Fix various warnings when building in VC2022

This commit is contained in:
Jeff Myers 2026-07-25 11:21:39 -07:00
commit 999064a438
2 changed files with 47 additions and 47 deletions

View file

@ -82,8 +82,8 @@ int main(void)
if (IsTextureValid(collection[i].texture))
{
DrawTexturePro(collection[i].texture,
(Rectangle){0,0,collection[i].texture.width, collection[i].texture.height},
(Rectangle){collection[i].position.x,collection[i].position.y,collection[i].texture.width, collection[i].texture.height},
(Rectangle){0,0,(float)collection[i].texture.width, (float)collection[i].texture.height},
(Rectangle){collection[i].position.x,collection[i].position.y, (float)collection[i].texture.width, (float)collection[i].texture.height},
(Vector2){collection[i].texture.width*0.5f, collection[i].texture.height*0.5f},
0.0f, WHITE);
}

View file

@ -115,7 +115,7 @@ int main(void)
EndMode3D();
DrawRectangleLines((int)((subjectTarget.texture.width - captureSize)/2.0f), (int)((subjectTarget.texture.height - captureSize)/2.0f), captureSize, captureSize, GREEN);
DrawRectangleLines((int)((subjectTarget.texture.width - captureSize)/2.0f), (int)((subjectTarget.texture.height - captureSize)/2.0f), (int)captureSize, (int)captureSize, GREEN);
DrawText("Subject View", 10, subjectTarget.texture.height - 30, 20, BLACK);
EndTextureMode();