added possibility to get modelview matrix from rlgl to be able to send it to shaders
This commit is contained in:
parent
69c8fa409a
commit
963551ee6e
1 changed files with 8 additions and 0 deletions
|
|
@ -461,6 +461,8 @@ void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size);
|
|||
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
|
||||
void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
||||
void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
||||
Matrix GetMatrixModelview();
|
||||
|
||||
|
||||
// Texture maps generation (PBR)
|
||||
// NOTE: Required shaders should be provided
|
||||
|
|
|
|||
Loading…
Reference in a new issue