REVIEWED: Shaders formating to follow raylib code conventions

This commit is contained in:
Ray 2025-08-11 20:22:31 +02:00
commit 9b598f6bcf

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@ -53,7 +53,7 @@ void main()
else
{
if (d < spots[fi].inner) alpha = 0.0;
else alpha = (d - spots[fi].inner) / (spots[fi].radius - spots[fi].inner);
else alpha = (d - spots[fi].inner)/(spots[fi].radius - spots[fi].inner);
}
}