Some code tweaks

This commit is contained in:
Ray 2020-03-03 01:21:06 +01:00
commit a6297a2be1
6 changed files with 16 additions and 20 deletions

View file

@ -73,7 +73,7 @@
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3 or ES2
// Required for: rlLoadTexture() rlDeleteTextures(),
// rlGenerateMipmaps(), some funcs for DrawTexturePro()
// rlGenerateMipmaps(), some funcs for DrawTexturePro()
// Support only desired texture formats on stb_image
#if !defined(SUPPORT_FILEFORMAT_BMP)