ADDED: cursorLocked variable and review required code #4940 #4955

This commit is contained in:
Ray 2025-08-12 11:33:58 +02:00
commit 95e4494cfe

View file

@ -1214,7 +1214,7 @@ void EnableCursor(void)
#endif
platform.cursorRelative = false;
CORE.Input.Mouse.cursorHidden = false;
CORE.Input.Mouse.cursorLocked = false;
}
// Disables cursor (lock cursor)
@ -1223,7 +1223,7 @@ void DisableCursor(void)
SDL_SetRelativeMouseMode(SDL_TRUE);
platform.cursorRelative = true;
CORE.Input.Mouse.cursorHidden = true;
CORE.Input.Mouse.cursorLocked = true;
}
// Swap back buffer with front buffer (screen drawing)