Add support for initing specific device

This commit is contained in:
Cherry 2026-01-12 18:58:05 +03:00
commit 8f33ca4bb9

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@ -28,7 +28,8 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite explosion");
InitAudioDevice();
InitAudioContext();
InitAudioDevice(0);
// Load explosion sound
Sound fxBoom = LoadSound("resources/boom.wav");