Fix various warnings when building in VC2022

This commit is contained in:
Jeff Myers 2026-07-25 11:21:39 -07:00
commit 999064a438

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@ -212,12 +212,12 @@ static void UpdateModelAnimationBones(Model *model, ModelAnimation *anim0, int f
if (frame1 < 0) frame1 = 0;
// Get bone count (use minimum of all to be safe)
int boneCount = model->skeleton.boneCount;
unsigned int boneCount = model->skeleton.boneCount;
if (anim0->boneCount < boneCount) boneCount = anim0->boneCount;
if (anim1->boneCount < boneCount) boneCount = anim1->boneCount;
// Blend each bone
for (int boneIndex = 0; boneIndex < boneCount; boneIndex++)
for (unsigned int boneIndex = 0; boneIndex < boneCount; boneIndex++)
{
// Determine blend factor for this bone
float boneBlendFactor = blend;