[rlgl] introduced rlStartBatch

This commit is contained in:
Bruno Cabral 2025-04-20 10:10:10 -07:00
commit 9b989c4ac0

View file

@ -281,7 +281,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
// Draw rectangle using rlgl OpenGL 1.1 style coding (translated to OpenGL 3.3 internally)
static void DrawRectangleV(Vector2 position, Vector2 size, Color color)
{
rlBegin(RL_TRIANGLES);
rlStartBatch(RL_TRIANGLES, rlGetTextureIdDefault());
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(position.x, position.y);
@ -299,7 +299,7 @@ static void DrawGrid(int slices, float spacing)
{
int halfSlices = slices / 2;
rlBegin(RL_LINES);
rlStartBatch(RL_LINES, rlGetTextureIdDefault());
for (int i = -halfSlices; i <= halfSlices; i++)
{
if (i == 0)
@ -341,7 +341,7 @@ static void DrawCube(Vector3 position, float width, float height, float length,
//rlScalef(2.0f, 2.0f, 2.0f);
//rlRotatef(45, 0, 1, 0);
rlBegin(RL_TRIANGLES);
rlStartBatch(RL_TRIANGLES, rlGetTextureIdDefault());
rlColor4ub(color.r, color.g, color.b, color.a);
// Front Face -----------------------------------------------------
@ -413,7 +413,7 @@ static void DrawCubeWires(Vector3 position, float width, float height, float len
rlTranslatef(position.x, position.y, position.z);
//rlRotatef(45, 0, 1, 0);
rlBegin(RL_LINES);
rlStartBatch(RL_LINES, rlGetTextureIdDefault());
rlColor4ub(color.r, color.g, color.b, color.a);
// Front Face -----------------------------------------------------