Update to version 1.0.6
Check CHANGELOG for the list of changes in this release!
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17 changed files with 654 additions and 177 deletions
62
tests/test_random.c
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62
tests/test_random.c
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/*******************************************************************************************
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*
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* raylib test - Testing GetRandomValue()
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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int framesCounter = 0;
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InitWindow(screenWidth, screenHeight, "raylib test - Random numbers");
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int randValue = GetRandomValue(-8,5);
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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framesCounter++;
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if ((framesCounter/60)%2)
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{
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randValue = GetRandomValue(-8,5);
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framesCounter = 0;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText(FormatText("%i", randValue), 120, 120, 60, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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