REVIEWED: Shaders formating to follow raylib code conventions
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1 changed files with 806 additions and 806 deletions
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@ -53,7 +53,7 @@ void main()
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else
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{
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if (d < spots[fi].inner) alpha = 0.0;
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else alpha = (d - spots[fi].inner) / (spots[fi].radius - spots[fi].inner);
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else alpha = (d - spots[fi].inner)/(spots[fi].radius - spots[fi].inner);
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}
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}
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