Merge branch 'master' of github.com:raysan5/raylib

This commit is contained in:
Jeffery Myers 2024-07-01 12:02:42 -07:00
commit 95d0826f70
34 changed files with 1055 additions and 652 deletions

1
.gitignore vendored
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@ -104,6 +104,7 @@ GRTAGS
GTAGS GTAGS
# Zig programming language # Zig programming language
.zig-cache/
zig-cache/ zig-cache/
zig-out/ zig-out/
build/ build/

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@ -4,7 +4,9 @@
# #
# This file supports building raylib examples for the following platforms: # This file supports building raylib examples for the following platforms:
# #
# > PLATFORM_DESKTOP (GLFW backend): # > PLATFORM_DESKTOP
# - Defaults to PLATFORM_DESKTOP_GLFW
# > PLATFORM_DESKTOP_GFLW (GLFW backend):
# - Windows (Win32, Win64) # - Windows (Win32, Win64)
# - Linux (X11/Wayland desktop mode) # - Linux (X11/Wayland desktop mode)
# - macOS/OSX (x64, arm64) # - macOS/OSX (x64, arm64)
@ -52,9 +54,15 @@
# Define target platform: PLATFORM_DESKTOP, PLATFORM_DESKTOP_SDL, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB # Define target platform: PLATFORM_DESKTOP, PLATFORM_DESKTOP_SDL, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
PLATFORM ?= PLATFORM_DESKTOP PLATFORM ?= PLATFORM_DESKTOP
ifeq ($(PLATFORM), PLATFORM_DESKTOP)
TARGET_PLATFORM = PLATFORM_DESKTOP_GLFW
else
TARGET_PLATFORM = $(PLATFORM)
endif
# Define required raylib variables # Define required raylib variables
PROJECT_NAME ?= raylib_examples PROJECT_NAME ?= raylib_examples
RAYLIB_VERSION ?= 5.0.0 RAYLIB_VERSION ?= 5.5.0
RAYLIB_PATH ?= .. RAYLIB_PATH ?= ..
# Define raylib source code path # Define raylib source code path
@ -91,7 +99,7 @@ BUILD_WEB_RESOURCES ?= TRUE
BUILD_WEB_RESOURCES_PATH ?= $(dir $<)resources@resources BUILD_WEB_RESOURCES_PATH ?= $(dir $<)resources@resources
# Determine PLATFORM_OS when required # Determine PLATFORM_OS when required
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_WEB PLATFORM_DESKTOP_RGFW)) ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB))
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
# ifeq ($(UNAME),Msys) -> Windows # ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT) ifeq ($(OS),Windows_NT)
@ -118,7 +126,7 @@ ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLA
endif endif
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
UNAMEOS = $(shell uname) UNAMEOS = $(shell uname)
ifeq ($(UNAMEOS),Linux) ifeq ($(UNAMEOS),Linux)
PLATFORM_OS = LINUX PLATFORM_OS = LINUX
@ -127,7 +135,7 @@ endif
# RAYLIB_PATH adjustment for LINUX platform # RAYLIB_PATH adjustment for LINUX platform
# TODO: Do we really need this? # TODO: Do we really need this?
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
RAYLIB_PREFIX ?= .. RAYLIB_PREFIX ?= ..
RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
@ -135,14 +143,14 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif endif
# Default path for raylib on Raspberry Pi # Default path for raylib on Raspberry Pi
ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
RAYLIB_PATH ?= /home/pi/raylib RAYLIB_PATH ?= /home/pi/raylib
endif endif
# Define raylib release directory for compiled library # Define raylib release directory for compiled library
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
# Emscripten required variables # Emscripten required variables
EMSDK_PATH ?= C:/emsdk EMSDK_PATH ?= C:/emsdk
@ -158,7 +166,7 @@ endif
#------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------
CC = gcc CC = gcc
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),OSX) ifeq ($(PLATFORM_OS),OSX)
# OSX default compiler # OSX default compiler
CC = clang CC = clang
@ -168,7 +176,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
CC = clang CC = clang
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
# HTML5 emscripten compiler # HTML5 emscripten compiler
# WARNING: To compile to HTML5, code must be redesigned # WARNING: To compile to HTML5, code must be redesigned
# to use emscripten.h and emscripten_set_main_loop() # to use emscripten.h and emscripten_set_main_loop()
@ -179,15 +187,15 @@ endif
#------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------
MAKE ?= make MAKE ?= make
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
MAKE = mingw32-make MAKE = mingw32-make
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_ANDROID) ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
MAKE = mingw32-make MAKE = mingw32-make
endif endif
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
MAKE = emmake make MAKE = emmake make
endif endif
@ -206,11 +214,11 @@ CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result
ifeq ($(BUILD_MODE),DEBUG) ifeq ($(BUILD_MODE),DEBUG)
CFLAGS += -g -D_DEBUG CFLAGS += -g -D_DEBUG
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
CFLAGS += -sASSERTIONS=1 --profiling CFLAGS += -sASSERTIONS=1 --profiling
endif endif
else else
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE) ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
CFLAGS += -O3 CFLAGS += -O3
else else
@ -227,7 +235,7 @@ endif
# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types # -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
# -Werror=implicit-function-declaration catch function calls without prior declaration # -Werror=implicit-function-declaration catch function calls without prior declaration
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
ifeq ($(RAYLIB_LIBTYPE),STATIC) ifeq ($(RAYLIB_LIBTYPE),STATIC)
CFLAGS += -D_DEFAULT_SOURCE CFLAGS += -D_DEFAULT_SOURCE
@ -238,7 +246,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif endif
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
CFLAGS += -std=gnu99 -DEGL_NO_X11 CFLAGS += -std=gnu99 -DEGL_NO_X11
endif endif
@ -248,7 +256,7 @@ endif
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
# Define additional directories containing required header files # Define additional directories containing required header files
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),BSD) ifeq ($(PLATFORM_OS),BSD)
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
endif endif
@ -256,10 +264,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH) INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH)
endif endif
ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
INCLUDE_PATHS += -I/usr/include/libdrm INCLUDE_PATHS += -I/usr/include/libdrm
endif endif
@ -273,7 +281,7 @@ endif
#------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
# NOTE: The resource .rc file contains windows executable icon and properties # NOTE: The resource .rc file contains windows executable icon and properties
LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
@ -289,7 +297,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH) LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
# NOTE: The resource .rc file contains windows executable icon and properties # NOTE: The resource .rc file contains windows executable icon and properties
LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
@ -300,7 +308,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
endif endif
LDFLAGS += -L$(SDL_LIBRARY_PATH) LDFLAGS += -L$(SDL_LIBRARY_PATH)
endif endif
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
# -Os # size optimization # -Os # size optimization
# -O2 # optimization level 2, if used, also set --memory-init-file 0 # -O2 # optimization level 2, if used, also set --memory-init-file 0
# -sUSE_GLFW=3 # Use glfw3 library (context/input management) # -sUSE_GLFW=3 # Use glfw3 library (context/input management)
@ -347,7 +355,7 @@ endif
# Define libraries required on linking: LDLIBS # Define libraries required on linking: LDLIBS
# NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name> # NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
#------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compilation # Libraries for Windows desktop compilation
# NOTE: WinMM library required to set high-res timer resolution # NOTE: WinMM library required to set high-res timer resolution
@ -393,7 +401,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
LDLIBS += -lglfw LDLIBS += -lglfw
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compilation # Libraries for Windows desktop compilation
LDLIBS = -lraylib -lSDL2 -lSDL2main -lopengl32 -lgdi32 LDLIBS = -lraylib -lSDL2 -lSDL2main -lopengl32 -lgdi32
@ -421,7 +429,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
LDLIBS += -latomic LDLIBS += -latomic
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP_RGFW) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compilation # Libraries for Windows desktop compilation
LDLIBS = ..\src\libraylib.a -lgdi32 -lwinmm -lopengl32 LDLIBS = ..\src\libraylib.a -lgdi32 -lwinmm -lopengl32
@ -446,12 +454,12 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_RGFW)
LDLIBS += -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo LDLIBS += -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
# Libraries for DRM compiling # Libraries for DRM compiling
# NOTE: Required packages: libasound2-dev (ALSA) # NOTE: Required packages: libasound2-dev (ALSA)
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic
endif endif
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
# Libraries for web (HTML5) compiling # Libraries for web (HTML5) compiling
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
endif endif
@ -638,17 +646,17 @@ others: $(OTHERS)
# Generic compilation pattern # Generic compilation pattern
# NOTE: Examples must be ready for Android compilation! # NOTE: Examples must be ready for Android compilation!
%: %.c %: %.c
ifeq ($(PLATFORM),PLATFORM_ANDROID) ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
$(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$< $(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$<
else ifeq ($(PLATFORM),PLATFORM_WEB) else ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
$(MAKE) -f Makefile.Web $@ $(MAKE) -f Makefile.Web $@
else else
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -D$(TARGET_PLATFORM)
endif endif
# Clean everything # Clean everything
clean: clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
del *.o *.exe /s del *.o *.exe /s
endif endif
@ -661,11 +669,11 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
rm -f *.o rm -f *.o
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
find . -type f -executable -delete find . -type f -executable -delete
rm -fv *.o rm -fv *.o
endif endif
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
del *.wasm *.html *.js *.data del *.wasm *.html *.js *.data
else else

27
examples/examples.rc Normal file
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@ -0,0 +1,27 @@
GLFW_ICON ICON "raylib.ico"
1 VERSIONINFO
FILEVERSION 1,0,0,0
PRODUCTVERSION 1,0,0,0
BEGIN
BLOCK "StringFileInfo"
BEGIN
//BLOCK "080904E4" // English UK
BLOCK "040904E4" // English US
BEGIN
VALUE "CompanyName", "raylib technologies"
VALUE "FileDescription", "raylib example"
VALUE "FileVersion", "1.0"
VALUE "InternalName", "raylib-example"
VALUE "LegalCopyright", "(c) 2024 raylib technologies (@raylibtech)"
//VALUE "OriginalFilename", "raylib_app.exe"
VALUE "ProductName", "raylib-example"
VALUE "ProductVersion", "1.0"
END
END
BLOCK "VarFileInfo"
BEGIN
//VALUE "Translation", 0x809, 1252 // English UK
VALUE "Translation", 0x409, 1252 // English US
END
END

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@ -49,7 +49,8 @@ int main(void)
Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f); Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f);
Model skybox = LoadModelFromMesh(cube); Model skybox = LoadModelFromMesh(cube);
bool useHDR = true; // Set this to true to use an HDR Texture, Note that raylib must be built with HDR Support for this to work SUPPORT_FILEFORMAT_HDR
bool useHDR = false;
// Load skybox shader and set required locations // Load skybox shader and set required locations
// NOTE: Some locations are automatically set at shader loading // NOTE: Some locations are automatically set at shader loading
@ -158,8 +159,6 @@ int main(void)
EndMode3D(); EndMode3D();
//DrawTextureEx(panorama, (Vector2){ 0, 0 }, 0.0f, 0.5f, WHITE);
if (useHDR) DrawText(TextFormat("Panorama image from hdrihaven.com: %s", GetFileName(skyboxFileName)), 10, GetScreenHeight() - 20, 10, BLACK); if (useHDR) DrawText(TextFormat("Panorama image from hdrihaven.com: %s", GetFileName(skyboxFileName)), 10, GetScreenHeight() - 20, 10, BLACK);
else DrawText(TextFormat(": %s", GetFileName(skyboxFileName)), 10, GetScreenHeight() - 20, 10, BLACK); else DrawText(TextFormat(": %s", GetFileName(skyboxFileName)), 10, GetScreenHeight() - 20, 10, BLACK);

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@ -0,0 +1,106 @@
/*******************************************************************************************
*
* raylib [textures] example - Retrive image channel (mask)
*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
* Example originally created with raylib 5.1-dev, last time updated with raylib 5.1-dev
*
* Example contributed by Bruno Cabral (github.com/brccabral) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2024-2024 Bruno Cabral (github.com/brccabral) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include <raylib.h>
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - extract channel from image");
Image fudesumiImage = LoadImage("resources/fudesumi.png");
Image imageAlpha = ImageFromChannel(fudesumiImage, 3);
ImageAlphaMask(&imageAlpha, imageAlpha);
Image imageRed = ImageFromChannel(fudesumiImage, 0);
ImageAlphaMask(&imageRed, imageAlpha);
Image imageGreen = ImageFromChannel(fudesumiImage, 1);
ImageAlphaMask(&imageGreen, imageAlpha);
Image imageBlue = ImageFromChannel(fudesumiImage, 2);
ImageAlphaMask(&imageBlue, imageAlpha);
Image backgroundImage = GenImageChecked(screenWidth, screenHeight, screenWidth/20, screenHeight/20, ORANGE, YELLOW);
Texture2D fudesumiTexture = LoadTextureFromImage(fudesumiImage);
Texture2D textureAlpha = LoadTextureFromImage(imageAlpha);
Texture2D textureRed = LoadTextureFromImage(imageRed);
Texture2D textureGreen = LoadTextureFromImage(imageGreen);
Texture2D textureBlue = LoadTextureFromImage(imageBlue);
Texture2D backgroundTexture = LoadTextureFromImage(backgroundImage);
UnloadImage(fudesumiImage);
UnloadImage(imageAlpha);
UnloadImage(imageRed);
UnloadImage(imageGreen);
UnloadImage(imageBlue);
UnloadImage(backgroundImage);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
Rectangle fudesumiRec = {0, 0, fudesumiImage.width, fudesumiImage.height};
Rectangle fudesumiPos = {50, 10, fudesumiImage.width*0.8f, fudesumiImage.height*0.8f};
Rectangle redPos = { 410, 10, fudesumiPos.width / 2, fudesumiPos.height / 2 };
Rectangle greenPos = { 600, 10, fudesumiPos.width / 2, fudesumiPos.height / 2 };
Rectangle bluePos = { 410, 230, fudesumiPos.width / 2, fudesumiPos.height / 2 };
Rectangle alphaPos = { 600, 230, fudesumiPos.width / 2, fudesumiPos.height / 2 };
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
DrawTexture(backgroundTexture, 0, 0, WHITE);
DrawTexturePro(fudesumiTexture, fudesumiRec, fudesumiPos, (Vector2) {0, 0}, 0, WHITE);
DrawTexturePro(textureRed, fudesumiRec, redPos, (Vector2) {0, 0}, 0, RED);
DrawTexturePro(textureGreen, fudesumiRec, greenPos, (Vector2) {0, 0}, 0, GREEN);
DrawTexturePro(textureBlue, fudesumiRec, bluePos, (Vector2) {0, 0}, 0, BLUE);
DrawTexturePro(textureAlpha, fudesumiRec, alphaPos, (Vector2) {0, 0}, 0, WHITE);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(backgroundTexture);
UnloadTexture(fudesumiTexture);
UnloadTexture(textureRed);
UnloadTexture(textureGreen);
UnloadTexture(textureBlue);
UnloadTexture(textureAlpha);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@ -15,7 +15,7 @@
{ {
"name": "RAYLIB_VERSION_MINOR", "name": "RAYLIB_VERSION_MINOR",
"type": "INT", "type": "INT",
"value": 1, "value": 5,
"description": "" "description": ""
}, },
{ {
@ -27,7 +27,7 @@
{ {
"name": "RAYLIB_VERSION", "name": "RAYLIB_VERSION",
"type": "STRING", "type": "STRING",
"value": "5.1-dev", "value": "5.5",
"description": "" "description": ""
}, },
{ {
@ -7183,6 +7183,21 @@
} }
] ]
}, },
{
"name": "ImageFromChannel",
"description": "Create an image from a selected channel of another image (GRAYSCALE)",
"returnType": "Image",
"params": [
{
"type": "Image",
"name": "image"
},
{
"type": "int",
"name": "selectedChannel"
}
]
},
{ {
"name": "ImageText", "name": "ImageText",
"description": "Create an image from text (default font)", "description": "Create an image from text (default font)",

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@ -15,7 +15,7 @@ return {
{ {
name = "RAYLIB_VERSION_MINOR", name = "RAYLIB_VERSION_MINOR",
type = "INT", type = "INT",
value = 1, value = 5,
description = "" description = ""
}, },
{ {
@ -27,7 +27,7 @@ return {
{ {
name = "RAYLIB_VERSION", name = "RAYLIB_VERSION",
type = "STRING", type = "STRING",
value = "5.1-dev", value = "5.5",
description = "" description = ""
}, },
{ {
@ -5521,6 +5521,15 @@ return {
{type = "Rectangle", name = "rec"} {type = "Rectangle", name = "rec"}
} }
}, },
{
name = "ImageFromChannel",
description = "Create an image from a selected channel of another image (GRAYSCALE)",
returnType = "Image",
params = {
{type = "Image", name = "image"},
{type = "int", name = "selectedChannel"}
}
},
{ {
name = "ImageText", name = "ImageText",
description = "Create an image from text (default font)", description = "Create an image from text (default font)",

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@ -3,9 +3,9 @@
<Defines count="57"> <Defines count="57">
<Define name="RAYLIB_H" type="GUARD" value="" desc="" /> <Define name="RAYLIB_H" type="GUARD" value="" desc="" />
<Define name="RAYLIB_VERSION_MAJOR" type="INT" value="5" desc="" /> <Define name="RAYLIB_VERSION_MAJOR" type="INT" value="5" desc="" />
<Define name="RAYLIB_VERSION_MINOR" type="INT" value="1" desc="" /> <Define name="RAYLIB_VERSION_MINOR" type="INT" value="5" desc="" />
<Define name="RAYLIB_VERSION_PATCH" type="INT" value="0" desc="" /> <Define name="RAYLIB_VERSION_PATCH" type="INT" value="0" desc="" />
<Define name="RAYLIB_VERSION" type="STRING" value="5.1-dev" desc="" /> <Define name="RAYLIB_VERSION" type="STRING" value="5.5" desc="" />
<Define name="__declspec(x)" type="MACRO" value="__attribute__((x))" desc="" /> <Define name="__declspec(x)" type="MACRO" value="__attribute__((x))" desc="" />
<Define name="RLAPI" type="UNKNOWN" value="__declspec(dllexport)" desc="We are building the library as a Win32 shared library (.dll)" /> <Define name="RLAPI" type="UNKNOWN" value="__declspec(dllexport)" desc="We are building the library as a Win32 shared library (.dll)" />
<Define name="PI" type="FLOAT" value="3.14159265358979323846" desc="" /> <Define name="PI" type="FLOAT" value="3.14159265358979323846" desc="" />
@ -670,7 +670,7 @@
<Param type="unsigned int" name="frames" desc="" /> <Param type="unsigned int" name="frames" desc="" />
</Callback> </Callback>
</Callbacks> </Callbacks>
<Functions count="572"> <Functions count="573">
<Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context"> <Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context">
<Param type="int" name="width" desc="" /> <Param type="int" name="width" desc="" />
<Param type="int" name="height" desc="" /> <Param type="int" name="height" desc="" />
@ -1798,6 +1798,10 @@
<Param type="Image" name="image" desc="" /> <Param type="Image" name="image" desc="" />
<Param type="Rectangle" name="rec" desc="" /> <Param type="Rectangle" name="rec" desc="" />
</Function> </Function>
<Function name="ImageFromChannel" retType="Image" paramCount="2" desc="Create an image from a selected channel of another image (GRAYSCALE)">
<Param type="Image" name="image" desc="" />
<Param type="int" name="selectedChannel" desc="" />
</Function>
<Function name="ImageText" retType="Image" paramCount="3" desc="Create an image from text (default font)"> <Function name="ImageText" retType="Image" paramCount="3" desc="Create an image from text (default font)">
<Param type="const char *" name="text" desc="" /> <Param type="const char *" name="text" desc="" />
<Param type="int" name="fontSize" desc="" /> <Param type="int" name="fontSize" desc="" />

View file

@ -5,7 +5,7 @@ project(example)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Dependencies # Dependencies
set(RAYLIB_VERSION 5.0) set(RAYLIB_VERSION 5.5)
find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED
if (NOT raylib_FOUND) # If there's none, fetch and build raylib if (NOT raylib_FOUND) # If there's none, fetch and build raylib
include(FetchContent) include(FetchContent)

View file

@ -1,7 +1,7 @@
# Setup the project and settings # Setup the project and settings
project(raylib C) project(raylib C)
set(PROJECT_VERSION 5.0.0) set(PROJECT_VERSION 5.5.0)
set(API_VERSION 500) set(API_VERSION 550)
include(GNUInstallDirs) include(GNUInstallDirs)
include(JoinPaths) include(JoinPaths)

View file

@ -4,7 +4,9 @@
# #
# This file supports building raylib library for the following platforms: # This file supports building raylib library for the following platforms:
# #
# > PLATFORM_DESKTOP (GLFW backend): # > PLATFORM_DESKTOP
# - Defaults to PLATFORM_DESKTOP_GLFW
# > PLATFORM_DESKTOP_GLFW (GLFW backend):
# - Windows (Win32, Win64) # - Windows (Win32, Win64)
# - Linux (X11/Wayland desktop mode) # - Linux (X11/Wayland desktop mode)
# - macOS/OSX (x64, arm64) # - macOS/OSX (x64, arm64)
@ -55,12 +57,18 @@
# Define required environment variables # Define required environment variables
#------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------
# Define target platform: PLATFORM_DESKTOP, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB # Define target platform
PLATFORM ?= PLATFORM_DESKTOP PLATFORM ?= PLATFORM_DESKTOP
ifeq ($(PLATFORM), PLATFORM_DESKTOP)
TARGET_PLATFORM = PLATFORM_DESKTOP_GLFW
else
TARGET_PLATFORM = $(PLATFORM)
endif
# Define required raylib variables # Define required raylib variables
RAYLIB_VERSION = 5.0.0 RAYLIB_VERSION = 5.5.0
RAYLIB_API_VERSION = 500 RAYLIB_API_VERSION = 550
# Define raylib source code path # Define raylib source code path
RAYLIB_SRC_PATH ?= ../src RAYLIB_SRC_PATH ?= ../src
@ -119,7 +127,7 @@ HOST_PLATFORM_OS ?= WINDOWS
PLATFORM_OS ?= WINDOWS PLATFORM_OS ?= WINDOWS
# Determine PLATFORM_OS when required # Determine PLATFORM_OS when required
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_WEB PLATFORM_ANDROID PLATFORM_DESKTOP_RGFW)) ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB PLATFORM_ANDROID))
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
# ifeq ($(UNAME),Msys) -> Windows # ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT) ifeq ($(OS),Windows_NT)
@ -152,7 +160,7 @@ ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLA
endif endif
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
UNAMEOS = $(shell uname) UNAMEOS = $(shell uname)
ifeq ($(UNAMEOS),Linux) ifeq ($(UNAMEOS),Linux)
PLATFORM_OS = LINUX PLATFORM_OS = LINUX
@ -161,7 +169,7 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
PLATFORM_SHELL = sh PLATFORM_SHELL = sh
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
ifndef PLATFORM_SHELL ifndef PLATFORM_SHELL
PLATFORM_SHELL = sh PLATFORM_SHELL = sh
@ -169,7 +177,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
ifeq ($(PLATFORM_OS), WINDOWS) ifeq ($(PLATFORM_OS), WINDOWS)
# Emscripten required variables # Emscripten required variables
EMSDK_PATH ?= C:/emsdk EMSDK_PATH ?= C:/emsdk
@ -181,7 +189,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_ANDROID) ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
# Android architecture # Android architecture
# Starting at 2019 using arm64 is mandatory for published apps, # Starting at 2019 using arm64 is mandatory for published apps,
# Starting on August 2020, minimum required target API is Android 10 (API level 29) # Starting on August 2020, minimum required target API is Android 10 (API level 29)
@ -221,7 +229,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
endif endif
# Define raylib graphics api depending on selected platform # Define raylib graphics api depending on selected platform
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
# By default use OpenGL 3.3 on desktop platforms # By default use OpenGL 3.3 on desktop platforms
GRAPHICS ?= GRAPHICS_API_OPENGL_33 GRAPHICS ?= GRAPHICS_API_OPENGL_33
#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1 #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
@ -229,28 +237,28 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
#GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3 #GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
#GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE) #GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
endif endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP_RGFW) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
# By default use OpenGL 3.3 on desktop platforms
GRAPHICS ?= GRAPHICS_API_OPENGL_33
#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
#GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
#GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
# By default use OpenGL 3.3 on desktop platform with SDL backend # By default use OpenGL 3.3 on desktop platform with SDL backend
GRAPHICS ?= GRAPHICS_API_OPENGL_33 GRAPHICS ?= GRAPHICS_API_OPENGL_33
endif endif
ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
# By default use OpenGL 3.3 on desktop platforms
GRAPHICS ?= GRAPHICS_API_OPENGL_33
#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
#GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
#GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
# On DRM OpenGL ES 2.0 must be used # On DRM OpenGL ES 2.0 must be used
GRAPHICS = GRAPHICS_API_OPENGL_ES2 GRAPHICS = GRAPHICS_API_OPENGL_ES2
endif endif
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
# On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0 # On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
GRAPHICS = GRAPHICS_API_OPENGL_ES2 GRAPHICS = GRAPHICS_API_OPENGL_ES2
#GRAPHICS = GRAPHICS_API_OPENGL_ES3 # Uncomment to use ES3/WebGL2 (preliminary support). #GRAPHICS = GRAPHICS_API_OPENGL_ES3 # Uncomment to use ES3/WebGL2 (preliminary support).
endif endif
ifeq ($(PLATFORM),PLATFORM_ANDROID) ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
# By default use OpenGL ES 2.0 on Android # By default use OpenGL ES 2.0 on Android
GRAPHICS = GRAPHICS_API_OPENGL_ES2 GRAPHICS = GRAPHICS_API_OPENGL_ES2
endif endif
@ -260,7 +268,7 @@ endif
CC = gcc CC = gcc
AR = ar AR = ar
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),OSX) ifeq ($(PLATFORM_OS),OSX)
# OSX default compiler # OSX default compiler
CC = clang CC = clang
@ -271,7 +279,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
CC = clang CC = clang
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
# Define RPI cross-compiler # Define RPI cross-compiler
#CC = armv6j-hardfloat-linux-gnueabi-gcc #CC = armv6j-hardfloat-linux-gnueabi-gcc
@ -279,12 +287,12 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
AR = $(RPI_TOOLCHAIN)/bin/$(RPI_TOOLCHAIN_NAME)-ar AR = $(RPI_TOOLCHAIN)/bin/$(RPI_TOOLCHAIN_NAME)-ar
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
# HTML5 emscripten compiler # HTML5 emscripten compiler
CC = emcc CC = emcc
AR = emar AR = emar
endif endif
ifeq ($(PLATFORM),PLATFORM_ANDROID) ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
# Android toolchain (must be provided for desired architecture and compiler) # Android toolchain (must be provided for desired architecture and compiler)
ifeq ($(ANDROID_ARCH),arm) ifeq ($(ANDROID_ARCH),arm)
CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-androideabi$(ANDROID_API_VERSION)-clang CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-androideabi$(ANDROID_API_VERSION)-clang
@ -316,13 +324,13 @@ endif
# -D_GNU_SOURCE access to lots of nonstandard GNU/Linux extension functions # -D_GNU_SOURCE access to lots of nonstandard GNU/Linux extension functions
# -Werror=pointer-arith catch unportable code that does direct arithmetic on void pointers # -Werror=pointer-arith catch unportable code that does direct arithmetic on void pointers
# -fno-strict-aliasing jar_xm.h does shady stuff (breaks strict aliasing) # -fno-strict-aliasing jar_xm.h does shady stuff (breaks strict aliasing)
CFLAGS = -Wall -D_GNU_SOURCE -D$(PLATFORM) -D$(GRAPHICS) -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing CFLAGS = -Wall -D_GNU_SOURCE -D$(TARGET_PLATFORM) -D$(GRAPHICS) -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing
ifneq ($(RAYLIB_CONFIG_FLAGS), NONE) ifneq ($(RAYLIB_CONFIG_FLAGS), NONE)
CFLAGS += -DEXTERNAL_CONFIG_FLAGS $(RAYLIB_CONFIG_FLAGS) CFLAGS += -DEXTERNAL_CONFIG_FLAGS $(RAYLIB_CONFIG_FLAGS)
endif endif
ifeq ($(PLATFORM), PLATFORM_WEB) ifeq ($(TARGET_PLATFORM), PLATFORM_WEB)
# NOTE: When using multi-threading in the user code, it requires -pthread enabled # NOTE: When using multi-threading in the user code, it requires -pthread enabled
CFLAGS += -std=gnu99 CFLAGS += -std=gnu99
else else
@ -338,13 +346,13 @@ ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
endif endif
ifeq ($(RAYLIB_BUILD_MODE),RELEASE) ifeq ($(RAYLIB_BUILD_MODE),RELEASE)
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
CFLAGS += -Os CFLAGS += -Os
endif endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
CFLAGS += -O1 CFLAGS += -O1
endif endif
ifeq ($(PLATFORM),PLATFORM_ANDROID) ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
CFLAGS += -O2 CFLAGS += -O2
endif endif
endif endif
@ -354,10 +362,10 @@ endif
# -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration # -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration
# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types # -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
# -Werror=implicit-function-declaration catch function calls without prior declaration # -Werror=implicit-function-declaration catch function calls without prior declaration
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
CFLAGS += -Werror=implicit-function-declaration CFLAGS += -Werror=implicit-function-declaration
endif endif
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
# -Os # size optimization # -Os # size optimization
# -O2 # optimization level 2, if used, also set --memory-init-file 0 # -O2 # optimization level 2, if used, also set --memory-init-file 0
# -sUSE_GLFW=3 # Use glfw3 library (context/input management) -> Only for linker! # -sUSE_GLFW=3 # Use glfw3 library (context/input management) -> Only for linker!
@ -375,7 +383,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
endif endif
#CFLAGS += -sGL_ENABLE_GET_PROC_ADDRESS #CFLAGS += -sGL_ENABLE_GET_PROC_ADDRESS
endif endif
ifeq ($(PLATFORM),PLATFORM_ANDROID) ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
# Compiler flags for arquitecture # Compiler flags for arquitecture
ifeq ($(ANDROID_ARCH),arm) ifeq ($(ANDROID_ARCH),arm)
CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
@ -411,19 +419,18 @@ ifeq ($(RAYLIB_LIBTYPE),SHARED)
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
# without EGL_NO_X11 eglplatform.h tears Xlib.h in which tears X.h in # without EGL_NO_X11 eglplatform.h tears Xlib.h in which tears X.h in
# which contains a conflicting type Font # which contains a conflicting type Font
CFLAGS += -DEGL_NO_X11 CFLAGS += -DEGL_NO_X11
CFLAGS += -Werror=implicit-function-declaration CFLAGS += -Werror=implicit-function-declaration
endif endif
# Use Wayland display on Linux desktop # Use Wayland display on Linux desktop
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS), LINUX) ifeq ($(PLATFORM_OS), LINUX)
ifeq ($(GLFW_LINUX_ENABLE_X11),TRUE) ifeq ($(GLFW_LINUX_ENABLE_X11),TRUE)
CFLAGS += -D_GLFW_X11 CFLAGS += -D_GLFW_X11
endif endif
ifeq ($(GLFW_LINUX_ENABLE_WAYLAND),TRUE) ifeq ($(GLFW_LINUX_ENABLE_WAYLAND),TRUE)
CFLAGS += -D_GLFW_WAYLAND CFLAGS += -D_GLFW_WAYLAND
LDFLAGS += $(shell pkg-config wayland-client wayland-cursor wayland-egl xkbcommon --libs) LDFLAGS += $(shell pkg-config wayland-client wayland-cursor wayland-egl xkbcommon --libs)
@ -457,26 +464,26 @@ CFLAGS += $(CUSTOM_CFLAGS)
INCLUDE_PATHS = -I. INCLUDE_PATHS = -I.
# Define additional directories containing required header files # Define additional directories containing required header files
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
INCLUDE_PATHS += -Iexternal/glfw/include INCLUDE_PATHS += -Iexternal/glfw/include
ifeq ($(PLATFORM_OS),BSD) ifeq ($(PLATFORM_OS),BSD)
INCLUDE_PATHS += -I/usr/local/include INCLUDE_PATHS += -I/usr/local/include
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH) INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH)
endif endif
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
INCLUDE_PATHS += -Iexternal/glfw/include INCLUDE_PATHS += -Iexternal/glfw/include
endif endif
ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
INCLUDE_PATHS += -I/usr/include/libdrm INCLUDE_PATHS += -I/usr/include/libdrm
ifeq ($(USE_RPI_CROSSCOMPILER), TRUE) ifeq ($(USE_RPI_CROSSCOMPILER), TRUE)
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/usr/include INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/usr/include
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_ANDROID) ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue
# Include android_native_app_glue.h # Include android_native_app_glue.h
INCLUDE_PATHS += -I$(NATIVE_APP_GLUE) INCLUDE_PATHS += -I$(NATIVE_APP_GLUE)
@ -502,7 +509,7 @@ endif
#------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------
LDFLAGS = $(CUSTOM_LDFLAGS) -L. -L$(RAYLIB_RELEASE_PATH) LDFLAGS = $(CUSTOM_LDFLAGS) -L. -L$(RAYLIB_RELEASE_PATH)
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
ifneq ($(CC), tcc) ifneq ($(CC), tcc)
LDFLAGS += -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME)dll.a LDFLAGS += -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME)dll.a
@ -518,17 +525,17 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so -Lsrc -L/usr/local/lib LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so -Lsrc -L/usr/local/lib
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
LDFLAGS += -L$(SDL_LIBRARY_PATH) LDFLAGS += -L$(SDL_LIBRARY_PATH)
endif endif
ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
ifeq ($(USE_RPI_CROSSCOMPILER), TRUE) ifeq ($(USE_RPI_CROSSCOMPILER), TRUE)
LDFLAGS += -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib -L$(RPI_TOOLCHAIN_SYSROOT)/usr/lib LDFLAGS += -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib -L$(RPI_TOOLCHAIN_SYSROOT)/usr/lib
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_ANDROID) ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
LDFLAGS += -Wl,-soname,libraylib.$(RAYLIB_API_VERSION).so -Wl,--exclude-libs,libatomic.a LDFLAGS += -Wl,-soname,libraylib.$(RAYLIB_API_VERSION).so -Wl,--exclude-libs,libatomic.a
LDFLAGS += -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings LDFLAGS += -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
# Force linking of library module to define symbol # Force linking of library module to define symbol
@ -542,7 +549,7 @@ endif
# Define libraries required on linking: LDLIBS # Define libraries required on linking: LDLIBS
# NOTE: This is only required for dynamic library generation # NOTE: This is only required for dynamic library generation
#------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
ifeq ($(CC), tcc) ifeq ($(CC), tcc)
LDLIBS = -lopengl32 -lgdi32 -lwinmm -lshell32 LDLIBS = -lopengl32 -lgdi32 -lwinmm -lshell32
@ -570,7 +577,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
LDLIBS = -lglfw LDLIBS = -lglfw
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
LDLIBS = -static-libgcc -lopengl32 -lgdi32 LDLIBS = -static-libgcc -lopengl32 -lgdi32
endif endif
@ -582,16 +589,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
endif endif
LDLIBS += -lSDL2 -lSDL2main LDLIBS += -lSDL2 -lSDL2main
endif endif
ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
LDLIBS = -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl
ifeq ($(RAYLIB_MODULE_AUDIO),TRUE)
LDLIBS += -latomic
endif
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP_RGFW)
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compilation # Libraries for Windows desktop compilation
LDLIBS = -lgdi32 -lwinmm -lopengl32 LDLIBS = -lgdi32 -lwinmm -lopengl32
@ -615,6 +613,15 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_RGFW)
LDLIBS += -lm -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo LDLIBS += -lm -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo
endif endif
endif endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
LDLIBS = -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl
ifeq ($(RAYLIB_MODULE_AUDIO),TRUE)
LDLIBS += -latomic
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm
endif
# Define source code object files required # Define source code object files required
#------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------
@ -624,8 +631,7 @@ OBJS = rcore.o \
rtext.o \ rtext.o \
utils.o utils.o
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(USE_EXTERNAL_GLFW),FALSE) ifeq ($(USE_EXTERNAL_GLFW),FALSE)
OBJS += rglfw.o OBJS += rglfw.o
endif endif
@ -640,7 +646,7 @@ ifeq ($(RAYLIB_MODULE_RAYGUI),TRUE)
OBJS += raygui.o OBJS += raygui.o
endif endif
ifeq ($(PLATFORM),PLATFORM_ANDROID) ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
OBJS += android_native_app_glue.o OBJS += android_native_app_glue.o
endif endif
@ -652,14 +658,14 @@ all: raylib
# Compile raylib library # Compile raylib library
# NOTE: Release directory is created if not exist # NOTE: Release directory is created if not exist
raylib: $(OBJS) raylib: $(OBJS)
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
# Compile raylib libray for web # Compile raylib libray for web
#$(CC) $(OBJS) -r -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc #$(CC) $(OBJS) -r -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc
$(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS) $(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS)
@echo "raylib library generated (lib$(RAYLIB_LIB_NAME).a)!" @echo "raylib library generated (lib$(RAYLIB_LIB_NAME).a)!"
else else
ifeq ($(RAYLIB_LIBTYPE),SHARED) ifeq ($(RAYLIB_LIBTYPE),SHARED)
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW)) ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW))
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
# NOTE: Linking with provided resource file # NOTE: Linking with provided resource file
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/$(RAYLIB_LIB_NAME).dll $(OBJS) $(RAYLIB_RES_FILE) $(LDFLAGS) $(LDLIBS) $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/$(RAYLIB_LIB_NAME).dll $(OBJS) $(RAYLIB_RES_FILE) $(LDFLAGS) $(LDLIBS)
@ -688,7 +694,7 @@ else
cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
# Compile raylib shared library version $(RAYLIB_VERSION). # Compile raylib shared library version $(RAYLIB_VERSION).
# WARNING: you should type "make clean" before doing this target # WARNING: you should type "make clean" before doing this target
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) $(LDLIBS) $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) $(LDLIBS)
@ -696,7 +702,7 @@ else
cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
endif endif
ifeq ($(PLATFORM),PLATFORM_ANDROID) ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS) $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS)
@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!" @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!"
# WARNING: symbolic links creation on Windows should be done using mklink command, no ln available # WARNING: symbolic links creation on Windows should be done using mklink command, no ln available
@ -851,7 +857,7 @@ clean: clean_shell_$(PLATFORM_SHELL)
clean_shell_sh: clean_shell_sh:
rm -fv *.o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so* raygui.c $(RAYLIB_RELEASE_PATH)/*-protocol.h $(RAYLIB_RELEASE_PATH)/*-protocol-code.h rm -fv *.o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so* raygui.c $(RAYLIB_RELEASE_PATH)/*-protocol.h $(RAYLIB_RELEASE_PATH)/*-protocol-code.h
ifeq ($(PLATFORM),PLATFORM_ANDROID) ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
rm -fv $(NATIVE_APP_GLUE)/android_native_app_glue.o rm -fv $(NATIVE_APP_GLUE)/android_native_app_glue.o
endif endif

View file

@ -207,15 +207,9 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
const cache_include = std.fs.path.join(b.allocator, &.{ b.sysroot.?, "cache", "sysroot", "include" }) catch @panic("Out of memory"); const cache_include = std.fs.path.join(b.allocator, &.{ b.sysroot.?, "cache", "sysroot", "include" }) catch @panic("Out of memory");
defer b.allocator.free(cache_include); defer b.allocator.free(cache_include);
if (comptime builtin.zig_version.minor > 12) {
var dir = std.fs.cwd().openDir(cache_include, std.fs.Dir.OpenDirOptions{ .access_sub_paths = true, .no_follow = true }) catch @panic("No emscripten cache. Generate it!");
dir.close();
raylib.addIncludePath(b.path(cache_include));
} else {
var dir = std.fs.openDirAbsolute(cache_include, std.fs.Dir.OpenDirOptions{ .access_sub_paths = true, .no_follow = true }) catch @panic("No emscripten cache. Generate it!"); var dir = std.fs.openDirAbsolute(cache_include, std.fs.Dir.OpenDirOptions{ .access_sub_paths = true, .no_follow = true }) catch @panic("No emscripten cache. Generate it!");
dir.close(); dir.close();
raylib.addIncludePath(.{ .path = cache_include }); raylib.addIncludePath(.{ .cwd_relative = cache_include });
}
}, },
else => { else => {
@panic("Unsupported OS"); @panic("Unsupported OS");

View file

@ -81,7 +81,7 @@ static PlatformData platform = { 0 }; // Platform specific data
// Local Variables Definition // Local Variables Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#define KEYCODE_MAP_SIZE 162 #define KEYCODE_MAP_SIZE 162
static const KeyboardKey KeycodeMap[KEYCODE_MAP_SIZE] = { static const KeyboardKey mapKeycode[KEYCODE_MAP_SIZE] = {
KEY_NULL, // AKEYCODE_UNKNOWN KEY_NULL, // AKEYCODE_UNKNOWN
0, // AKEYCODE_SOFT_LEFT 0, // AKEYCODE_SOFT_LEFT
0, // AKEYCODE_SOFT_RIGHT 0, // AKEYCODE_SOFT_RIGHT
@ -1201,7 +1201,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
return 1; // Handled gamepad button return 1; // Handled gamepad button
} }
KeyboardKey key = (keycode > 0 && keycode < KEYCODE_MAP_SIZE) ? KeycodeMap[keycode] : KEY_NULL; KeyboardKey key = (keycode > 0 && keycode < KEYCODE_MAP_SIZE)? mapKeycode[keycode] : KEY_NULL;
if (key != KEY_NULL) if (key != KEY_NULL)
{ {
// Save current key and its state // Save current key and its state

File diff suppressed because it is too large Load diff

View file

@ -104,8 +104,6 @@ __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int CodePage,
// Types and Structures Definition // Types and Structures Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
typedef struct { typedef struct {
// TODO: Define the platform specific variables required
RGFW_window *window; // Native display device (physical screen connection) RGFW_window *window; // Native display device (physical screen connection)
} PlatformData; } PlatformData;
@ -116,7 +114,7 @@ extern CoreData CORE; // Global CORE state context
static PlatformData platform = { NULL }; // Platform specific static PlatformData platform = { NULL }; // Platform specific
static const unsigned short RGFWKeyToRayKey[] = { static const unsigned short keyMappingRGFW[] = {
[RGFW_KEY_NULL] = KEY_NULL, [RGFW_KEY_NULL] = KEY_NULL,
[RGFW_Quote] = KEY_APOSTROPHE, [RGFW_Quote] = KEY_APOSTROPHE,
[RGFW_Comma] = KEY_COMMA, [RGFW_Comma] = KEY_COMMA,
@ -432,31 +430,32 @@ void SetWindowIcon(Image image)
{ {
i32 channels = 4; i32 channels = 4;
switch (image.format) { switch (image.format)
{
case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE:
case PIXELFORMAT_UNCOMPRESSED_R16: // 16 bpp (1 channel - half float) case PIXELFORMAT_UNCOMPRESSED_R16: // 16 bpp (1 channel - half float)
case PIXELFORMAT_UNCOMPRESSED_R32: // 32 bpp (1 channel - float) case PIXELFORMAT_UNCOMPRESSED_R32: // 32 bpp (1 channel - float)
{
channels = 1; channels = 1;
break; } break;
case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: // 8*2 bpp (2 channels) case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: // 8*2 bpp (2 channels)
case PIXELFORMAT_UNCOMPRESSED_R5G6B5: // 16 bpp case PIXELFORMAT_UNCOMPRESSED_R5G6B5: // 16 bpp
case PIXELFORMAT_UNCOMPRESSED_R8G8B8: // 24 bpp case PIXELFORMAT_UNCOMPRESSED_R8G8B8: // 24 bpp
case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: // 16 bpp (1 bit alpha) case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: // 16 bpp (1 bit alpha)
case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: // 16 bpp (4 bit alpha) case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: // 16 bpp (4 bit alpha)
case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: // 32 bpp case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: // 32 bpp
{
channels = 2; channels = 2;
break; } break;
case PIXELFORMAT_UNCOMPRESSED_R32G32B32: // 32*3 bpp (3 channels - float) case PIXELFORMAT_UNCOMPRESSED_R32G32B32: // 32*3 bpp (3 channels - float)
case PIXELFORMAT_UNCOMPRESSED_R16G16B16: // 16*3 bpp (3 channels - half float) case PIXELFORMAT_UNCOMPRESSED_R16G16B16: // 16*3 bpp (3 channels - half float)
case PIXELFORMAT_COMPRESSED_DXT1_RGB: // 4 bpp (no alpha) case PIXELFORMAT_COMPRESSED_DXT1_RGB: // 4 bpp (no alpha)
case PIXELFORMAT_COMPRESSED_ETC1_RGB: // 4 bpp case PIXELFORMAT_COMPRESSED_ETC1_RGB: // 4 bpp
case PIXELFORMAT_COMPRESSED_ETC2_RGB: // 4 bpp case PIXELFORMAT_COMPRESSED_ETC2_RGB: // 4 bpp
case PIXELFORMAT_COMPRESSED_PVRT_RGB: // 4 bpp case PIXELFORMAT_COMPRESSED_PVRT_RGB: // 4 bpp
{
channels = 3; channels = 3;
break; } break;
case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: // 32*4 bpp (4 channels - float) case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: // 32*4 bpp (4 channels - float)
case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: // 16*4 bpp (4 channels - half float) case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: // 16*4 bpp (4 channels - half float)
case PIXELFORMAT_COMPRESSED_DXT1_RGBA: // 4 bpp (1 bit alpha) case PIXELFORMAT_COMPRESSED_DXT1_RGBA: // 4 bpp (1 bit alpha)
@ -466,9 +465,9 @@ void SetWindowIcon(Image image)
case PIXELFORMAT_COMPRESSED_PVRT_RGBA: // 4 bpp case PIXELFORMAT_COMPRESSED_PVRT_RGBA: // 4 bpp
case PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: // 8 bpp case PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: // 8 bpp
case PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: // 2 bpp case PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: // 2 bpp
{
channels = 4; channels = 4;
break; } break;
default: break; default: break;
} }
@ -547,30 +546,36 @@ void *GetWindowHandle(void)
// Get number of monitors // Get number of monitors
int GetMonitorCount(void) int GetMonitorCount(void)
{ {
#define MAX_MONITORS_SUPPORTED 6
int count = MAX_MONITORS_SUPPORTED;
RGFW_monitor *mons = RGFW_getMonitors(); RGFW_monitor *mons = RGFW_getMonitors();
size_t i;
for (i = 0; i < 6; i++) { for (int i = 0; i < 6; i++)
{
if (!mons[i].rect.x && !mons[i].rect.y && !mons[i].rect.w && mons[i].rect.h) if (!mons[i].rect.x && !mons[i].rect.y && !mons[i].rect.w && mons[i].rect.h)
return i; {
count = i;
break;
}
} }
return 6; return count;
} }
// Get number of monitors // Get number of monitors
int GetCurrentMonitor(void) int GetCurrentMonitor(void)
{ {
int current = 0;
RGFW_monitor *mons = RGFW_getMonitors(); RGFW_monitor *mons = RGFW_getMonitors();
RGFW_monitor mon = RGFW_window_getMonitor(platform.window); RGFW_monitor mon = RGFW_window_getMonitor(platform.window);
size_t i; for (int i = 0; i < 6; i++)
for (i = 0; i < 6; i++) { {
if (mons[i].rect.x == mon.rect.x && if ((mons[i].rect.x == mon.rect.x) && (mons[i].rect.y == mon.rect.y)) current = i;
mons[i].rect.y == mon.rect.y)
return i;
} }
return 0; return current;
} }
// Get selected monitor position // Get selected monitor position
@ -595,7 +600,6 @@ int GetMonitorHeight(int monitor)
RGFW_monitor *mons = RGFW_getMonitors(); RGFW_monitor *mons = RGFW_getMonitors();
return mons[monitor].rect.h; return mons[monitor].rect.h;
return 0;
} }
// Get selected monitor physical width in millimetres // Get selected monitor physical width in millimetres
@ -831,7 +835,8 @@ void PollInputEvents(void)
while (RGFW_window_checkEvent(platform.window)) while (RGFW_window_checkEvent(platform.window))
{ {
if (platform.window->event.type >= RGFW_jsButtonPressed && platform.window->event.type <= RGFW_jsAxisMove) { if ((platform.window->event.type >= RGFW_jsButtonPressed) && (platform.window->event.type <= RGFW_jsAxisMove))
{
if (!CORE.Input.Gamepad.ready[platform.window->event.joystick]) if (!CORE.Input.Gamepad.ready[platform.window->event.joystick])
{ {
CORE.Input.Gamepad.ready[platform.window->event.joystick] = true; CORE.Input.Gamepad.ready[platform.window->event.joystick] = true;
@ -848,11 +853,10 @@ void PollInputEvents(void)
switch (event->type) switch (event->type)
{ {
case RGFW_quit: CORE.Window.shouldClose = true; break; case RGFW_quit: CORE.Window.shouldClose = true; break;
case RGFW_dnd: // Dropped file case RGFW_dnd: // Dropped file
{ {
size_t i; for (int i = 0; i < event->droppedFilesCount; i++)
for (i = 0; i < event->droppedFilesCount; i++) { {
if (CORE.Window.dropFileCount == 0) if (CORE.Window.dropFileCount == 0)
{ {
// When a new file is dropped, we reserve a fixed number of slots for all possible dropped files // When a new file is dropped, we reserve a fixed number of slots for all possible dropped files
@ -897,7 +901,8 @@ void PollInputEvents(void)
{ {
KeyboardKey key = ConvertScancodeToKey(event->keyCode); KeyboardKey key = ConvertScancodeToKey(event->keyCode);
if (key != KEY_NULL) { if (key != KEY_NULL)
{
// If key was up, add it to the key pressed queue // If key was up, add it to the key pressed queue
if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE)) if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE))
{ {
@ -923,7 +928,6 @@ void PollInputEvents(void)
CORE.Input.Keyboard.charPressedQueueCount++; CORE.Input.Keyboard.charPressedQueueCount++;
} }
} break; } break;
case RGFW_keyReleased: case RGFW_keyReleased:
{ {
KeyboardKey key = ConvertScancodeToKey(event->keyCode); KeyboardKey key = ConvertScancodeToKey(event->keyCode);
@ -933,7 +937,8 @@ void PollInputEvents(void)
// Check mouse events // Check mouse events
case RGFW_mouseButtonPressed: case RGFW_mouseButtonPressed:
{ {
if (event->button == RGFW_mouseScrollUp || event->button == RGFW_mouseScrollDown) { if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown))
{
CORE.Input.Mouse.currentWheelMove.y = event->scroll; CORE.Input.Mouse.currentWheelMove.y = event->scroll;
break; break;
} }
@ -951,7 +956,8 @@ void PollInputEvents(void)
case RGFW_mouseButtonReleased: case RGFW_mouseButtonReleased:
{ {
if (event->button == RGFW_mouseScrollUp || event->button == RGFW_mouseScrollDown) { if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown))
{
CORE.Input.Mouse.currentWheelMove.y = event->scroll; CORE.Input.Mouse.currentWheelMove.y = event->scroll;
break; break;
} }
@ -968,8 +974,8 @@ void PollInputEvents(void)
} break; } break;
case RGFW_mousePosChanged: case RGFW_mousePosChanged:
{ {
if (platform.window->src.winArgs & RGFW_HOLD_MOUSE) { if (platform.window->src.winArgs & RGFW_HOLD_MOUSE)
{
CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f }; CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f };
if ((event->point.x - (platform.window->r.w/2))*2) if ((event->point.x - (platform.window->r.w/2))*2)
@ -980,7 +986,8 @@ void PollInputEvents(void)
CORE.Input.Mouse.currentPosition.x = (event->point.x - (platform.window->r.w/2))*2; CORE.Input.Mouse.currentPosition.x = (event->point.x - (platform.window->r.w/2))*2;
CORE.Input.Mouse.currentPosition.y = (event->point.y - (platform.window->r.h/2))*2; CORE.Input.Mouse.currentPosition.y = (event->point.y - (platform.window->r.h/2))*2;
} }
else { else
{
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
CORE.Input.Mouse.currentPosition.x = (float)event->point.x; CORE.Input.Mouse.currentPosition.x = (float)event->point.x;
CORE.Input.Mouse.currentPosition.y = (float)event->point.y; CORE.Input.Mouse.currentPosition.y = (float)event->point.y;
@ -989,7 +996,6 @@ void PollInputEvents(void)
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
touchAction = 2; touchAction = 2;
} break; } break;
case RGFW_jsButtonPressed: case RGFW_jsButtonPressed:
{ {
int button = -1; int button = -1;
@ -1061,25 +1067,30 @@ void PollInputEvents(void)
case RGFW_jsAxisMove: case RGFW_jsAxisMove:
{ {
int axis = -1; int axis = -1;
for (int i = 0; i < event->axisesCount; i++)
size_t i; {
for (i = 0; i < event->axisesCount; i++) switch(i)
{ {
switch(i) {
case 0: case 0:
if (abs(event->axis[i].x) > abs(event->axis[i].y)) { {
if (abs(event->axis[i].x) > abs(event->axis[i].y))
{
axis = GAMEPAD_AXIS_LEFT_X; axis = GAMEPAD_AXIS_LEFT_X;
break; break;
} }
axis = GAMEPAD_AXIS_LEFT_Y; axis = GAMEPAD_AXIS_LEFT_Y;
break; } break;
case 1: case 1:
if (abs(event->axis[i].x) > abs(event->axis[i].y)) { {
axis = GAMEPAD_AXIS_RIGHT_X; break; if (abs(event->axis[i].x) > abs(event->axis[i].y))
{
axis = GAMEPAD_AXIS_RIGHT_X;
break;
} }
axis = GAMEPAD_AXIS_RIGHT_Y; break; axis = GAMEPAD_AXIS_RIGHT_Y;
} break;
case 2: axis = GAMEPAD_AXIS_LEFT_TRIGGER; break; case 2: axis = GAMEPAD_AXIS_LEFT_TRIGGER; break;
case 3: axis = GAMEPAD_AXIS_RIGHT_TRIGGER; break; case 3: axis = GAMEPAD_AXIS_RIGHT_TRIGGER; break;
default: break; default: break;
@ -1137,9 +1148,7 @@ void PollInputEvents(void)
#endif #endif
} }
if (RGFW_disableCursor && platform.window->event.inFocus) if (RGFW_disableCursor && platform.window->event.inFocus) RGFW_window_mouseHold(platform.window, RGFW_AREA(0, 0));
RGFW_window_mouseHold(platform.window, RGFW_AREA(0, 0));
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
} }
@ -1151,15 +1160,7 @@ void PollInputEvents(void)
// Initialize platform: graphics, inputs and more // Initialize platform: graphics, inputs and more
int InitPlatform(void) int InitPlatform(void)
{ {
// TODO: Initialize graphic device: display/window
// It usually requires setting up the platform display system configuration
// and connexion with the GPU through some system graphic API
// raylib uses OpenGL so, platform should create that kind of connection
// Below example illustrates that process using EGL library
//----------------------------------------------------------------------------
// Initialize RGFW internal global state, only required systems // Initialize RGFW internal global state, only required systems
// Initialize graphic device: display/window and graphic context
//----------------------------------------------------------------------------
unsigned int flags = RGFW_CENTER | RGFW_ALLOW_DND; unsigned int flags = RGFW_CENTER | RGFW_ALLOW_DND;
// Check window creation flags // Check window creation flags
@ -1241,7 +1242,7 @@ int InitPlatform(void)
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
// TODO: Load OpenGL extensions // Load OpenGL extensions
// NOTE: GL procedures address loader is required to load extensions // NOTE: GL procedures address loader is required to load extensions
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
rlLoadExtensions((void*)RGFW_getProcAddress); rlLoadExtensions((void*)RGFW_getProcAddress);
@ -1255,12 +1256,12 @@ int InitPlatform(void)
// ... // ...
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
// TODO: Initialize timing system // Initialize timing system
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
InitTimer(); InitTimer();
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
// TODO: Initialize storage system // Initialize storage system
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
CORE.Storage.basePath = GetWorkingDirectory(); CORE.Storage.basePath = GetWorkingDirectory();
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
@ -1281,14 +1282,12 @@ int InitPlatform(void)
void ClosePlatform(void) void ClosePlatform(void)
{ {
RGFW_window_close(platform.window); RGFW_window_close(platform.window);
// TODO: De-initialize graphics, inputs and more
} }
// Keycode mapping
static KeyboardKey ConvertScancodeToKey(u32 keycode)
{
if (keycode > sizeof(keyMappingRGFW)/sizeof(unsigned short)) return 0;
static KeyboardKey ConvertScancodeToKey(u32 keycode) { return keyMappingRGFW[keycode];
if (keycode > sizeof(RGFWKeyToRayKey) / sizeof(unsigned short))
return 0;
return RGFWKeyToRayKey[keycode];
} }
// EOF

View file

@ -80,7 +80,7 @@ static PlatformData platform = { 0 }; // Platform specific data
// Local Variables Definition // Local Variables Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#define SCANCODE_MAPPED_NUM 232 #define SCANCODE_MAPPED_NUM 232
static const KeyboardKey ScancodeToKey[SCANCODE_MAPPED_NUM] = { static const KeyboardKey mapScancodeToKey[SCANCODE_MAPPED_NUM] = {
KEY_NULL, // SDL_SCANCODE_UNKNOWN KEY_NULL, // SDL_SCANCODE_UNKNOWN
0, 0,
0, 0,
@ -478,7 +478,7 @@ void SetWindowIcon(Image image)
{ {
SDL_Surface *iconSurface = NULL; SDL_Surface *iconSurface = NULL;
Uint32 rmask, gmask, bmask, amask; unsigned int rmask = 0, gmask = 0, bmask = 0, amask = 0;
int depth = 0; // Depth in bits int depth = 0; // Depth in bits
int pitch = 0; // Pixel spacing (pitch) in bytes int pitch = 0; // Pixel spacing (pitch) in bytes
@ -549,15 +549,10 @@ void SetWindowIcon(Image image)
bmask = 0xFFFF, amask = 0xFFFF; bmask = 0xFFFF, amask = 0xFFFF;
depth = 64, pitch = image.width*8; depth = 64, pitch = image.width*8;
break; break;
default: default: return; // Compressed formats are not supported
// Compressed formats are not supported
return;
} }
iconSurface = SDL_CreateRGBSurfaceFrom( iconSurface = SDL_CreateRGBSurfaceFrom( image.data, image.width, image.height, depth, pitch, rmask, gmask, bmask, amask );
image.data, image.width, image.height, depth, pitch,
rmask, gmask, bmask, amask
);
if (iconSurface) if (iconSurface)
{ {
@ -1132,7 +1127,8 @@ void PollInputEvents(void)
{ {
KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode); KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode);
if (key != KEY_NULL) { if (key != KEY_NULL)
{
// If key was up, add it to the key pressed queue // If key was up, add it to the key pressed queue
if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE)) if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE))
{ {
@ -1553,6 +1549,7 @@ int InitPlatform(void)
for (int i = 0; (i < SDL_NumJoysticks()) && (i < MAX_GAMEPADS); i++) for (int i = 0; (i < SDL_NumJoysticks()) && (i < MAX_GAMEPADS); i++)
{ {
platform.gamepad[i] = SDL_JoystickOpen(i); platform.gamepad[i] = SDL_JoystickOpen(i);
if (platform.gamepad[i]) if (platform.gamepad[i])
{ {
CORE.Input.Gamepad.ready[i] = true; CORE.Input.Gamepad.ready[i] = true;
@ -1585,7 +1582,9 @@ int InitPlatform(void)
// Initialize storage system // Initialize storage system
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
CORE.Storage.basePath = GetWorkingDirectory(); // Define base path for storage // Define base path for storage
CORE.Storage.basePath = SDL_GetBasePath(); // Alternative: GetWorkingDirectory();
CHDIR(CORE.Storage.basePath);
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL): Initialized successfully"); TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL): Initialized successfully");
@ -1607,8 +1606,9 @@ static KeyboardKey ConvertScancodeToKey(SDL_Scancode sdlScancode)
{ {
if (sdlScancode >= 0 && sdlScancode < SCANCODE_MAPPED_NUM) if (sdlScancode >= 0 && sdlScancode < SCANCODE_MAPPED_NUM)
{ {
return ScancodeToKey[sdlScancode]; return mapScancodeToKey[sdlScancode];
} }
return KEY_NULL; // No equivalent key in Raylib return KEY_NULL; // No equivalent key in Raylib
} }
// EOF // EOF

View file

@ -1136,7 +1136,8 @@ void ClosePlatform(void)
// Close the evdev devices // Close the evdev devices
if (platform.mouseFd != -1) { if (platform.mouseFd != -1)
{
close(platform.mouseFd); close(platform.mouseFd);
platform.mouseFd = -1; platform.mouseFd = -1;
} }
@ -1924,9 +1925,7 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
const int nearestHeightDiff = abs(platform.connector->modes[nearestIndex].vdisplay - height); const int nearestHeightDiff = abs(platform.connector->modes[nearestIndex].vdisplay - height);
const int nearestFpsDiff = abs(platform.connector->modes[nearestIndex].vrefresh - fps); const int nearestFpsDiff = abs(platform.connector->modes[nearestIndex].vrefresh - fps);
if ((widthDiff < nearestWidthDiff) || (heightDiff < nearestHeightDiff) || (fpsDiff < nearestFpsDiff)) { if ((widthDiff < nearestWidthDiff) || (heightDiff < nearestHeightDiff) || (fpsDiff < nearestFpsDiff)) nearestIndex = i;
nearestIndex = i;
}
} }
return nearestIndex; return nearestIndex;

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