Add support for initing specific device
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1 changed files with 107 additions and 15 deletions
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@ -30,7 +30,8 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [others] example - embedded files loading");
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InitAudioDevice(); // Initialize audio device
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InitAudioContext();
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InitAudioDevice(0); // Initialize audio device
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// Loaded in CPU memory (RAM) from header file (audio_data.h)
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// Same as: Wave wave = LoadWave("sound.wav");
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