Add support for initing specific device
This commit is contained in:
parent
c259e30b4f
commit
8f33ca4bb9
10 changed files with 107 additions and 15 deletions
|
|
@ -55,7 +55,8 @@ int main(void)
|
|||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - processing mixed output");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
InitAudioContext();
|
||||
InitAudioDevice(0); // Initialize audio device
|
||||
|
||||
AttachAudioMixedProcessor(ProcessAudio);
|
||||
|
||||
|
|
|
|||
|
|
@ -37,7 +37,8 @@ int main(void)
|
|||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
InitAudioContext();
|
||||
InitAudioDevice(0); // Initialize audio device
|
||||
|
||||
Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
|
||||
YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE };
|
||||
|
|
|
|||
|
|
@ -12,6 +12,11 @@
|
|||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include <stdio.h>
|
||||
|
||||
void AudioDevicesQuery(int index, char* deviceName, bool isDefault) {
|
||||
printf("index: %d / deviceName: %s / isDefault: %d\n", index, deviceName, isDefault);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
|
|
@ -25,7 +30,11 @@ int main(void)
|
|||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
InitAudioContext();
|
||||
|
||||
QueryAudioDevices(AudioDevicesQuery);
|
||||
|
||||
InitAudioDevice(0); // Initialize audio device
|
||||
|
||||
Music music = LoadMusicStream("resources/country.mp3");
|
||||
|
||||
|
|
@ -90,6 +99,7 @@ int main(void)
|
|||
UnloadMusicStream(music); // Unload music stream buffers from RAM
|
||||
|
||||
CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
|
||||
CloseAudioDevice();
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -62,7 +62,8 @@ int main(void)
|
|||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw audio streaming");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
InitAudioContext();
|
||||
InitAudioDevice(0); // Initialize audio device
|
||||
|
||||
SetAudioStreamBufferSizeDefault(MAX_SAMPLES_PER_UPDATE);
|
||||
|
||||
|
|
|
|||
|
|
@ -25,7 +25,8 @@ int main(void)
|
|||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
InitAudioContext();
|
||||
InitAudioDevice(0); // Initialize audio device
|
||||
|
||||
Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
|
||||
Sound fxOgg = LoadSound("resources/target.ogg"); // Load OGG audio file
|
||||
|
|
|
|||
|
|
@ -29,7 +29,8 @@ int main(void)
|
|||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - playing sound multiple times");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
InitAudioContext();
|
||||
InitAudioDevice(0); // Initialize audio device
|
||||
|
||||
// load the sound list
|
||||
soundArray[0] = LoadSound("resources/sound.wav"); // Load WAV audio file into the first slot as the 'source' sound
|
||||
|
|
|
|||
|
|
@ -39,7 +39,8 @@ int main(void)
|
|||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - stream effects");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
InitAudioContext();
|
||||
InitAudioDevice(0); // Initialize audio device
|
||||
|
||||
Music music = LoadMusicStream("resources/country.mp3");
|
||||
|
||||
|
|
|
|||
|
|
@ -30,7 +30,8 @@ int main(void)
|
|||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [others] example - embedded files loading");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
InitAudioContext();
|
||||
InitAudioDevice(0); // Initialize audio device
|
||||
|
||||
// Loaded in CPU memory (RAM) from header file (audio_data.h)
|
||||
// Same as: Wave wave = LoadWave("sound.wav");
|
||||
|
|
|
|||
|
|
@ -27,7 +27,8 @@ int main(void)
|
|||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite button");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
InitAudioContext();
|
||||
InitAudioDevice(0); // Initialize audio device
|
||||
|
||||
Sound fxButton = LoadSound("resources/buttonfx.wav"); // Load button sound
|
||||
Texture2D button = LoadTexture("resources/button.png"); // Load button texture
|
||||
|
|
|
|||
|
|
@ -28,7 +28,8 @@ int main(void)
|
|||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite explosion");
|
||||
|
||||
InitAudioDevice();
|
||||
InitAudioContext();
|
||||
InitAudioDevice(0);
|
||||
|
||||
// Load explosion sound
|
||||
Sound fxBoom = LoadSound("resources/boom.wav");
|
||||
|
|
|
|||
Loading…
Reference in a new issue