Merge branch 'raysan5:master' into master
This commit is contained in:
commit
a78e69c3c5
14 changed files with 5817 additions and 466 deletions
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@ -514,6 +514,7 @@ CORE = \
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core/core_basic_window \
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core/core_custom_frame_control \
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core/core_custom_logging \
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core/core_delta_time \
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core/core_drop_files \
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core/core_high_dpi \
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core/core_input_actions \
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@ -525,6 +526,7 @@ CORE = \
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core/core_input_mouse_wheel \
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core/core_input_multitouch \
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core/core_input_virtual_controls \
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core/core_monitor_change \
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core/core_random_sequence \
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core/core_random_values \
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core/core_render_texture \
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@ -545,6 +547,7 @@ SHAPES = \
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shapes/shapes_circle_sector_drawing \
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shapes/shapes_collision_area \
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shapes/shapes_colors_palette \
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shapes/shapes_dashed_line \
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shapes/shapes_digital_clock \
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shapes/shapes_double_pendulum \
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shapes/shapes_easings_ball \
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@ -560,7 +563,7 @@ SHAPES = \
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shapes/shapes_rounded_rectangle_drawing \
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shapes/shapes_splines_drawing \
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shapes/shapes_top_down_lights \
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shapes/shapes_dashed_line
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shapes/shapes_vector_angle
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TEXTURES = \
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textures/textures_background_scrolling \
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@ -634,6 +637,7 @@ MODELS = \
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models/models_yaw_pitch_roll
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SHADERS = \
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shaders/shaders_ascii_rendering \
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shaders/shaders_basic_lighting \
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shaders/shaders_basic_pbr \
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shaders/shaders_custom_uniform \
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@ -678,9 +682,9 @@ OTHERS = \
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others/easings_testbed \
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others/embedded_files_loading \
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others/raylib_opengl_interop \
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others/raymath_vector_angle \
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others/rlgl_compute_shader \
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others/rlgl_standalone
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others/rlgl_standalone \
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others/web_basic_window
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#EXAMPLES_LIST_END
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# Define processes to execute
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@ -514,6 +514,7 @@ CORE = \
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core/core_basic_window \
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core/core_custom_frame_control \
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core/core_custom_logging \
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core/core_delta_time \
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core/core_drop_files \
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core/core_high_dpi \
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core/core_input_actions \
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@ -525,6 +526,7 @@ CORE = \
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core/core_input_mouse_wheel \
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core/core_input_multitouch \
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core/core_input_virtual_controls \
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core/core_monitor_change \
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core/core_random_sequence \
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core/core_random_values \
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core/core_render_texture \
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@ -545,6 +547,7 @@ SHAPES = \
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shapes/shapes_circle_sector_drawing \
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shapes/shapes_collision_area \
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shapes/shapes_colors_palette \
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shapes/shapes_dashed_line \
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shapes/shapes_digital_clock \
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shapes/shapes_double_pendulum \
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shapes/shapes_easings_ball \
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@ -560,7 +563,7 @@ SHAPES = \
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shapes/shapes_rounded_rectangle_drawing \
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shapes/shapes_splines_drawing \
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shapes/shapes_top_down_lights \
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shapes/shapes_dashed_line
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shapes/shapes_vector_angle
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TEXTURES = \
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textures/textures_background_scrolling \
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@ -634,6 +637,7 @@ MODELS = \
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models/models_yaw_pitch_roll
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SHADERS = \
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shaders/shaders_ascii_rendering \
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shaders/shaders_basic_lighting \
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shaders/shaders_basic_pbr \
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shaders/shaders_custom_uniform \
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@ -731,6 +735,9 @@ core/core_custom_frame_control: core/core_custom_frame_control.c
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core/core_custom_logging: core/core_custom_logging.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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core/core_delta_time: core/core_delta_time.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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core/core_drop_files: core/core_drop_files.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@ -766,6 +773,9 @@ core/core_input_multitouch: core/core_input_multitouch.c
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core/core_input_virtual_controls: core/core_input_virtual_controls.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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core/core_monitor_change: core/core_monitor_change.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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core/core_random_sequence: core/core_random_sequence.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@ -822,6 +832,9 @@ shapes/shapes_collision_area: shapes/shapes_collision_area.c
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shapes/shapes_colors_palette: shapes/shapes_colors_palette.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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shapes/shapes_dashed_line: shapes/shapes_dashed_line.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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shapes/shapes_digital_clock: shapes/shapes_digital_clock.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@ -867,6 +880,9 @@ shapes/shapes_splines_drawing: shapes/shapes_splines_drawing.c
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shapes/shapes_top_down_lights: shapes/shapes_top_down_lights.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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shapes/shapes_vector_angle: shapes/shapes_vector_angle.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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# Compile TEXTURES examples
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textures/textures_background_scrolling: textures/textures_background_scrolling.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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@ -1158,6 +1174,12 @@ models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c
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--preload-file models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png
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# Compile SHADERS examples
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shaders/shaders_ascii_rendering: shaders/shaders_ascii_rendering.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
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--preload-file shaders/resources/raysan.png@resources/raysan.png \
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--preload-file shaders/resources/shaders/glsl100/ascii.fs@resources/shaders/glsl100/ascii.fs
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shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs \
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@ -17,15 +17,16 @@ You may find it easier to use than other toolchains, especially when it comes to
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- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
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- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
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## EXAMPLES COLLECTION [TOTAL: 166]
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## EXAMPLES COLLECTION [TOTAL: 172]
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### category: core [38]
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### category: core [40]
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Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality.
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| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
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|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
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| [core_basic_window](core/core_basic_window.c) | <img src="core/core_basic_window.png" alt="core_basic_window" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
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| [core_delta_time](core/core_delta_time.c) | <img src="core/core_delta_time.png" alt="core_delta_time" width="80"> | ⭐☆☆☆ | 5.5 | 5.6-dev | [Robin](https://github.com/RobinsAviary) |
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||||
| [core_input_keys](core/core_input_keys.c) | <img src="core/core_input_keys.png" alt="core_input_keys" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
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| [core_input_mouse](core/core_input_mouse.c) | <img src="core/core_input_mouse.png" alt="core_input_mouse" width="80"> | ⭐☆☆☆ | 1.0 | 5.5 | [Ramon Santamaria](https://github.com/raysan5) |
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| [core_input_mouse_wheel](core/core_input_mouse_wheel.c) | <img src="core/core_input_mouse_wheel.png" alt="core_input_mouse_wheel" width="80"> | ⭐☆☆☆ | 1.1 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
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@ -48,6 +49,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
|
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| [core_window_flags](core/core_window_flags.c) | <img src="core/core_window_flags.png" alt="core_window_flags" width="80"> | ⭐⭐⭐☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
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| [core_window_letterbox](core/core_window_letterbox.c) | <img src="core/core_window_letterbox.png" alt="core_window_letterbox" width="80"> | ⭐⭐☆☆ | 2.5 | 4.0 | [Anata](https://github.com/anatagawa) |
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| [core_window_should_close](core/core_window_should_close.c) | <img src="core/core_window_should_close.png" alt="core_window_should_close" width="80"> | ⭐☆☆☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
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| [core_monitor_change](core/core_monitor_change.c) | <img src="core/core_monitor_change.png" alt="core_monitor_change" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Maicon Santana](https://github.com/maiconpintoabreu) |
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| [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |
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| [core_drop_files](core/core_drop_files.c) | <img src="core/core_drop_files.png" alt="core_drop_files" width="80"> | ⭐⭐☆☆ | 1.3 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
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| [core_random_values](core/core_random_values.c) | <img src="core/core_random_values.png" alt="core_random_values" width="80"> | ⭐☆☆☆ | 1.1 | 1.1 | [Ramon Santamaria](https://github.com/raysan5) |
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@ -64,7 +66,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
|
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| [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
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| [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) |
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|
||||
### category: shapes [21]
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||||
### category: shapes [23]
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Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
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@ -92,6 +94,7 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
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| [shapes_digital_clock](shapes/shapes_digital_clock.c) | <img src="shapes/shapes_digital_clock.png" alt="shapes_digital_clock" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Hamza RAHAL](https://github.com/hmz-rhl) |
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| [shapes_double_pendulum](shapes/shapes_double_pendulum.c) | <img src="shapes/shapes_double_pendulum.png" alt="shapes_double_pendulum" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [JoeCheong](https://github.com/Joecheong2006) |
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| [shapes_dashed_line](shapes/shapes_dashed_line.c) | <img src="shapes/shapes_dashed_line.png" alt="shapes_dashed_line" width="80"> | ⭐☆☆☆ | 5.5 | 5.5 | [Luís Almeida](https://github.com/luis605) |
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| [shapes_vector_angle](shapes/shapes_vector_angle.c) | <img src="shapes/shapes_vector_angle.png" alt="shapes_vector_angle" width="80"> | ⭐⭐☆☆ | 1.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
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### category: textures [26]
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@ -179,12 +182,13 @@ Examples using raylib models functionality, including models loading/generation
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| [models_basic_voxel](models/models_basic_voxel.c) | <img src="models/models_basic_voxel.png" alt="models_basic_voxel" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Tim Little](https://github.com/timlittle) |
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| [models_geometry_textures_cube](models/models_geometry_textures_cube.c) | <img src="models/models_geometry_textures_cube.png" alt="models_geometry_textures_cube" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
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### category: shaders [29]
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### category: shaders [30]
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Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.c) module.
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| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| [shaders_ascii_rendering](shaders/shaders_ascii_rendering.c) | <img src="shaders/shaders_ascii_rendering.png" alt="shaders_ascii_rendering" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Maicon Santana](https://github.com/maiconpintoabreu) |
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| [shaders_basic_lighting](shaders/shaders_basic_lighting.c) | <img src="shaders/shaders_basic_lighting.png" alt="shaders_basic_lighting" width="80"> | ⭐⭐⭐⭐️ | 3.0 | 4.2 | [Chris Camacho](https://github.com/chriscamacho) |
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| [shaders_model_shader](shaders/shaders_model_shader.c) | <img src="shaders/shaders_model_shader.png" alt="shaders_model_shader" width="80"> | ⭐⭐☆☆ | 1.3 | 3.7 | [Ramon Santamaria](https://github.com/raysan5) |
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||||
| [shaders_shapes_textures](shaders/shaders_shapes_textures.c) | <img src="shaders/shaders_shapes_textures.png" alt="shaders_shapes_textures" width="80"> | ⭐⭐☆☆ | 1.7 | 3.7 | [Ramon Santamaria](https://github.com/raysan5) |
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||||
|
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@ -241,7 +245,7 @@ Examples showing raylib misc functionality that does not fit in other categories
|
|||
| [easings_testbed](others/easings_testbed.c) | <img src="others/easings_testbed.png" alt="easings_testbed" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) |
|
||||
| [raylib_opengl_interop](others/raylib_opengl_interop.c) | <img src="others/raylib_opengl_interop.png" alt="raylib_opengl_interop" width="80"> | ⭐⭐⭐⭐️ | 3.8 | 4.0 | [Stephan Soller](https://github.com/arkanis) |
|
||||
| [embedded_files_loading](others/embedded_files_loading.c) | <img src="others/embedded_files_loading.png" alt="embedded_files_loading" width="80"> | ⭐⭐☆☆ | 3.0 | 3.5 | [Kristian Holmgren](https://github.com/defutura) |
|
||||
| [raymath_vector_angle](others/raymath_vector_angle.c) | <img src="others/raymath_vector_angle.png" alt="raymath_vector_angle" width="80"> | ⭐⭐☆☆ | 1.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [web_basic_window](others/web_basic_window.c) | <img src="others/web_basic_window.png" alt="web_basic_window" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
|
||||
Some example missing? As always, contributions are welcome, feel free to send new examples!
|
||||
Here is an[examples template](examples_template.c) with instructions to start with!
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||||
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@ -4,14 +4,14 @@
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|||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
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||||
*
|
||||
* Example originally created with raylib 5.5
|
||||
* Example originally created with raylib 5.5, last time updated with raylib 5.6-dev
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||||
*
|
||||
* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5)
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||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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||||
* BSD-like license that allows static linking with closed source software
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||||
*
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||||
* Copyright (c) 2025-2025 Robin (@RobinsAviary)
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||||
* Copyright (c) 2025 Robin (@RobinsAviary)
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||||
*
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||||
********************************************************************************************/
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||||
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||||
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@ -11,7 +11,7 @@
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|||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025-2025 Maicon Santana (@maiconpintoabreu)
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||||
* Copyright (c) 2025 Maicon Santana (@maiconpintoabreu)
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||||
*
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||||
********************************************************************************************/
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||||
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@ -8,6 +8,7 @@
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|||
# WARNING: List is not ordered by example name but by the display order on web
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||||
#
|
||||
core;core_basic_window;★☆☆☆;1.0;1.0;2013;2025;"Ramon Santamaria";@raysan5
|
||||
core;core_delta_time;★☆☆☆;5.5;5.6-dev;2025;2025;"Robin";@RobinsAviary
|
||||
core;core_input_keys;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
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||||
core;core_input_mouse;★☆☆☆;1.0;5.5;2014;2025;"Ramon Santamaria";@raysan5
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||||
core;core_input_mouse_wheel;★☆☆☆;1.1;1.3;2014;2025;"Ramon Santamaria";@raysan5
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@ -30,6 +31,7 @@ core;core_world_screen;★★☆☆;1.3;1.4;2015;2025;"Ramon Santamaria";@raysan
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core;core_window_flags;★★★☆;3.5;3.5;2020;2025;"Ramon Santamaria";@raysan5
|
||||
core;core_window_letterbox;★★☆☆;2.5;4.0;2019;2025;"Anata";@anatagawa
|
||||
core;core_window_should_close;★☆☆☆;4.2;4.2;2013;2025;"Ramon Santamaria";@raysan5
|
||||
core;core_monitor_change;★☆☆☆;5.5;5.6;2025;2025;"Maicon Santana";@maiconpintoabreu
|
||||
core;core_custom_logging;★★★☆;2.5;2.5;2018;2025;"Pablo Marcos Oltra";@pamarcos
|
||||
core;core_drop_files;★★☆☆;1.3;4.2;2015;2025;"Ramon Santamaria";@raysan5
|
||||
core;core_random_values;★☆☆☆;1.1;1.1;2014;2025;"Ramon Santamaria";@raysan5
|
||||
|
|
@ -67,6 +69,7 @@ shapes;shapes_splines_drawing;★★★☆;5.0;5.0;2023;2025;"Ramon Santamaria";
|
|||
shapes;shapes_digital_clock;★★★★;5.5;5.6;2025;2025;"Hamza RAHAL";@hmz-rhl
|
||||
shapes;shapes_double_pendulum;★★☆☆;5.5;5.5;2025;2025;"JoeCheong";@Joecheong2006
|
||||
shapes;shapes_dashed_line;★☆☆☆;5.5;5.5;2025;2025;"Luís Almeida";@luis605
|
||||
shapes;shapes_vector_angle;★★☆☆;1.0;5.0;2023;2025;"Ramon Santamaria";@raysan5
|
||||
textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
|
||||
textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5
|
||||
textures;textures_image_drawing;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5
|
||||
|
|
@ -132,6 +135,7 @@ models;models_bone_socket;★★★★;4.5;4.5;2024;2025;"iP";@ipzaur
|
|||
models;models_tesseract_view;★★☆☆;5.6-dev;5.6-dev;2024;2025;"Timothy van der Valk";@arceryz
|
||||
models;models_basic_voxel;★★☆☆;5.5;5.5;2025;2025;"Tim Little";@timlittle
|
||||
models;models_geometry_textures_cube;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe
|
||||
shaders;shaders_ascii_rendering;★★☆☆;5.5;5.6;2025;2025;"Maicon Santana";@maiconpintoabreu
|
||||
shaders;shaders_basic_lighting;★★★★;3.0;4.2;2019;2025;"Chris Camacho";@chriscamacho
|
||||
shaders;shaders_model_shader;★★☆☆;1.3;3.7;2014;2025;"Ramon Santamaria";@raysan5
|
||||
shaders;shaders_shapes_textures;★★☆☆;1.7;3.7;2015;2025;"Ramon Santamaria";@raysan5
|
||||
|
|
@ -174,4 +178,4 @@ others;rlgl_compute_shader;★★★★;4.0;4.0;2021;2025;"Teddy Astie";@tsnake4
|
|||
others;easings_testbed;★★★☆;2.5;3.0;2019;2025;"Juan Miguel López";@flashback-fx
|
||||
others;raylib_opengl_interop;★★★★;3.8;4.0;2021;2025;"Stephan Soller";@arkanis
|
||||
others;embedded_files_loading;★★☆☆;3.0;3.5;2020;2025;"Kristian Holmgren";@defutura
|
||||
others;raymath_vector_angle;★★☆☆;1.0;5.0;2023;2025;"Ramon Santamaria";@raysan5
|
||||
others;web_basic_window;★☆☆☆;5.6-dev;5.6-dev;2014;2025;"Ramon Santamaria";@raysan5
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@
|
|||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025-2025 Jopestpe (@jopestpe)
|
||||
* Copyright (c) 2025 Jopestpe (@jopestpe)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
|
|
|||
|
|
@ -1,15 +1,18 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [others] example - Basic window (adapted for HTML5 platform)
|
||||
* raylib [others] example - basic window
|
||||
*
|
||||
* This example is prepared to compile for PLATFORM_WEB and PLATFORM_DESKTOP
|
||||
* As you will notice, code structure is slightly different to the other examples...
|
||||
* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
|
||||
* This example has been adapted to compile for PLATFORM_WEB and PLATFORM_DESKTOP
|
||||
* As you will notice, code structure is slightly different to the other examples
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 5.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@
|
|||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025-2025 Maicon Santana (@maiconpintoabreu)
|
||||
* Copyright (c) 2025 Maicon Santana (@maiconpintoabreu)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
|
|
|||
|
|
@ -4,9 +4,9 @@
|
|||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 5.6
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
||||
*
|
||||
* Example contributed by Jopestpe (@jopestpe)
|
||||
* Example contributed by Ramon Santamaria (@raysan5), reviewed by Jopestpe (@jopestpe)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@
|
|||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025-2025 Zero (@zerohorsepower)
|
||||
* Copyright (c) 2025 Zero (@zerohorsepower)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - dashed line drawing
|
||||
* raylib [shapes] example - dashed line
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
||||
* Example originally created with raylib 5.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Luís Almeida (@luis605)
|
||||
*
|
||||
|
|
@ -16,8 +16,6 @@
|
|||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
#include "raygui.h" // Required for GUI controls
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
|
|
@ -29,7 +27,7 @@ int main(void)
|
|||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - interactive dashed line");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - dashed line");
|
||||
|
||||
// Line Properties
|
||||
Vector2 lineStartPosition = { 20.0f, 50.0f };
|
||||
|
|
@ -42,6 +40,7 @@ int main(void)
|
|||
int colorIndex = 0;
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
|
|
@ -50,8 +49,6 @@ int main(void)
|
|||
//----------------------------------------------------------------------------------
|
||||
lineEndPosition = GetMousePosition(); // Line endpoint follows the mouse
|
||||
|
||||
// --- Keyboard Controls ---
|
||||
|
||||
// Change Dash Length (UP/DOWN arrows)
|
||||
if (IsKeyDown(KEY_UP)) dashLength += 1.0f;
|
||||
if (IsKeyDown(KEY_DOWN) && dashLength > 1.0f) dashLength -= 1.0f;
|
||||
|
|
@ -61,11 +58,7 @@ int main(void)
|
|||
if (IsKeyDown(KEY_LEFT) && blankLength > 1.0f) blankLength -= 1.0f;
|
||||
|
||||
// Cycle through colors ('C' key)
|
||||
if (IsKeyPressed(KEY_C))
|
||||
{
|
||||
colorIndex = (colorIndex + 1) % (sizeof(lineColors)/sizeof(Color));
|
||||
}
|
||||
|
||||
if (IsKeyPressed(KEY_C)) colorIndex = (colorIndex + 1)%(sizeof(lineColors)/sizeof(Color));
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
|
|
|
|||
125
examples/shapes/shapes_vector_angle.c
Normal file
125
examples/shapes/shapes_vector_angle.c
Normal file
|
|
@ -0,0 +1,125 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - vector angle
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 1.0, last time updated with raylib 5.0
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2023-2025 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include "raymath.h" // Required for: Vector2LineAngle()
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - vector angle");
|
||||
|
||||
Vector2 v0 = { screenWidth/2, screenHeight/2 };
|
||||
Vector2 v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f });
|
||||
Vector2 v2 = { 0 }; // Updated with mouse position
|
||||
|
||||
float angle = 0.0f; // Angle in degrees
|
||||
int angleMode = 0; // 0-Vector2Angle(), 1-Vector2LineAngle()
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
float startangle = 0.0f;
|
||||
|
||||
if (angleMode == 0) startangle = -Vector2LineAngle(v0, v1)*RAD2DEG;
|
||||
if (angleMode == 1) startangle = 0.0f;
|
||||
|
||||
v2 = GetMousePosition();
|
||||
|
||||
if (IsKeyPressed(KEY_SPACE)) angleMode = !angleMode;
|
||||
|
||||
if ((angleMode == 0) && IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) v1 = GetMousePosition();
|
||||
|
||||
if (angleMode == 0)
|
||||
{
|
||||
// Calculate angle between two vectors, considering a common origin (v0)
|
||||
Vector2 v1Normal = Vector2Normalize(Vector2Subtract(v1, v0));
|
||||
Vector2 v2Normal = Vector2Normalize(Vector2Subtract(v2, v0));
|
||||
|
||||
angle = Vector2Angle(v1Normal, v2Normal)*RAD2DEG;
|
||||
}
|
||||
else if (angleMode == 1)
|
||||
{
|
||||
// Calculate angle defined by a two vectors line, in reference to horizontal line
|
||||
angle = Vector2LineAngle(v0, v2)*RAD2DEG;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
if (angleMode == 0)
|
||||
{
|
||||
DrawText("MODE 0: Angle between V1 and V2", 10, 10, 20, BLACK);
|
||||
DrawText("Right Click to Move V2", 10, 30, 20, DARKGRAY);
|
||||
|
||||
DrawLineEx(v0, v1, 2.0f, BLACK);
|
||||
DrawLineEx(v0, v2, 2.0f, RED);
|
||||
|
||||
DrawCircleSector(v0, 40.0f, startangle, startangle + angle, 32, Fade(GREEN, 0.6f));
|
||||
}
|
||||
else if (angleMode == 1)
|
||||
{
|
||||
DrawText("MODE 1: Angle formed by line V1 to V2", 10, 10, 20, BLACK);
|
||||
|
||||
DrawLine(0, screenHeight/2, screenWidth, screenHeight/2, LIGHTGRAY);
|
||||
DrawLineEx(v0, v2, 2.0f, RED);
|
||||
|
||||
DrawCircleSector(v0, 40.0f, startangle, startangle - angle, 32, Fade(GREEN, 0.6f));
|
||||
}
|
||||
|
||||
DrawText("v0", v0.x, v0.y, 10, DARKGRAY);
|
||||
|
||||
// If the line from v0 to v1 would overlap the text, move it's position up 10
|
||||
if (angleMode == 0 && Vector2Subtract(v0, v1).y > 0.0f) DrawText("v1", v1.x, v1.y-10.0f, 10, DARKGRAY);
|
||||
if (angleMode == 0 && Vector2Subtract(v0, v1).y < 0.0f) DrawText("v1", v1.x, v1.y, 10, DARKGRAY);
|
||||
|
||||
// If angle mode 1, use v1 to emphasize the horizontal line
|
||||
if (angleMode == 1) DrawText("v1", v0.x + 40.0f, v0.y, 10, DARKGRAY);
|
||||
|
||||
// position adjusted by -10 so it isn't hidden by cursor
|
||||
DrawText("v2", v2.x-10.0f, v2.y-10.0f, 10, DARKGRAY);
|
||||
|
||||
DrawText("Press SPACE to change MODE", 460, 10, 20, DARKGRAY);
|
||||
DrawText(TextFormat("ANGLE: %2.2f", angle), 10, 70, 20, LIME);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
examples/shapes/shapes_vector_angle.png
Normal file
BIN
examples/shapes/shapes_vector_angle.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
Loading…
Reference in a new issue