REVIEWED: Code sections definition
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10 changed files with 19 additions and 25 deletions
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@ -144,7 +144,7 @@
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// ...
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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// Module Internal Functions Declaration
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//----------------------------------------------------------------------------------
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#if defined(SUPPORT_FILEFORMAT_OBJ)
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static Model LoadOBJ(const char *fileName); // Load OBJ mesh data
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@ -171,7 +171,6 @@ static void ProcessMaterialsOBJ(Material *rayMaterials, tinyobj_material_t *mate
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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// Draw a line in 3D world space
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void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color)
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{
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@ -4244,7 +4243,7 @@ RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Ve
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}
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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// Module Internal Functions Definition
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//----------------------------------------------------------------------------------
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#if defined(SUPPORT_FILEFORMAT_IQM) || defined(SUPPORT_FILEFORMAT_GLTF)
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// Build pose from parent joints
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