Add support for initing specific device

This commit is contained in:
Cherry 2026-01-12 18:58:05 +03:00
commit 8f33ca4bb9

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@ -29,7 +29,8 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [audio] example - playing sound multiple times");
InitAudioDevice(); // Initialize audio device
InitAudioContext();
InitAudioDevice(0); // Initialize audio device
// load the sound list
soundArray[0] = LoadSound("resources/sound.wav"); // Load WAV audio file into the first slot as the 'source' sound