Improved textures wrap support

This commit is contained in:
Ray 2018-12-03 12:00:05 +01:00
commit 8b75a1a990

View file

@ -2354,10 +2354,15 @@ void SetTextureWrap(Texture2D texture, int wrapMode)
rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_CLAMP);
rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_CLAMP);
} break;
case WRAP_MIRROR:
case WRAP_MIRROR_REPEAT:
{
rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_CLAMP_MIRROR);
rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_CLAMP_MIRROR);
rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_MIRROR_REPEAT);
rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_MIRROR_REPEAT);
} break;
case WRAP_MIRROR_CLAMP:
{
rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_MIRROR_CLAMP);
rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_MIRROR_CLAMP);
} break;
default: break;
}