socket \
|
||||
models/models_box_collisions \
|
||||
models/models_cubicmap_rendering \
|
||||
models/models_decals \
|
||||
models/models_directional_billboard \
|
||||
models/models_first_person_maze \
|
||||
models/models_geometric_shapes \
|
||||
models/models_heightmap_rendering \
|
||||
|
|
@ -655,12 +672,14 @@ SHADERS = \
|
|||
shaders/shaders_ascii_rendering \
|
||||
shaders/shaders_basic_lighting \
|
||||
shaders/shaders_basic_pbr \
|
||||
shaders/shaders_color_correction \
|
||||
shaders/shaders_custom_uniform \
|
||||
shaders/shaders_deferred_rendering \
|
||||
shaders/shaders_depth_rendering \
|
||||
shaders/shaders_depth_writing \
|
||||
shaders/shaders_eratosthenes_sieve \
|
||||
shaders/shaders_fog_rendering \
|
||||
shaders/shaders_game_of_life \
|
||||
shaders/shaders_hot_reloading \
|
||||
shaders/shaders_hybrid_rendering \
|
||||
shaders/shaders_julia_set \
|
||||
|
|
@ -692,6 +711,7 @@ AUDIO = \
|
|||
audio/audio_sound_loading \
|
||||
audio/audio_sound_multi \
|
||||
audio/audio_sound_positioning \
|
||||
audio/audio_spectrum_visualizer \
|
||||
audio/audio_stream_effects
|
||||
|
||||
# Default target entry
|
||||
|
|
@ -748,6 +768,9 @@ core/core_basic_window: core/core_basic_window.c
|
|||
core/core_clipboard_text: core/core_clipboard_text.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_compute_hash: core/core_compute_hash.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_custom_frame_control: core/core_custom_frame_control.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
@ -763,7 +786,7 @@ core/core_directory_files: core/core_directory_files.c
|
|||
core/core_drop_files: core/core_drop_files.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_high_dpi: core/core_high_dpi.c
|
||||
core/core_highdpi_demo: core/core_highdpi_demo.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_highdpi_testbed: core/core_highdpi_testbed.c
|
||||
|
|
@ -798,6 +821,9 @@ core/core_input_multitouch: core/core_input_multitouch.c
|
|||
core/core_input_virtual_controls: core/core_input_virtual_controls.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_keyboard_testbed: core/core_keyboard_testbed.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_monitor_detector: core/core_monitor_detector.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
@ -829,6 +855,9 @@ core/core_text_file_loading: core/core_text_file_loading.c
|
|||
core/core_undo_redo: core/core_undo_redo.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_viewport_scaling: core/core_viewport_scaling.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_vr_simulator: core/core_vr_simulator.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file core/resources/shaders/glsl100/distortion.fs@resources/shaders/glsl100/distortion.fs
|
||||
|
|
@ -846,6 +875,9 @@ core/core_world_screen: core/core_world_screen.c
|
|||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
# Compile SHAPES examples
|
||||
shapes/shapes_ball_physics: shapes/shapes_ball_physics.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
@ -888,24 +920,36 @@ shapes/shapes_easings_rectangles: shapes/shapes_easings_rectangles.c
|
|||
shapes/shapes_following_eyes: shapes/shapes_following_eyes.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_hilbert_curve: shapes/shapes_hilbert_curve.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_kaleidoscope: shapes/shapes_kaleidoscope.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_lines_drawing: shapes/shapes_lines_drawing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_math_angle_rotation: shapes/shapes_math_angle_rotation.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_math_sine_cosine: shapes/shapes_math_sine_cosine.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_mouse_trail: shapes/shapes_mouse_trail.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_penrose_tile: shapes/shapes_penrose_tile.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_pie_chart: shapes/shapes_pie_chart.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
@ -921,6 +965,12 @@ shapes/shapes_recursive_tree: shapes/shapes_recursive_tree.c
|
|||
shapes/shapes_ring_drawing: shapes/shapes_ring_drawing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_rlgl_color_wheel: shapes/shapes_rlgl_color_wheel.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_rlgl_triangle: shapes/shapes_rlgl_triangle.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_rounded_rectangle_drawing: shapes/shapes_rounded_rectangle_drawing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
@ -956,11 +1006,17 @@ textures/textures_blend_modes: textures/textures_blend_modes.c
|
|||
|
||||
textures/textures_bunnymark: textures/textures_bunnymark.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png
|
||||
--preload-file textures/resources/raybunny.png@resources/raybunny.png
|
||||
|
||||
textures/textures_cellular_automata: textures/textures_cellular_automata.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
textures/textures_fog_of_war: textures/textures_fog_of_war.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
textures/textures_framebuffer_rendering: textures/textures_framebuffer_rendering.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
textures/textures_gif_player: textures/textures_gif_player.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/scarfy_run.gif@resources/scarfy_run.gif
|
||||
|
|
@ -1022,6 +1078,9 @@ textures/textures_raw_data: textures/textures_raw_data.c
|
|||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw
|
||||
|
||||
textures/textures_screen_buffer: textures/textures_screen_buffer.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
textures/textures_sprite_animation: textures/textures_sprite_animation.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/scarfy.png@resources/scarfy.png
|
||||
|
|
@ -1036,6 +1095,10 @@ textures/textures_sprite_explosion: textures/textures_sprite_explosion.c
|
|||
--preload-file textures/resources/boom.wav@resources/boom.wav \
|
||||
--preload-file textures/resources/explosion.png@resources/explosion.png
|
||||
|
||||
textures/textures_sprite_stacking: textures/textures_sprite_stacking.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/booth.png@resources/booth.png
|
||||
|
||||
textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/scarfy.png@resources/scarfy.png
|
||||
|
|
@ -1102,6 +1165,9 @@ text/text_sprite_fonts: text/text_sprite_fonts.c
|
|||
--preload-file text/resources/sprite_fonts/alpha_beta.png@resources/sprite_fonts/alpha_beta.png \
|
||||
--preload-file text/resources/sprite_fonts/jupiter_crash.png@resources/sprite_fonts/jupiter_crash.png
|
||||
|
||||
text/text_strings_management: text/text_strings_management.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
text/text_unicode_emojis: text/text_unicode_emojis.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file text/resources/dejavu.fnt@resources/dejavu.fnt \
|
||||
|
|
@ -1156,6 +1222,16 @@ models/models_cubicmap_rendering: models/models_cubicmap_rendering.c
|
|||
--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
|
||||
--preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
|
||||
|
||||
models/models_decals: models/models_decals.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/models/obj/character.obj@resources/models/obj/character.obj \
|
||||
--preload-file models/resources/models/obj/character_diffuse.png@resources/models/obj/character_diffuse.png \
|
||||
--preload-file models/resources/raylib_logo.png@resources/raylib_logo.png
|
||||
|
||||
models/models_directional_billboard: models/models_directional_billboard.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/skillbot.png@resources/skillbot.png
|
||||
|
||||
models/models_first_person_maze: models/models_first_person_maze.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
|
||||
|
|
@ -1261,6 +1337,14 @@ shaders/shaders_basic_pbr: shaders/shaders_basic_pbr.c
|
|||
--preload-file shaders/resources/road_mra.png@resources/road_mra.png \
|
||||
--preload-file shaders/resources/road_n.png@resources/road_n.png
|
||||
|
||||
shaders/shaders_color_correction: shaders/shaders_color_correction.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/parrots.png@resources/parrots.png \
|
||||
--preload-file shaders/resources/cat.png@resources/cat.png \
|
||||
--preload-file shaders/resources/mandrill.png@resources/mandrill.png \
|
||||
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
|
||||
--preload-file shaders/resources/shaders/glsl100/color_correction.fs@resources/shaders/glsl100/color_correction.fs
|
||||
|
||||
shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \
|
||||
|
|
@ -1292,6 +1376,19 @@ shaders/shaders_fog_rendering: shaders/shaders_fog_rendering.c
|
|||
--preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs \
|
||||
--preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs
|
||||
|
||||
shaders/shaders_game_of_life: shaders/shaders_game_of_life.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/game_of_life.fs@resources/shaders/glsl100/game_of_life.fs \
|
||||
--preload-file shaders/resources/game_of_life/r_pentomino.png@resources/game_of_life/r_pentomino.png \
|
||||
--preload-file shaders/resources/game_of_life/glider.png@resources/game_of_life/glider.png \
|
||||
--preload-file shaders/resources/game_of_life/acorn.png@resources/game_of_life/acorn.png \
|
||||
--preload-file shaders/resources/game_of_life/spaceships.png@resources/game_of_life/spaceships.png \
|
||||
--preload-file shaders/resources/game_of_life/still_lifes.png@resources/game_of_life/still_lifes.png \
|
||||
--preload-file shaders/resources/game_of_life/oscillators.png@resources/game_of_life/oscillators.png \
|
||||
--preload-file shaders/resources/game_of_life/puffer_train.png@resources/game_of_life/puffer_train.png \
|
||||
--preload-file shaders/resources/game_of_life/glider_gun.png@resources/game_of_life/glider_gun.png \
|
||||
--preload-file shaders/resources/game_of_life/breeder.png@resources/game_of_life/breeder.png
|
||||
|
||||
shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs
|
||||
|
|
@ -1444,6 +1541,11 @@ audio/audio_sound_positioning: audio/audio_sound_positioning.c
|
|||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file audio/resources/coin.wav@resources/coin.wav
|
||||
|
||||
audio/audio_spectrum_visualizer: audio/audio_spectrum_visualizer.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file audio/resources/shaders/glsl100/fft.fs@resources/shaders/glsl100/fft.fs \
|
||||
--preload-file audio/resources/country.mp3@resources/country.mp3
|
||||
|
||||
audio/audio_stream_effects: audio/audio_stream_effects.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file audio/resources/country.mp3@resources/country.mp3
|
||||
|
|
|
|||
|
|
@ -17,11 +17,11 @@ You may find it easier to use than other toolchains, especially when it comes to
|
|||
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
|
||||
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
|
||||
|
||||
## EXAMPLES COLLECTION [TOTAL: 187]
|
||||
## EXAMPLES COLLECTION [TOTAL: 208]
|
||||
|
||||
### category: core [45]
|
||||
### category: core [48]
|
||||
|
||||
Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality.
|
||||
Examples using raylib [core](../src/rcore.c) module platform functionality: window creation, inputs, drawing modes and system functionality.
|
||||
|
||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
|
|
@ -43,7 +43,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
|
|||
| [core_3d_camera_free](core/core_3d_camera_free.c) | <img src="core/core_3d_camera_free.png" alt="core_3d_camera_free" width="80"> | ⭐☆☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | <img src="core/core_3d_camera_first_person.png" alt="core_3d_camera_first_person" width="80"> | ⭐⭐☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_3d_camera_split_screen](core/core_3d_camera_split_screen.c) | <img src="core/core_3d_camera_split_screen.png" alt="core_3d_camera_split_screen" width="80"> | ⭐⭐⭐☆ | 3.7 | 4.0 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| [core_3d_camera_fps](core/core_3d_camera_fps.c) | <img src="core/core_3d_camera_fps.png" alt="core_3d_camera_fps" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Agnis Aldins](https://github.com/nezvers) |
|
||||
| [core_3d_camera_fps](core/core_3d_camera_fps.c) | <img src="core/core_3d_camera_fps.png" alt="core_3d_camera_fps" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Agnis Aldiņš](https://github.com/nezvers) |
|
||||
| [core_3d_picking](core/core_3d_picking.c) | <img src="core/core_3d_picking.png" alt="core_3d_picking" width="80"> | ⭐⭐☆☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_world_screen](core/core_world_screen.c) | <img src="core/core_world_screen.png" alt="core_world_screen" width="80"> | ⭐⭐☆☆ | 1.3 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_window_flags](core/core_window_flags.c) | <img src="core/core_window_flags.png" alt="core_window_flags" width="80"> | ⭐⭐⭐☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
|
|
@ -61,17 +61,20 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
|
|||
| [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | <img src="core/core_smooth_pixelperfect.png" alt="core_smooth_pixelperfect" width="80"> | ⭐⭐⭐☆ | 3.7 | 4.0 | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) |
|
||||
| [core_random_sequence](core/core_random_sequence.c) | <img src="core/core_random_sequence.png" alt="core_random_sequence" width="80"> | ⭐☆☆☆ | 5.0 | 5.0 | [Dalton Overmyer](https://github.com/REDl3east) |
|
||||
| [core_automation_events](core/core_automation_events.c) | <img src="core/core_automation_events.png" alt="core_automation_events" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_high_dpi](core/core_high_dpi.c) | <img src="core/core_high_dpi.png" alt="core_high_dpi" width="80"> | ⭐⭐☆☆ | 5.0 | 5.5 | [Jonathan Marler](https://github.com/marler8997) |
|
||||
| [core_highdpi_demo](core/core_highdpi_demo.c) | <img src="core/core_highdpi_demo.png" alt="core_highdpi_demo" width="80"> | ⭐⭐☆☆ | 5.0 | 5.5 | [Jonathan Marler](https://github.com/marler8997) |
|
||||
| [core_render_texture](core/core_render_texture.c) | <img src="core/core_render_texture.png" alt="core_render_texture" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_viewport_scaling](core/core_viewport_scaling.c) | <img src="core/core_viewport_scaling.png" alt="core_viewport_scaling" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Agnis Aldiņš](https://github.com/nezvers) |
|
||||
| [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) |
|
||||
| [core_directory_files](core/core_directory_files.c) | <img src="core/core_directory_files.png" alt="core_directory_files" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) |
|
||||
| [core_highdpi_testbed](core/core_highdpi_testbed.c) | <img src="core/core_highdpi_testbed.png" alt="core_highdpi_testbed" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_screen_recording](core/core_screen_recording.c) | <img src="core/core_screen_recording.png" alt="core_screen_recording" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_clipboard_text](core/core_clipboard_text.c) | <img src="core/core_clipboard_text.png" alt="core_clipboard_text" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) |
|
||||
| [core_screen_recording](core/core_screen_recording.c) | <img src="core/core_screen_recording.png" alt="core_screen_recording" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_clipboard_text](core/core_clipboard_text.c) | <img src="core/core_clipboard_text.png" alt="core_clipboard_text" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Ananth S](https://github.com/Ananth1839) |
|
||||
| [core_text_file_loading](core/core_text_file_loading.c) | <img src="core/core_text_file_loading.png" alt="core_text_file_loading" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Aanjishnu Bhattacharyya](https://github.com/NimComPoo-04) |
|
||||
| [core_compute_hash](core/core_compute_hash.c) | <img src="core/core_compute_hash.png" alt="core_compute_hash" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_keyboard_testbed](core/core_keyboard_testbed.c) | <img src="core/core_keyboard_testbed.png" alt="core_keyboard_testbed" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
|
||||
### category: shapes [32]
|
||||
### category: shapes [39]
|
||||
|
||||
Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
|
||||
|
||||
|
|
@ -105,11 +108,19 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
|
|||
| [shapes_pie_chart](shapes/shapes_pie_chart.c) | <img src="shapes/shapes_pie_chart.png" alt="shapes_pie_chart" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Gideon Serfontein](https://github.com/GideonSerf) |
|
||||
| [shapes_kaleidoscope](shapes/shapes_kaleidoscope.c) | <img src="shapes/shapes_kaleidoscope.png" alt="shapes_kaleidoscope" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) |
|
||||
| [shapes_clock_of_clocks](shapes/shapes_clock_of_clocks.c) | <img src="shapes/shapes_clock_of_clocks.png" alt="shapes_clock_of_clocks" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
||||
| [shapes_math_sine_cosine](shapes/shapes_math_sine_cosine.c) | <img src="shapes/shapes_math_sine_cosine.png" alt="shapes_math_sine_cosine" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
|
||||
| [shapes_mouse_trail](shapes/shapes_mouse_trail.c) | <img src="shapes/shapes_mouse_trail.png" alt="shapes_mouse_trail" width="80"> | ⭐☆☆☆ | 5.6 | 5.6-dev | [Balamurugan R](https://github.com/Bala050814) |
|
||||
| [shapes_simple_particles](shapes/shapes_simple_particles.c) | <img src="shapes/shapes_simple_particles.png" alt="shapes_simple_particles" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
|
||||
| [shapes_starfield_effect](shapes/shapes_starfield_effect.c) | <img src="shapes/shapes_starfield_effect.png" alt="shapes_starfield_effect" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
||||
| [shapes_lines_drawing](shapes/shapes_lines_drawing.c) | <img src="shapes/shapes_lines_drawing.png" alt="shapes_lines_drawing" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6 | [Robin](https://github.com/RobinsAviary) |
|
||||
| [shapes_math_angle_rotation](shapes/shapes_math_angle_rotation.c) | <img src="shapes/shapes_math_angle_rotation.png" alt="shapes_math_angle_rotation" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6 | [Kris](https://github.com/krispy-snacc) |
|
||||
| [shapes_rlgl_color_wheel](shapes/shapes_rlgl_color_wheel.c) | <img src="shapes/shapes_rlgl_color_wheel.png" alt="shapes_rlgl_color_wheel" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) |
|
||||
| [shapes_rlgl_triangle](shapes/shapes_rlgl_triangle.c) | <img src="shapes/shapes_rlgl_triangle.png" alt="shapes_rlgl_triangle" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) |
|
||||
| [shapes_ball_physics](shapes/shapes_ball_physics.c) | <img src="shapes/shapes_ball_physics.png" alt="shapes_ball_physics" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [David Buzatto](https://github.com/davidbuzatto) |
|
||||
| [shapes_penrose_tile](shapes/shapes_penrose_tile.c) | <img src="shapes/shapes_penrose_tile.png" alt="shapes_penrose_tile" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6-dev | [David Buzatto](https://github.com/davidbuzatto) |
|
||||
| [shapes_hilbert_curve](shapes/shapes_hilbert_curve.c) | <img src="shapes/shapes_hilbert_curve.png" alt="shapes_hilbert_curve" width="80"> | ⭐⭐⭐☆ | 5.6 | 5.6 | [Hamza RAHAL](https://github.com/hmz-rhl) |
|
||||
|
||||
### category: textures [26]
|
||||
### category: textures [30]
|
||||
|
||||
Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib [textures](../src/rtextures.c) module.
|
||||
|
||||
|
|
@ -140,9 +151,13 @@ Examples using raylib textures functionality, including image/textures loading/g
|
|||
| [textures_image_kernel](textures/textures_image_kernel.c) | <img src="textures/textures_image_kernel.png" alt="textures_image_kernel" width="80"> | ⭐⭐⭐⭐️ | 1.3 | 1.3 | [Karim Salem](https://github.com/kimo-s) |
|
||||
| [textures_image_channel](textures/textures_image_channel.c) | <img src="textures/textures_image_channel.png" alt="textures_image_channel" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Bruno Cabral](https://github.com/brccabral) |
|
||||
| [textures_image_rotate](textures/textures_image_rotate.c) | <img src="textures/textures_image_rotate.png" alt="textures_image_rotate" width="80"> | ⭐⭐☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_screen_buffer](textures/textures_screen_buffer.c) | <img src="textures/textures_screen_buffer.png" alt="textures_screen_buffer" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Agnis Aldiņš](https://github.com/nezvers) |
|
||||
| [textures_textured_curve](textures/textures_textured_curve.c) | <img src="textures/textures_textured_curve.png" alt="textures_textured_curve" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| [textures_sprite_stacking](textures/textures_sprite_stacking.c) | <img src="textures/textures_sprite_stacking.png" alt="textures_sprite_stacking" width="80"> | ⭐⭐☆☆ | 5.6-dev | 6.0 | [Robin](https://github.com/RobinsAviary) |
|
||||
| [textures_cellular_automata](textures/textures_cellular_automata.c) | <img src="textures/textures_cellular_automata.png" alt="textures_cellular_automata" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
|
||||
| [textures_framebuffer_rendering](textures/textures_framebuffer_rendering.c) | <img src="textures/textures_framebuffer_rendering.png" alt="textures_framebuffer_rendering" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Jack Boakes](https://github.com/jackboakes) |
|
||||
|
||||
### category: text [15]
|
||||
### category: text [16]
|
||||
|
||||
Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib [text](../src/rtext.c) module.
|
||||
|
||||
|
|
@ -163,8 +178,9 @@ Examples using raylib text functionality, including sprite fonts loading/generat
|
|||
| [text_codepoints_loading](text/text_codepoints_loading.c) | <img src="text/text_codepoints_loading.png" alt="text_codepoints_loading" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_inline_styling](text/text_inline_styling.c) | <img src="text/text_inline_styling.png" alt="text_inline_styling" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Wagner Barongello](https://github.com/SultansOfCode) |
|
||||
| [text_words_alignment](text/text_words_alignment.c) | <img src="text/text_words_alignment.png" alt="text_words_alignment" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
||||
| [text_strings_management](text/text_strings_management.c) | <img src="text/text_strings_management.png" alt="text_strings_management" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [David Buzatto](https://github.com/davidbuzatto) |
|
||||
|
||||
### category: models [25]
|
||||
### category: models [27]
|
||||
|
||||
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/rmodels.c) module.
|
||||
|
||||
|
|
@ -195,8 +211,10 @@ Examples using raylib models functionality, including models loading/generation
|
|||
| [models_tesseract_view](models/models_tesseract_view.c) | <img src="models/models_tesseract_view.png" alt="models_tesseract_view" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Timothy van der Valk](https://github.com/arceryz) |
|
||||
| [models_basic_voxel](models/models_basic_voxel.c) | <img src="models/models_basic_voxel.png" alt="models_basic_voxel" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Tim Little](https://github.com/timlittle) |
|
||||
| [models_rotating_cube](models/models_rotating_cube.c) | <img src="models/models_rotating_cube.png" alt="models_rotating_cube" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
|
||||
| [models_decals](models/models_decals.c) | <img src="models/models_decals.png" alt="models_decals" width="80"> | ⭐⭐⭐⭐️ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
||||
| [models_directional_billboard](models/models_directional_billboard.c) | <img src="models/models_directional_billboard.png" alt="models_directional_billboard" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6 | [Robin](https://github.com/RobinsAviary) |
|
||||
|
||||
### category: shaders [31]
|
||||
### category: shaders [33]
|
||||
|
||||
Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.c) module.
|
||||
|
||||
|
|
@ -214,6 +232,8 @@ Examples using raylib shaders functionality, including shaders loading, paramete
|
|||
| [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐⭐⭐☆ | 4.0 | 4.0 | [Serenity Skiff](https://github.com/GoldenThumbs) |
|
||||
| [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |
|
||||
| [shaders_julia_set](shaders/shaders_julia_set.c) | <img src="shaders/shaders_julia_set.png" alt="shaders_julia_set" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [Josh Colclough](https://github.com/joshcol9232) |
|
||||
| [shaders_mandelbrot_set](shaders/shaders_mandelbrot_set.c) | <img src="shaders/shaders_mandelbrot_set.png" alt="shaders_mandelbrot_set" width="80"> | ⭐⭐⭐☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
|
||||
| [shaders_color_correction](shaders/shaders_color_correction.c) | <img src="shaders/shaders_color_correction.png" alt="shaders_color_correction" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
|
||||
| [shaders_eratosthenes_sieve](shaders/shaders_eratosthenes_sieve.c) | <img src="shaders/shaders_eratosthenes_sieve.png" alt="shaders_eratosthenes_sieve" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [ProfJski](https://github.com/ProfJski) |
|
||||
| [shaders_fog_rendering](shaders/shaders_fog_rendering.c) | <img src="shaders/shaders_fog_rendering.png" alt="shaders_fog_rendering" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| [shaders_simple_mask](shaders/shaders_simple_mask.c) | <img src="shaders/shaders_simple_mask.png" alt="shaders_simple_mask" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
|
|
@ -232,9 +252,9 @@ Examples using raylib shaders functionality, including shaders loading, paramete
|
|||
| [shaders_lightmap_rendering](shaders/shaders_lightmap_rendering.c) | <img src="shaders/shaders_lightmap_rendering.png" alt="shaders_lightmap_rendering" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) |
|
||||
| [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | <img src="shaders/shaders_rounded_rectangle.png" alt="shaders_rounded_rectangle" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
|
||||
| [shaders_depth_rendering](shaders/shaders_depth_rendering.c) | <img src="shaders/shaders_depth_rendering.png" alt="shaders_depth_rendering" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Luís Almeida](https://github.com/luis605) |
|
||||
| [shaders_mandelbrot_set](shaders/shaders_mandelbrot_set.c) | <img src="shaders/shaders_mandelbrot_set.png" alt="shaders_mandelbrot_set" width="80"> | ⭐⭐⭐☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
|
||||
| [shaders_game_of_life](shaders/shaders_game_of_life.c) | <img src="shaders/shaders_game_of_life.png" alt="shaders_game_of_life" width="80"> | ⭐⭐⭐☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
|
||||
|
||||
### category: audio [8]
|
||||
### category: audio [9]
|
||||
|
||||
Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib.
|
||||
|
||||
|
|
@ -248,6 +268,7 @@ Examples using raylib audio functionality, including sound/music loading and pla
|
|||
| [audio_stream_effects](audio/audio_stream_effects.c) | <img src="audio/audio_stream_effects.png" alt="audio_stream_effects" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [audio_sound_multi](audio/audio_sound_multi.c) | <img src="audio/audio_sound_multi.png" alt="audio_sound_multi" width="80"> | ⭐⭐☆☆ | 5.0 | 5.0 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| [audio_sound_positioning](audio/audio_sound_positioning.c) | <img src="audio/audio_sound_positioning.png" alt="audio_sound_positioning" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Le Juez Victor](https://github.com/Bigfoot71) |
|
||||
| [audio_spectrum_visualizer](audio/audio_spectrum_visualizer.c) | <img src="audio/audio_spectrum_visualizer.png" alt="audio_spectrum_visualizer" width="80"> | ⭐⭐⭐☆ | 6.0 | 5.6-dev | [IANN](https://github.com/meisei4) |
|
||||
|
||||
### category: others [6]
|
||||
|
||||
|
|
@ -263,4 +284,4 @@ Examples showing raylib misc functionality that does not fit in other categories
|
|||
| [web_basic_window](others/web_basic_window.c) | <img src="others/web_basic_window.png" alt="web_basic_window" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
|
||||
Some example missing? As always, contributions are welcome, feel free to send new examples!
|
||||
Here is an[examples template](examples_template.c) with instructions to start with!
|
||||
Here is an [examples template](examples_template.c) with instructions to start with!
|
||||
|
|
|
|||
|
|
@ -36,6 +36,12 @@ int main(void)
|
|||
float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f]
|
||||
bool pause = false; // Music playing paused
|
||||
|
||||
float pan = 0.0f; // Default audio pan center [-1.0f..1.0f]
|
||||
SetMusicPan(music, pan);
|
||||
|
||||
float volume = 0.8f; // Default audio volume [0.0f..1.0f]
|
||||
SetMusicVolume(music, volume);
|
||||
|
||||
SetTargetFPS(30); // Set our game to run at 30 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
|
|
@ -62,6 +68,34 @@ int main(void)
|
|||
else ResumeMusicStream(music);
|
||||
}
|
||||
|
||||
// Set audio pan
|
||||
if (IsKeyDown(KEY_LEFT))
|
||||
{
|
||||
pan -= 0.05f;
|
||||
if (pan < -1.0f) pan = -1.0f;
|
||||
SetMusicPan(music, pan);
|
||||
}
|
||||
else if (IsKeyDown(KEY_RIGHT))
|
||||
{
|
||||
pan += 0.05f;
|
||||
if (pan > 1.0f) pan = 1.0f;
|
||||
SetMusicPan(music, pan);
|
||||
}
|
||||
|
||||
// Set audio volume
|
||||
if (IsKeyDown(KEY_DOWN))
|
||||
{
|
||||
volume -= 0.05f;
|
||||
if (volume < 0.0f) volume = 0.0f;
|
||||
SetMusicVolume(music, volume);
|
||||
}
|
||||
else if (IsKeyDown(KEY_UP))
|
||||
{
|
||||
volume += 0.05f;
|
||||
if (volume > 1.0f) volume = 1.0f;
|
||||
SetMusicVolume(music, volume);
|
||||
}
|
||||
|
||||
// Get normalized time played for current music stream
|
||||
timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music);
|
||||
|
||||
|
|
@ -76,6 +110,11 @@ int main(void)
|
|||
|
||||
DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
|
||||
|
||||
DrawText("LEFT-RIGHT for PAN CONTROL", 320, 74, 10, DARKBLUE);
|
||||
DrawRectangle(300, 100, 200, 12, LIGHTGRAY);
|
||||
DrawRectangleLines(300, 100, 200, 12, GRAY);
|
||||
DrawRectangle((int)(300 + (pan + 1.0f)/2.0f*200 - 5), 92, 10, 28, DARKGRAY);
|
||||
|
||||
DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
|
||||
DrawRectangle(200, 200, (int)(timePlayed*400.0f), 12, MAROON);
|
||||
DrawRectangleLines(200, 200, 400, 12, GRAY);
|
||||
|
|
@ -83,6 +122,11 @@ int main(void)
|
|||
DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
|
||||
DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY);
|
||||
|
||||
DrawText("UP-DOWN for VOLUME CONTROL", 320, 334, 10, DARKGREEN);
|
||||
DrawRectangle(300, 360, 200, 12, LIGHTGRAY);
|
||||
DrawRectangleLines(300, 360, 200, 12, GRAY);
|
||||
DrawRectangle((int)(300 + volume*200 - 5), 352, 10, 28, DARKGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
|
|
|||
|
|
@ -166,7 +166,7 @@ int main(void)
|
|||
memcpy(writeBuf + writeCursor, data + readCursor, writeLength*sizeof(short));
|
||||
|
||||
// Update cursors and loop audio
|
||||
readCursor = (readCursor + writeLength) % waveLength;
|
||||
readCursor = (readCursor + writeLength)%waveLength;
|
||||
|
||||
writeCursor += writeLength;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -69,6 +69,7 @@ int main(void)
|
|||
};
|
||||
|
||||
SetSoundPosition(camera, sound, spherePos, 20.0f);
|
||||
|
||||
if (!IsSoundPlaying(sound)) PlaySound(sound);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
|
|
@ -94,6 +95,8 @@ int main(void)
|
|||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
|
|
|
|||
285
examples/audio/audio_spectrum_visualizer.c
Normal file
285
examples/audio/audio_spectrum_visualizer.c
Normal file
|
|
@ -0,0 +1,285 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - spectrum visualizer
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* Example originally created with raylib 6.0, last time updated with raylib 5.6-dev
|
||||
*
|
||||
* Inspired by Inigo Quilez's https://www.shadertoy.com/
|
||||
* Resources/specification: https://gist.github.com/soulthreads/2efe50da4be1fb5f7ab60ff14ca434b8
|
||||
*
|
||||
* Example created by created by IANN (@meisei4) reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 IANN (@meisei4)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include "raymath.h"
|
||||
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
#define GLSL_VERSION 330
|
||||
#else // PLATFORM_ANDROID, PLATFORM_WEB
|
||||
#define GLSL_VERSION 100
|
||||
#endif
|
||||
|
||||
#define MONO 1
|
||||
#define SAMPLE_RATE 44100
|
||||
#define SAMPLE_RATE_F 44100.0f
|
||||
#define FFT_WINDOW_SIZE 1024
|
||||
#define BUFFER_SIZE 512
|
||||
#define PER_SAMPLE_BIT_DEPTH 16
|
||||
#define AUDIO_STREAM_RING_BUFFER_SIZE (FFT_WINDOW_SIZE*2)
|
||||
#define EFFECTIVE_SAMPLE_RATE (SAMPLE_RATE_F*0.5f)
|
||||
#define WINDOW_TIME ((double)FFT_WINDOW_SIZE/(double)EFFECTIVE_SAMPLE_RATE)
|
||||
#define FFT_HISTORICAL_SMOOTHING_DUR 2.0f
|
||||
#define MIN_DECIBELS (-100.0f) // https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/minDecibels
|
||||
#define MAX_DECIBELS (-30.0f) // https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/maxDecibels
|
||||
#define INVERSE_DECIBEL_RANGE (1.0f/(MAX_DECIBELS - MIN_DECIBELS))
|
||||
#define DB_TO_LINEAR_SCALE (20.0f/2.302585092994046f)
|
||||
#define SMOOTHING_TIME_CONSTANT 0.8f // https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/smoothingTimeConstant
|
||||
#define TEXTURE_HEIGHT 1
|
||||
#define FFT_ROW 0
|
||||
#define UNUSED_CHANNEL 0.0f
|
||||
|
||||
typedef struct FFTComplex { float real, imaginary; } FFTComplex;
|
||||
|
||||
typedef struct FFTData {
|
||||
FFTComplex *spectrum;
|
||||
FFTComplex *workBuffer;
|
||||
float *prevMagnitudes;
|
||||
float (*fftHistory)[BUFFER_SIZE];
|
||||
int fftHistoryLen;
|
||||
int historyPos;
|
||||
double lastFftTime;
|
||||
float tapbackPos;
|
||||
} FFTData;
|
||||
|
||||
static void CaptureFrame(FFTData *fftData, const float *audioSamples);
|
||||
static void RenderFrame(const FFTData *fftData, Image *fftImage);
|
||||
static void CooleyTukeyFFTSlow(FFTComplex *spectrum, int n);
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//----------------------------------------------------------------------------------- ---
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - spectrum visualizer");
|
||||
|
||||
Image fftImage = GenImageColor(BUFFER_SIZE, TEXTURE_HEIGHT, WHITE);
|
||||
Texture2D fftTexture = LoadTextureFromImage(fftImage);
|
||||
RenderTexture2D bufferA = LoadRenderTexture(screenWidth, screenHeight);
|
||||
Vector2 iResolution = { (float)screenWidth, (float)screenHeight };
|
||||
|
||||
Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/fft.fs", GLSL_VERSION));
|
||||
|
||||
int iResolutionLocation = GetShaderLocation(shader, "iResolution");
|
||||
int iChannel0Location = GetShaderLocation(shader, "iChannel0");
|
||||
SetShaderValue(shader, iResolutionLocation, &iResolution, SHADER_UNIFORM_VEC2);
|
||||
SetShaderValueTexture(shader, iChannel0Location, fftTexture);
|
||||
|
||||
InitAudioDevice();
|
||||
SetAudioStreamBufferSizeDefault(AUDIO_STREAM_RING_BUFFER_SIZE);
|
||||
|
||||
// WARNING: Memory out-of-bounds on PLATFORM_WEB
|
||||
Wave wav = LoadWave("resources/country.mp3");
|
||||
WaveFormat(&wav, SAMPLE_RATE, PER_SAMPLE_BIT_DEPTH, MONO);
|
||||
|
||||
AudioStream audioStream = LoadAudioStream(SAMPLE_RATE, PER_SAMPLE_BIT_DEPTH, MONO);
|
||||
PlayAudioStream(audioStream);
|
||||
|
||||
int fftHistoryLen = (int)ceilf(FFT_HISTORICAL_SMOOTHING_DUR/WINDOW_TIME) + 1;
|
||||
|
||||
FFTData fft = {
|
||||
.spectrum = RL_CALLOC(sizeof(FFTComplex), FFT_WINDOW_SIZE),
|
||||
.workBuffer = RL_CALLOC(sizeof(FFTComplex), FFT_WINDOW_SIZE),
|
||||
.prevMagnitudes = RL_CALLOC(BUFFER_SIZE, sizeof(float)),
|
||||
.fftHistory = RL_CALLOC(fftHistoryLen, sizeof(float[BUFFER_SIZE])),
|
||||
.fftHistoryLen = fftHistoryLen,
|
||||
.historyPos = 0,
|
||||
.lastFftTime = 0.0,
|
||||
.tapbackPos = 0.01f
|
||||
};
|
||||
|
||||
int wavCursor = 0;
|
||||
const short *wavPCM16 = wav.data;
|
||||
|
||||
short chunkSamples[AUDIO_STREAM_RING_BUFFER_SIZE] = { 0 };
|
||||
float audioSamples[FFT_WINDOW_SIZE] = { 0 };
|
||||
|
||||
SetTargetFPS(60);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
while (IsAudioStreamProcessed(audioStream))
|
||||
{
|
||||
for (int i = 0; i < AUDIO_STREAM_RING_BUFFER_SIZE; i++)
|
||||
{
|
||||
int left = (wav.channels == 2)? wavPCM16[wavCursor*2 + 0] : wavPCM16[wavCursor];
|
||||
int right = (wav.channels == 2)? wavPCM16[wavCursor*2 + 1] : left;
|
||||
chunkSamples[i] = (short)((left + right)/2);
|
||||
|
||||
if (++wavCursor >= wav.frameCount) wavCursor = 0;
|
||||
}
|
||||
|
||||
UpdateAudioStream(audioStream, chunkSamples, AUDIO_STREAM_RING_BUFFER_SIZE);
|
||||
|
||||
for (int i = 0; i < FFT_WINDOW_SIZE; i++) audioSamples[i] = (chunkSamples[i*2] + chunkSamples[i*2 + 1])*0.5f/32767.0f;
|
||||
}
|
||||
|
||||
CaptureFrame(&fft, audioSamples);
|
||||
RenderFrame(&fft, &fftImage);
|
||||
UpdateTexture(fftTexture, fftImage.data);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
BeginShaderMode(shader);
|
||||
SetShaderValueTexture(shader, iChannel0Location, fftTexture);
|
||||
DrawTextureRec(bufferA.texture,
|
||||
(Rectangle){ 0, 0, (float)screenWidth, (float)-screenHeight },
|
||||
(Vector2){ 0, 0 }, WHITE);
|
||||
EndShaderMode();
|
||||
|
||||
EndDrawing();
|
||||
//------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadShader(shader);
|
||||
UnloadRenderTexture(bufferA);
|
||||
UnloadTexture(fftTexture);
|
||||
UnloadImage(fftImage);
|
||||
UnloadAudioStream(audioStream);
|
||||
UnloadWave(wav);
|
||||
CloseAudioDevice();
|
||||
|
||||
RL_FREE(fft.spectrum);
|
||||
RL_FREE(fft.workBuffer);
|
||||
RL_FREE(fft.prevMagnitudes);
|
||||
RL_FREE(fft.fftHistory);
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Cooley–Tukey FFT https://en.wikipedia.org/wiki/Cooley%E2%80%93Tukey_FFT_algorithm#Data_reordering,_bit_reversal,_and_in-place_algorithms
|
||||
static void CooleyTukeyFFTSlow(FFTComplex *spectrum, int n)
|
||||
{
|
||||
int j = 0;
|
||||
for (int i = 1; i < n - 1; i++)
|
||||
{
|
||||
int bit = n >> 1;
|
||||
while (j >= bit)
|
||||
{
|
||||
j -= bit;
|
||||
bit >>= 1;
|
||||
}
|
||||
j += bit;
|
||||
if (i < j)
|
||||
{
|
||||
FFTComplex temp = spectrum[i];
|
||||
spectrum[i] = spectrum[j];
|
||||
spectrum[j] = temp;
|
||||
}
|
||||
}
|
||||
|
||||
for (int len = 2; len <= n; len <<= 1)
|
||||
{
|
||||
float angle = -2.0f*PI/len;
|
||||
FFTComplex twiddleUnit = { cosf(angle), sinf(angle) };
|
||||
for (int i = 0; i < n; i += len)
|
||||
{
|
||||
FFTComplex twiddleCurrent = { 1.0f, 0.0f };
|
||||
for (int j = 0; j < len/2; j++)
|
||||
{
|
||||
FFTComplex even = spectrum[i + j];
|
||||
FFTComplex odd = spectrum[i + j + len/2];
|
||||
FFTComplex twiddledOdd = {
|
||||
odd.real*twiddleCurrent.real - odd.imaginary*twiddleCurrent.imaginary,
|
||||
odd.real*twiddleCurrent.imaginary + odd.imaginary*twiddleCurrent.real
|
||||
};
|
||||
|
||||
spectrum[i + j].real = even.real + twiddledOdd.real;
|
||||
spectrum[i + j].imaginary = even.imaginary + twiddledOdd.imaginary;
|
||||
spectrum[i + j + len/2].real = even.real - twiddledOdd.real;
|
||||
spectrum[i + j + len/2].imaginary = even.imaginary - twiddledOdd.imaginary;
|
||||
|
||||
float twiddleRealNext = twiddleCurrent.real*twiddleUnit.real - twiddleCurrent.imaginary*twiddleUnit.imaginary;
|
||||
twiddleCurrent.imaginary = twiddleCurrent.real*twiddleUnit.imaginary + twiddleCurrent.imaginary*twiddleUnit.real;
|
||||
twiddleCurrent.real = twiddleRealNext;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void CaptureFrame(FFTData *fftData, const float *audioSamples)
|
||||
{
|
||||
for (int i = 0; i < FFT_WINDOW_SIZE; i++)
|
||||
{
|
||||
float x = (2.0f*PI*i)/(FFT_WINDOW_SIZE - 1.0f);
|
||||
float blackmanWeight = 0.42f - 0.5f*cosf(x) + 0.08f*cosf(2.0f*x); // https://en.wikipedia.org/wiki/Window_function#Blackman_window
|
||||
fftData->workBuffer[i].real = audioSamples[i]*blackmanWeight;
|
||||
fftData->workBuffer[i].imaginary = 0.0f;
|
||||
}
|
||||
|
||||
CooleyTukeyFFTSlow(fftData->workBuffer, FFT_WINDOW_SIZE);
|
||||
memcpy(fftData->spectrum, fftData->workBuffer, sizeof(FFTComplex)*FFT_WINDOW_SIZE);
|
||||
|
||||
float smoothedSpectrum[BUFFER_SIZE];
|
||||
|
||||
for (int bin = 0; bin < BUFFER_SIZE; bin++)
|
||||
{
|
||||
float re = fftData->workBuffer[bin].real;
|
||||
float im = fftData->workBuffer[bin].imaginary;
|
||||
float linearMagnitude = sqrtf(re*re + im*im)/FFT_WINDOW_SIZE;
|
||||
|
||||
float smoothedMagnitude = SMOOTHING_TIME_CONSTANT*fftData->prevMagnitudes[bin] + (1.0f - SMOOTHING_TIME_CONSTANT)*linearMagnitude;
|
||||
fftData->prevMagnitudes[bin] = smoothedMagnitude;
|
||||
|
||||
float db = logf(fmaxf(smoothedMagnitude, 1e-40f))*DB_TO_LINEAR_SCALE;
|
||||
float normalized = (db - MIN_DECIBELS)*INVERSE_DECIBEL_RANGE;
|
||||
smoothedSpectrum[bin] = Clamp(normalized, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
fftData->lastFftTime = GetTime();
|
||||
memcpy(fftData->fftHistory[fftData->historyPos], smoothedSpectrum, sizeof(smoothedSpectrum));
|
||||
fftData->historyPos = (fftData->historyPos + 1)%fftData->fftHistoryLen;
|
||||
}
|
||||
|
||||
static void RenderFrame(const FFTData *fftData, Image *fftImage)
|
||||
{
|
||||
double framesSinceTapback = floor(fftData->tapbackPos/WINDOW_TIME);
|
||||
framesSinceTapback = Clamp(framesSinceTapback, 0.0, fftData->fftHistoryLen - 1);
|
||||
|
||||
int historyPosition = (fftData->historyPos - 1 - (int)framesSinceTapback)%fftData->fftHistoryLen;
|
||||
if (historyPosition < 0) historyPosition += fftData->fftHistoryLen;
|
||||
|
||||
const float *amplitude = fftData->fftHistory[historyPosition];
|
||||
for (int bin = 0; bin < BUFFER_SIZE; bin++) ImageDrawPixel(fftImage, bin, FFT_ROW, ColorFromNormalized((Vector4){ amplitude[bin], UNUSED_CHANNEL, UNUSED_CHANNEL, UNUSED_CHANNEL }));
|
||||
}
|
||||
BIN
examples/audio/audio_spectrum_visualizer.png
Normal file
BIN
examples/audio/audio_spectrum_visualizer.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 15 KiB |
37
examples/audio/resources/shaders/glsl100/fft.fs
Normal file
37
examples/audio/resources/shaders/glsl100/fft.fs
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
// Input vertex attributes (from vertex shader)
|
||||
varying vec2 fragTexCoord;
|
||||
varying vec4 fragColor;
|
||||
|
||||
// Input uniform values
|
||||
uniform vec2 iResolution;
|
||||
uniform sampler2D iChannel0;
|
||||
|
||||
const vec4 BLACK = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
const vec4 WHITE = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
const float FFT_ROW = 0.0;
|
||||
const float NUM_OF_BINS = 512.0;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 fragCoord = fragTexCoord*iResolution;
|
||||
float cellWidth = iResolution.x/NUM_OF_BINS;
|
||||
float binIndex = floor(fragCoord.x/cellWidth);
|
||||
float localX = mod(fragCoord.x, cellWidth);
|
||||
float barWidth = cellWidth - 1.0;
|
||||
vec4 color = WHITE;
|
||||
|
||||
if (localX <= barWidth)
|
||||
{
|
||||
float sampleX = (binIndex + 0.5)/NUM_OF_BINS;
|
||||
vec2 sampleCoord = vec2(sampleX, FFT_ROW);
|
||||
float amplitude = texture2D(iChannel0, sampleCoord).r; // Only filled the red channel, all channels left open for alternative use
|
||||
|
||||
if (fragTexCoord.y < amplitude) color = BLACK;
|
||||
}
|
||||
|
||||
gl_FragColor = color;
|
||||
}
|
||||
35
examples/audio/resources/shaders/glsl120/fft.fs
Normal file
35
examples/audio/resources/shaders/glsl120/fft.fs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
#version 120
|
||||
|
||||
// Input vertex attributes (from vertex shader)
|
||||
varying vec2 fragTexCoord;
|
||||
varying vec4 fragColor;
|
||||
|
||||
// Input uniform values
|
||||
uniform vec2 iResolution;
|
||||
uniform sampler2D iChannel0;
|
||||
|
||||
const vec4 BLACK = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
const vec4 WHITE = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
const float FFT_ROW = 0.0;
|
||||
const float NUM_OF_BINS = 512.0;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 fragCoord = fragTexCoord*iResolution;
|
||||
float cellWidth = iResolution.x/NUM_OF_BINS;
|
||||
float binIndex = floor(fragCoord.x/cellWidth);
|
||||
float localX = mod(fragCoord.x, cellWidth);
|
||||
float barWidth = cellWidth - 1.0;
|
||||
vec4 color = WHITE;
|
||||
|
||||
if (localX <= barWidth)
|
||||
{
|
||||
float sampleX = (binIndex + 0.5)/NUM_OF_BINS;
|
||||
vec2 sampleCoord = vec2(sampleX, FFT_ROW);
|
||||
float amplitude = texture2D(iChannel0, sampleCoord).r; // Only filled the red channel, all channels left open for alternative use
|
||||
|
||||
if (fragTexCoord.y < amplitude) color = BLACK;
|
||||
}
|
||||
|
||||
gl_FragColor = color;
|
||||
}
|
||||
35
examples/audio/resources/shaders/glsl330/fft.fs
Normal file
35
examples/audio/resources/shaders/glsl330/fft.fs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
#version 330
|
||||
|
||||
in vec2 fragTexCoord;
|
||||
in vec4 fragColor;
|
||||
|
||||
out vec4 finalColor;
|
||||
|
||||
uniform vec2 iResolution;
|
||||
uniform sampler2D iChannel0;
|
||||
|
||||
const vec4 BLACK = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
const vec4 WHITE = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
const float FFT_ROW = 0.0;
|
||||
const float NUM_OF_BINS = 512.0;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 fragCoord = fragTexCoord*iResolution;
|
||||
float cellWidth = iResolution.x/NUM_OF_BINS;
|
||||
float binIndex = floor(fragCoord.x/cellWidth);
|
||||
float localX = mod(fragCoord.x, cellWidth);
|
||||
float barWidth = cellWidth - 1.0;
|
||||
vec4 color = WHITE;
|
||||
|
||||
if (localX <= barWidth)
|
||||
{
|
||||
float sampleX = (binIndex + 0.5)/NUM_OF_BINS;
|
||||
vec2 sampleCoord = vec2(sampleX, FFT_ROW);
|
||||
float amplitude = texture(iChannel0, sampleCoord).r; // Only filled the red channel, all channels left open for alternative use
|
||||
|
||||
if (fragTexCoord.y < amplitude) color = BLACK;
|
||||
}
|
||||
|
||||
finalColor = color;
|
||||
}
|
||||
|
|
@ -125,8 +125,8 @@ int main(void)
|
|||
DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5f));
|
||||
DrawRectangleLines( 10, 10, 250, 113, BLUE);
|
||||
|
||||
DrawText("Free 2d camera controls:", 20, 20, 10, BLACK);
|
||||
DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY);
|
||||
DrawText("Free 2D camera controls:", 20, 20, 10, BLACK);
|
||||
DrawText("- Right/Left to move player", 40, 40, 10, DARKGRAY);
|
||||
DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY);
|
||||
DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY);
|
||||
DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY);
|
||||
|
|
|
|||
Binary file not shown.
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 8.3 KiB |
|
|
@ -23,7 +23,7 @@
|
|||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main ()
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
|
@ -35,9 +35,9 @@ int main ()
|
|||
Camera2D camera = { 0 };
|
||||
camera.zoom = 1.0f;
|
||||
|
||||
int zoomMode = 0; // 0-Mouse Wheel, 1-Mouse Move
|
||||
int zoomMode = 0; // 0-Mouse Wheel, 1-Mouse Move
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
|
|
@ -93,6 +93,7 @@ int main ()
|
|||
// under the cursor to the screen space point under the cursor at any zoom
|
||||
camera.target = mouseWorldPos;
|
||||
}
|
||||
|
||||
if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT))
|
||||
{
|
||||
// Zoom increment
|
||||
|
|
@ -110,7 +111,6 @@ int main ()
|
|||
ClearBackground(RAYWHITE);
|
||||
|
||||
BeginMode2D(camera);
|
||||
|
||||
// Draw the 3d grid, rotated 90 degrees and centered around 0,0
|
||||
// just so we have something in the XY plane
|
||||
rlPushMatrix();
|
||||
|
|
@ -121,7 +121,6 @@ int main ()
|
|||
|
||||
// Draw a reference circle
|
||||
DrawCircle(GetScreenWidth()/2, GetScreenHeight()/2, 50, MAROON);
|
||||
|
||||
EndMode2D();
|
||||
|
||||
// Draw mouse reference
|
||||
|
|
@ -142,5 +141,6 @@ int main ()
|
|||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -226,10 +226,10 @@ void UpdateCameraCenterInsideMap(Camera2D *camera, Player *player, EnvItem *envI
|
|||
Vector2 max = GetWorldToScreen2D((Vector2){ maxX, maxY }, *camera);
|
||||
Vector2 min = GetWorldToScreen2D((Vector2){ minX, minY }, *camera);
|
||||
|
||||
if (max.x < width) camera->offset.x = width - (max.x - width/2);
|
||||
if (max.y < height) camera->offset.y = height - (max.y - height/2);
|
||||
if (min.x > 0) camera->offset.x = width/2 - min.x;
|
||||
if (min.y > 0) camera->offset.y = height/2 - min.y;
|
||||
if (max.x < width) camera->offset.x = width - (max.x - (float)width/2);
|
||||
if (max.y < height) camera->offset.y = height - (max.y - (float)height/2);
|
||||
if (min.x > 0) camera->offset.x = (float)width/2 - min.x;
|
||||
if (min.y > 0) camera->offset.y = (float)height/2 - min.y;
|
||||
}
|
||||
|
||||
void UpdateCameraCenterSmoothFollow(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height)
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@
|
|||
*
|
||||
* Example originally created with raylib 5.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Agnis Aldins (@nezvers) and reviewed by Ramon Santamaria (@raysan5)
|
||||
* Example contributed by Agnis Aldiņš (@nezvers) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 Agnis Aldins (@nezvers)
|
||||
* Copyright (c) 2025 Agnis Aldiņš (@nezvers)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
|
|
|||
|
|
@ -225,10 +225,10 @@ int main(void)
|
|||
Vector2 max = GetWorldToScreen2D((Vector2){ maxX, maxY }, camera);
|
||||
Vector2 min = GetWorldToScreen2D((Vector2){ minX, minY }, camera);
|
||||
|
||||
if (max.x < screenWidth) camera.offset.x = screenWidth - (max.x - screenWidth/2);
|
||||
if (max.y < screenHeight) camera.offset.y = screenHeight - (max.y - screenHeight/2);
|
||||
if (min.x > 0) camera.offset.x = screenWidth/2 - min.x;
|
||||
if (min.y > 0) camera.offset.y = screenHeight/2 - min.y;
|
||||
if (max.x < screenWidth) camera.offset.x = screenWidth - (max.x - (float)screenWidth/2);
|
||||
if (max.y < screenHeight) camera.offset.y = screenHeight - (max.y - (float)screenHeight/2);
|
||||
if (min.x > 0) camera.offset.x = (float)screenWidth/2 - min.x;
|
||||
if (min.y > 0) camera.offset.y = (float)screenHeight/2 - min.y;
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Events management
|
||||
|
|
|
|||
|
|
@ -2,22 +2,25 @@
|
|||
*
|
||||
* raylib [core] example - clipboard text
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
|
||||
*
|
||||
* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5)
|
||||
* Example contributed by Ananth S (@Ananth1839) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 Robin (@RobinsAviary)
|
||||
* Copyright (c) 2025 Ananth S (@Ananth1839)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
#include "raygui.h"
|
||||
|
||||
#define MAX_TEXT_SAMPLES 5
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
|
|
@ -31,28 +34,32 @@ int main(void)
|
|||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - clipboard text");
|
||||
|
||||
const char* clipboardText = NULL;
|
||||
// Define some sample texts
|
||||
const char *sampleTexts[MAX_TEXT_SAMPLES] = {
|
||||
"Hello from raylib!",
|
||||
"The quick brown fox jumps over the lazy dog",
|
||||
"Clipboard operations are useful!",
|
||||
"raylib is a simple and easy-to-use library",
|
||||
"Copy and paste me!"
|
||||
};
|
||||
|
||||
// List of text the user can switch through and copy
|
||||
const char* copyableText[] = {"raylib is fun", "hello, clipboard!", "potato chips"};
|
||||
const char *clipboardText = NULL;
|
||||
char inputBuffer[256] = "Hello from raylib!"; // Random initial string
|
||||
|
||||
unsigned int textIndex = 0;
|
||||
// UI required variables
|
||||
bool textBoxEditMode = false;
|
||||
|
||||
const char* popupText = NULL;
|
||||
bool btnCutPressed = false;
|
||||
bool btnCopyPressed = false;
|
||||
bool btnPastePressed = false;
|
||||
bool btnClearPressed = false;
|
||||
bool btnRandomPressed = false;
|
||||
|
||||
// Initialize timers
|
||||
// The amount of time the pop-up text is on screen, before fading
|
||||
const float maxTime = 3.0f;
|
||||
float textTimer = 0.0f;
|
||||
// The length of time text is offset
|
||||
const float animMaxTime = 0.1f;
|
||||
float pasteAnim = 0.0f;
|
||||
float copyAnim = 0.0f;
|
||||
int copyAnimMult = 1;
|
||||
float textAnim = 0.0f;
|
||||
float textAlpha = 0.0f;
|
||||
// Offset amount for animations
|
||||
const int offsetAmount = -4;
|
||||
// Set UI style
|
||||
GuiSetStyle(DEFAULT, TEXT_SIZE, 20);
|
||||
GuiSetIconScale(2);
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
|
|
@ -60,95 +67,55 @@ int main(void)
|
|||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// Check if the user has pressed the copy/paste key combinations
|
||||
bool pastePressed = (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V));
|
||||
bool copyPressed = (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C));
|
||||
|
||||
// Update animation timers
|
||||
if (textTimer > 0) textTimer -= GetFrameTime();
|
||||
if (pasteAnim > 0) pasteAnim -= GetFrameTime();
|
||||
if (copyAnim > 0) copyAnim -= GetFrameTime();
|
||||
if (textAnim > 0) textAnim -= GetFrameTime();
|
||||
|
||||
// React to the user pressing paste
|
||||
if (pastePressed)
|
||||
// Handle button interactions
|
||||
if (btnCutPressed)
|
||||
{
|
||||
// Most operating systems hide this information until the user presses Ctrl-V on the window.
|
||||
SetClipboardText(inputBuffer);
|
||||
clipboardText = GetClipboardText();
|
||||
inputBuffer[0] = '\0'; // Quick solution to clear text
|
||||
//memset(inputBuffer, 0, 256); // Clear full buffer properly
|
||||
}
|
||||
|
||||
// Check to see if the clipboard contains an image
|
||||
// This function does nothing outside of Windows, as it directly calls the Windows API
|
||||
Image image = GetClipboardImage();
|
||||
|
||||
if (IsImageValid(image))
|
||||
if (btnCopyPressed)
|
||||
{
|
||||
SetClipboardText(inputBuffer); // Copy text to clipboard
|
||||
clipboardText = GetClipboardText(); // Get text from clipboard
|
||||
}
|
||||
|
||||
if (btnPastePressed)
|
||||
{
|
||||
// Paste text from clipboard
|
||||
clipboardText = GetClipboardText();
|
||||
if (clipboardText != NULL) TextCopy(inputBuffer, clipboardText);
|
||||
}
|
||||
|
||||
if (btnClearPressed)
|
||||
{
|
||||
inputBuffer[0] = '\0'; // Quick solution to clear text
|
||||
//memset(inputBuffer, 0, 256); // Clear full buffer properly
|
||||
}
|
||||
|
||||
if (btnRandomPressed)
|
||||
{
|
||||
// Get random text from sample list
|
||||
TextCopy(inputBuffer, sampleTexts[GetRandomValue(0, MAX_TEXT_SAMPLES - 1)]);
|
||||
}
|
||||
|
||||
// Quick cut/copy/paste with keyboard shortcuts
|
||||
if (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))
|
||||
{
|
||||
if (IsKeyPressed(KEY_X))
|
||||
{
|
||||
// Unload the image
|
||||
UnloadImage(image);
|
||||
// Update visuals
|
||||
popupText = "clipboard contains image";
|
||||
SetClipboardText(inputBuffer);
|
||||
inputBuffer[0] = '\0'; // Quick solution to clear text
|
||||
}
|
||||
else
|
||||
|
||||
if (IsKeyPressed(KEY_C)) SetClipboardText(inputBuffer);
|
||||
|
||||
if (IsKeyPressed(KEY_V))
|
||||
{
|
||||
// Get text from the user's clipboard
|
||||
clipboardText = GetClipboardText();
|
||||
|
||||
// Update visuals
|
||||
popupText = "text pasted";
|
||||
pasteAnim = animMaxTime;
|
||||
}
|
||||
|
||||
// Reset animation values
|
||||
textTimer = maxTime;
|
||||
textAnim = animMaxTime;
|
||||
textAlpha = 1;
|
||||
}
|
||||
|
||||
// React to the user pressing copy
|
||||
if (copyPressed)
|
||||
{
|
||||
// Set the text on the user's clipboard
|
||||
SetClipboardText(copyableText[textIndex]);
|
||||
|
||||
// Reset values
|
||||
textTimer = maxTime;
|
||||
textAnim = animMaxTime;
|
||||
copyAnim = animMaxTime;
|
||||
copyAnimMult = 1;
|
||||
textAlpha = 1;
|
||||
// Update the text that pops up at the bottom of the screen
|
||||
popupText = "text copied";
|
||||
}
|
||||
|
||||
// Switch to the next item in the list when the user presses up
|
||||
if (IsKeyPressed(KEY_UP))
|
||||
{
|
||||
// Reset animation
|
||||
copyAnim = animMaxTime;
|
||||
copyAnimMult = 1;
|
||||
|
||||
textIndex += 1;
|
||||
|
||||
if (textIndex >= sizeof(copyableText) / sizeof(const char*)) // Length of array
|
||||
{
|
||||
// Loop back to the other end
|
||||
textIndex = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Switch to the previous item in the list when the user presses down
|
||||
if (IsKeyPressed(KEY_DOWN))
|
||||
{
|
||||
// Reset animation
|
||||
copyAnim = animMaxTime;
|
||||
copyAnimMult = -1;
|
||||
|
||||
if (textIndex == 0)
|
||||
{
|
||||
// Loop back to the other end
|
||||
textIndex = (sizeof(copyableText) / sizeof(const char*)) - 1; // Length of array minus one
|
||||
}
|
||||
else
|
||||
{
|
||||
textIndex -= 1;
|
||||
if (clipboardText != NULL) TextCopy(inputBuffer, clipboardText);
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
|
@ -157,43 +124,32 @@ int main(void)
|
|||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// Draw the user's pasted text, if there is any yet
|
||||
if (clipboardText)
|
||||
{
|
||||
// Offset animation
|
||||
int offset = 0;
|
||||
if (pasteAnim > 0) offset = offsetAmount;
|
||||
// Draw instructions
|
||||
GuiLabel((Rectangle){ 50, 20, 700, 36 }, "Use the BUTTONS or KEY SHORTCUTS:");
|
||||
DrawText("[CTRL+X] - CUT | [CTRL+C] COPY | [CTRL+V] | PASTE", 50, 60, 20, MAROON);
|
||||
|
||||
// Draw the pasted text
|
||||
DrawText("pasted clipboard:", 10, 10 + offset, 20, DARKGREEN);
|
||||
DrawText(clipboardText, 10, 30 + offset, 20, DARKGRAY);
|
||||
}
|
||||
// Draw text box
|
||||
if (GuiTextBox((Rectangle){ 50, 120, 652, 40 }, inputBuffer, 256, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
|
||||
|
||||
// Offset animation
|
||||
int textOffset = 0;
|
||||
if (copyAnim > 0) textOffset = offsetAmount;
|
||||
// Random text button
|
||||
btnRandomPressed = GuiButton((Rectangle){ 50 + 652 + 8, 120, 40, 40 }, "#77#");
|
||||
|
||||
// Draw copyable text and controls
|
||||
DrawText(copyableText[textIndex], 10, 330 + (textOffset * copyAnimMult), 20, MAROON);
|
||||
DrawText("up/down to change string, ctrl-c to copy, ctrl-v to paste", 10, 355, 20, DARKGRAY);
|
||||
// Draw buttons
|
||||
btnCutPressed = GuiButton((Rectangle){ 50, 180, 158, 40 }, "#17#CUT");
|
||||
btnCopyPressed = GuiButton((Rectangle){ 50 + 165, 180, 158, 40 }, "#16#COPY");
|
||||
btnPastePressed = GuiButton((Rectangle){ 50 + 165*2, 180, 158, 40 }, "#18#PASTE");
|
||||
btnClearPressed = GuiButton((Rectangle){ 50 + 165*3, 180, 158, 40 }, "#143#CLEAR");
|
||||
|
||||
// Alpha / Offset animation
|
||||
if (textAlpha > 0)
|
||||
{
|
||||
// Offset animation
|
||||
int offset = 0;
|
||||
if (textAnim > 0) offset = offsetAmount;
|
||||
// Draw pop up text
|
||||
DrawText(popupText, 10, 425 + offset, 20, ColorAlpha(DARKGREEN, textAlpha));
|
||||
|
||||
// Fade-out animation
|
||||
if (textTimer < 0)
|
||||
{
|
||||
textAlpha -= GetFrameTime();
|
||||
}
|
||||
}
|
||||
// Draw clipboard status
|
||||
GuiSetState(STATE_DISABLED);
|
||||
GuiLabel((Rectangle){ 50, 260, 700, 40 }, "Clipboard current text data:");
|
||||
GuiSetStyle(TEXTBOX, TEXT_READONLY, 1);
|
||||
GuiTextBox((Rectangle){ 50, 300, 700, 40 }, (char *)clipboardText, 256, false);
|
||||
GuiSetStyle(TEXTBOX, TEXT_READONLY, 0);
|
||||
GuiLabel((Rectangle){ 50, 360, 700, 40 }, "Try copying text from other applications and pasting here!");
|
||||
GuiSetState(STATE_NORMAL);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
|
|
@ -205,4 +161,4 @@ int main(void)
|
|||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Binary file not shown.
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 17 KiB |
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue