REXM: Updated some examples inconsistencies
This commit is contained in:
parent
91bc8d9b10
commit
a51cb7fe30
1 changed files with 71 additions and 41 deletions
14
examples/others/resources/shaders/glsl120/point_particle.fs
Normal file
14
examples/others/resources/shaders/glsl120/point_particle.fs
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
#version 120
|
||||
|
||||
// Input uniform values
|
||||
uniform vec4 color;
|
||||
|
||||
// NOTE: Add your custom variables here
|
||||
|
||||
void main()
|
||||
{
|
||||
// Each point is drawn as a screen space square of gl_PointSize size. gl_PointCoord contains where we are inside of
|
||||
// it. (0, 0) is the top left, (1, 1) the bottom right corner
|
||||
// Draw each point as a colored circle with alpha 1.0 in the center and 0.0 at the outer edges
|
||||
gl_FragColor = vec4(color.rgb, color.a*(1.0 - length(gl_PointCoord.xy - vec2(0.5))*2.0));
|
||||
}
|
||||
Loading…
Reference in a new issue