Add the SaveImageAs function
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2 changed files with 14 additions and 1 deletions
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@ -835,7 +835,7 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve
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// Texture Loading and Drawing Functions (Module: textures)
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//------------------------------------------------------------------------------------
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// Image/Texture2D data loading/unloading functions
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// Image/Texture2D data loading/unloading/saving functions
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RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
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RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
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RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
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@ -849,6 +849,7 @@ RLAPI void UnloadRenderTexture(RenderTexture2D target);
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RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
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RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
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RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
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RLAPI void SaveImageAs(Image image, const char *fileName); // Save image to a PNG file
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// Image manipulation functions
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RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
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