examples review
This commit is contained in:
parent
ce87d2ced4
commit
970f1e8ff1
19 changed files with 64 additions and 36 deletions
|
|
@ -81,7 +81,7 @@ int main()
|
|||
// Load shader to be used on some parts drawing
|
||||
// NOTE 1: Using GLSL 330 shader version, on OpenGL ES 2.0 use GLSL 100 shader version
|
||||
// NOTE 2: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
|
||||
Shader shader = LoadShader(0, FormatText("resources/shaders/glsl%i/palette-switch.fs", GLSL_VERSION));
|
||||
Shader shader = LoadShader(0, FormatText("resources/shaders/glsl%i/palette_switch.fs", GLSL_VERSION));
|
||||
|
||||
// Get variable (uniform) location on the shader to connect with the program
|
||||
// NOTE: If uniform variable could not be found in the shader, function returns -1
|
||||
|
|
|
|||
Loading…
Reference in a new issue