REVIEWED: MAX_GAMEPAD_AXES
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1 changed files with 3 additions and 3 deletions
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@ -1081,7 +1081,7 @@ void PollInputEvents(void)
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}
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// Register axis data for every connected gamepad
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for (int j = 0; (j < gamepadState.numAxes) && (j < MAX_GAMEPAD_AXIS); j++)
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for (int j = 0; (j < gamepadState.numAxes) && (j < MAX_GAMEPAD_AXES); j++)
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{
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CORE.Input.Gamepad.axisState[i][j] = gamepadState.axis[j];
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}
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